swarm-ui: page shell + layout primitives
Structural foundation split out of hyperhive#3118 per mara's steer: structure first so the real overview page (hive roster) and later routes (swarm-wide agent roster) land as content changes rather than each reinventing chrome + nav + a table/panel/chip shape. - <Shell>: header bar (branding) + nav row, wraps every route. Route list lives in Shell itself (one small SPA, one place to know its own nav). - ui/Panel, ui/StatusChip, ui/Table: the three primitives the overview page's actual scope (hive roster: name/domain/status, linking out to each hive's own dashboard) calls for, nothing speculative beyond that. Preact-native styling (plain CSS files imported via swarm-ui.css, no shadow DOM — this package renders into light DOM) — not @hive/shared's chrome.css, which is the old MPA dashboard's visual language. Same base16/Catppuccin color tokens via theme.css/colors.css so it still reads as hyperhive. npm run build (whole frontend workspace) + npm run typecheck both clean. Verified with a real headless-chromium screenshot against the built dist, not just source-reading. Fixes hyperhive#3211
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10 changed files with 224 additions and 29 deletions
15
frontend/packages/swarm-ui/src/ui/Panel.css
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frontend/packages/swarm-ui/src/ui/Panel.css
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.ui-panel {
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border: 1px solid var(--border);
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border-radius: 0.5em;
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background: var(--bg-elev);
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}
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.ui-panel-title {
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margin: 0;
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padding: 0.75em 1em;
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font-size: 1em;
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font-weight: 600;
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border-bottom: 1px solid var(--border);
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}
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.ui-panel-body {
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padding: 1em;
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}
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14
frontend/packages/swarm-ui/src/ui/Panel.tsx
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frontend/packages/swarm-ui/src/ui/Panel.tsx
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// <Panel> — the one generic container primitive every route needs: a
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// bordered surface with an optional title, no other opinions. Not a
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// card-with-actions/footer/whatever kit — those get added the first
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// time a real page actually needs one, not speculatively ahead of it.
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import type { ComponentChildren } from 'preact';
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export function Panel({ title, children }: { title?: string; children: ComponentChildren }) {
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return (
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<section class="ui-panel">
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{title ? <h2 class="ui-panel-title">{title}</h2> : null}
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<div class="ui-panel-body">{children}</div>
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</section>
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);
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}
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21
frontend/packages/swarm-ui/src/ui/StatusChip.css
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frontend/packages/swarm-ui/src/ui/StatusChip.css
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.ui-chip {
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display: inline-block;
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padding: 0.15em 0.6em;
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border-radius: 1em;
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font-size: 0.85em;
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line-height: 1.4;
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background: var(--purple-dim);
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color: var(--fg);
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}
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.ui-chip-neutral {
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color: var(--muted);
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}
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.ui-chip-positive {
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color: var(--green);
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}
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.ui-chip-warning {
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color: var(--amber);
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}
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.ui-chip-negative {
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color: var(--red);
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}
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11
frontend/packages/swarm-ui/src/ui/StatusChip.tsx
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frontend/packages/swarm-ui/src/ui/StatusChip.tsx
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// <StatusChip> — a small labelled state indicator. Generic over
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// `tone` rather than a fixed status vocabulary (`online`/`offline`/…)
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// because the first real caller (the hive roster) starts with a
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// single static "configured" tone and grows real online/stale/offline
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// states once a status rollup lands server-side — same component,
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// richer data later, no rebuild.
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export type ChipTone = 'neutral' | 'positive' | 'warning' | 'negative';
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export function StatusChip({ tone = 'neutral', label }: { tone?: ChipTone; label: string }) {
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return <span class={'ui-chip ui-chip-' + tone}>{label}</span>;
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}
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18
frontend/packages/swarm-ui/src/ui/Table.css
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frontend/packages/swarm-ui/src/ui/Table.css
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.ui-table {
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width: 100%;
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border-collapse: collapse;
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}
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.ui-table th {
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text-align: left;
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font-weight: 600;
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color: var(--muted);
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padding: 0.5em 0.75em;
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border-bottom: 1px solid var(--border);
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}
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.ui-table td {
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padding: 0.5em 0.75em;
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border-bottom: 1px solid var(--border);
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}
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.ui-table tr:last-child td {
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border-bottom: none;
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}
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43
frontend/packages/swarm-ui/src/ui/Table.tsx
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frontend/packages/swarm-ui/src/ui/Table.tsx
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// <Table> — a generic column-defined table, the shape the hive roster
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// (name / domain / status chip, one row per hive) needs. Columns own
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// their own cell rendering rather than this component knowing about
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// any particular row shape, so it stays reusable for the swarm-wide
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// agent roster later without a rewrite.
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import type { ComponentChildren } from 'preact';
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export interface TableColumn<T> {
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key: string;
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header: string;
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render: (row: T) => ComponentChildren;
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}
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export function Table<T>({
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columns,
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rows,
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rowKey,
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}: {
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columns: TableColumn<T>[];
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rows: T[];
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rowKey: (row: T) => string;
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}) {
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return (
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<table class="ui-table">
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<thead>
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<tr>
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{columns.map((c) => (
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<th key={c.key}>{c.header}</th>
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))}
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</tr>
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</thead>
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<tbody>
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{rows.map((row) => (
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<tr key={rowKey(row)}>
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{columns.map((c) => (
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<td key={c.key}>{c.render(row)}</td>
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))}
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</tr>
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))}
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</tbody>
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</table>
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);
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}
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