docs, comments: drop references to the removed model/effort picker
subagent.md no longer says the web UI's model picker offers availableModels, and the comments in Dropdown, ComponentsPage and WantedMenu no longer point at the deleted per-agent Picker.
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4 changed files with 4 additions and 8 deletions
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@ -327,8 +327,6 @@ happens until the daemon's first connection to the swarm queue succeeds.
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The match ignores case. On an ACP agent the names are the agent's own, such
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The match ignores case. On an ACP agent the names are the agent's own, such
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as `<provider>/<model>` on `opencode`.
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as `<provider>/<model>` on `opencode`.
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The web UI's model picker still offers `availableModels`.
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## Runtime
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## Runtime
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A subagent runs on its parent agent's runtime
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A subagent runs on its parent agent's runtime
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@ -2,8 +2,7 @@
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// the `Badge` that opened it (../badge/Badge.tsx) so the control is
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// the `Badge` that opened it (../badge/Badge.tsx) so the control is
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// visually attached to the thing it affects, instead of living three
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// visually attached to the thing it affects, instead of living three
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// clicks away in a catch-all menu (the junk-drawer pattern
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// clicks away in a catch-all menu (the junk-drawer pattern
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// `docs/web-ui/design-guide.md` calls out by name against the old
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// `docs/web-ui/design-guide.md` calls out by name). Not a native `<dialog>` — a
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// per-agent terminal's model picker). Not a native `<dialog>` — a
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// `showModal()` dialog's backdrop would visually detach it from its
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// `showModal()` dialog's backdrop would visually detach it from its
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// anchor badge, and a non-modal `show()` gets no click-outside-to-close
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// anchor badge, and a non-modal `show()` gets no click-outside-to-close
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// for free, so this hand-rolls the same "outside click or Escape
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// for free, so this hand-rolls the same "outside click or Escape
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@ -167,8 +167,7 @@ function RefreshIntervalPickerSample() {
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}
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}
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// The badge-triggers-a-dropdown-right-underneath-itself pattern this is
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// The badge-triggers-a-dropdown-right-underneath-itself pattern this is
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// meant to land — the model/effort picker shape from the per-agent
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// meant to land, demoed here with sample data. The wrapper
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// terminal, demoed here with sample data. The wrapper
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// needs `position: relative` (`.components-badge-anchor`) so `Dropdown`
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// needs `position: relative` (`.components-badge-anchor`) so `Dropdown`
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// anchors under this badge specifically, not the page.
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// anchors under this badge specifically, not the page.
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function BadgePickerSample() {
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function BadgePickerSample() {
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@ -528,7 +527,7 @@ export function ComponentsPage() {
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<Sample label="with a label prefix">
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<Sample label="with a label prefix">
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<Badge label="ctx" value="534k" />
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<Badge label="ctx" value="534k" />
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</Sample>
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</Sample>
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<Sample label="interactive, opens a Dropdown (model/effort picker shape)">
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<Sample label="interactive, opens a Dropdown">
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<BadgePickerSample />
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<BadgePickerSample />
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</Sample>
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</Sample>
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<Sample label="interactive, toggles itself (pause/resume shape)">
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<Sample label="interactive, toggles itself (pause/resume shape)">
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@ -8,7 +8,7 @@
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// explicit — a dropdown just lets "up" be picked directly regardless
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// explicit — a dropdown just lets "up" be picked directly regardless
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// of what's inferred, no flip-to-the-opposite-of-a-guess involved
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// of what's inferred, no flip-to-the-opposite-of-a-guess involved
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// (mara: "when no state is declared, i want to set it to online").
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// (mara: "when no state is declared, i want to set it to online").
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// Presentational only, same split as `StatusChips`'s `Picker`/
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// Presentational only, same split as `StatusChips`'s
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// `StatusMenu`: the caller owns what each selection actually does.
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// `StatusMenu`: the caller owns what each selection actually does.
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//
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//
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// "paused" has no separate resume option here — selecting "up" from a
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// "paused" has no separate resume option here — selecting "up" from a
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