agents: remove the hive-level /model control; the swarm editor sets the model
The per-agent web UI no longer sets the model: the `/model` slash command, the model picker, `POST /api/model`, `Bus::set_model` and the `hyperhive-model` writer are gone. The model chip is display-only and shows where the model comes from (`model_source` in `/api/state`). The model is set on the swarm (swarm UI agents page, `swarmctl agent inference set`). The read side is unchanged: with no swarm value an agent runs its agent.nix model, else an existing `hyperhive-model` file, else haiku. Existing files are not touched. With the picker gone, its model list goes too: `available_models` in `/api/state`, the ACP model-list filter, and the harness's global `HIVE_AVAILABLE_MODELS`. The subagent daemon keeps its own `HIVE_AVAILABLE_MODELS` from mcp.nix, and the `availableModels` assertion stays. `/effort` (command, picker, route, file) is unchanged. Refs #5034
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26 changed files with 244 additions and 425 deletions
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@ -1,6 +1,7 @@
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// <StatusChips> — the agent page's status row: the consolidated status
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// badge (alive/thinking/paused/etc., with pause/resume + cancel-turn in
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// its dropdown), the model + effort pickers, and context/cost usage.
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// its dropdown), the model (display-only: the swarm sets it), the effort
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// picker, and context/cost usage.
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// This is the concrete fix for the design guide's own named anti-example
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// (the old page's model/effort *pickers* lived in the `⋯` overflow menu
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// while the current model/effort only showed as a disconnected chip) —
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@ -13,6 +14,7 @@
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import { useRef, useState } from "preact/hooks";
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import { Badge, type BadgeTone } from "@hive/shared/badge.js";
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import { Dropdown, type DropdownOption } from "@hive/shared/dropdown.js";
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import type { ModelSource } from "../types.js";
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import "./StatusChips.css";
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export interface StatusChipsProps {
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@ -25,8 +27,8 @@ export interface StatusChipsProps {
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* operator can tell what an alias resolved to. `undefined` before any
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* turn has completed. */
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resolvedModel?: string;
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availableModels: string[];
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onSelectModel: (name: string) => void;
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/** Where `model` comes from (`/api/state` `model_source`). */
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modelSource?: ModelSource;
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effort: string;
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availableEfforts: string[];
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onSelectEffort: (level: string) => void;
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@ -50,10 +52,11 @@ export interface StatusChipsProps {
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onLogout: () => Promise<void>;
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}
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const MODEL_DESCRIPTIONS: Record<string, string> = {
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haiku: "fast",
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sonnet: "balanced",
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opus: "powerful",
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const SOURCE_LABEL: Record<ModelSource, string> = {
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swarm: "set on the swarm",
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agent_nix: "from agent.nix",
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local_file: "from its own earlier pick",
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default: "the built-in default",
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};
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const EFFORT_DESCRIPTIONS: Record<string, string> = {
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low: "",
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@ -235,8 +238,7 @@ export function StatusChips({
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statusTooltip,
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model,
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resolvedModel,
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availableModels,
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onSelectModel,
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modelSource,
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effort,
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availableEfforts,
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onSelectEffort,
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@ -263,13 +265,17 @@ export function StatusChips({
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onNewSession={onNewSession}
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onLogout={onLogout}
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/>
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<Picker
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<Badge
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label="model"
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value={model}
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options={availableModels}
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descriptions={MODEL_DESCRIPTIONS}
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onSelect={onSelectModel}
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title={resolvedModel ? `resolved to ${resolvedModel}` : undefined}
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title={
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[
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modelSource ? SOURCE_LABEL[modelSource] : null,
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resolvedModel ? `resolved to ${resolvedModel}` : null,
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]
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.filter(Boolean)
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.join(" · ") || undefined
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}
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/>
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{availableEfforts.length ? (
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<Picker
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