swarm.js: migrate pending-row fallback + queue-summary banner off DagView
hyperhive#2822/PR#3026 moved swarm.js's per-agent in-flight status off the rebuild queue. Two other reads of the same rebuild_queue field survived that PR by design (a different feature, atlas flagged it on #2985) and are the last DagView/NodeView consumers on the frontend: queuedOpsByAgent()'s pending-row fallback and the SW4RM queue-summary banner. Both now read GET /api/jobq/graph (hive-jobq-wire's generic GraphNode shape) instead, matching the pattern builds.js already established for <hive-jobq-graph>. Along the way: DagView no longer carries state/kind fields (removed in an earlier refactor that pushed roll-up derivation client-side), so both migrated functions were silently reading undefined fields and had become permanent no-ops — the pending-badge fallback never lit and the queue-summary banner never rendered. This restores real behavior rather than porting broken logic forward. The queue-summary banner's node-count-vs-group-count question (flagged on hyperhive#3028 as needing a decision) resolves cleanly: a GraphNode group root (parent: null) is an ordinary node whose own state already IS the group's roll-up per hive-jobq-wire's contract, so counting roots by state is a direct filter, not a parent-chain walk or a client-side rollup calculation. Verified the derivation logic against constructed GraphNode fixtures (multi-step chains, settled history that must not count, Finishing roots, multi-agent single-DAG groups) before wiring it in — 13/13 checks passed. docs/web-ui/dashboard.md's Container-row + BU1LDS sections updated to match.
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3 changed files with 121 additions and 70 deletions
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@ -27,7 +27,18 @@ const CTX_CAUTION_TOKENS = 100_000; // fallback yellow threshold (~= 50% of 200k
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// ─── module-level state ─────────────────────────────────────────────────────
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let rebuildQueueState = [];
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// Flat GraphNode[] from GET /api/jobq/graph (hive-jobq-wire's generic
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// shape — see hive-jobq-wire/src/lib.rs) — the last DagView/NodeView
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// (job_queue-specific) read left on this page, migrated off in favour of
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// the generic endpoint builds.js already established the pattern for
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// (see mountJobqGraph there). "Nothing is hidden" on this endpoint: every
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// retained job group's nodes ride the wire, `Done` included, and each
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// group's root is an ordinary node (`parent: null`) whose own `state` IS
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// the group's roll-up already — unlike the old DagView, no client-side
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// rollup derivation is needed, just an explicit filter for what's still
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// active wherever that's wanted (see queuedOpsByAgent + the queue-summary
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// banner in renderContainers).
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let jobqNodesState = [];
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// Keyed container row cache. Maps agent name -> { el: <li>, fingerprint }.
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// Allows renderContainers to skip rebuilding rows whose displayed state
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@ -52,24 +63,35 @@ const transientsState = new Map();
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// tab-gated visibility).
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const selectionState = new Set();
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// ─── rebuild queue ──────────────────────────────────────────────────────────
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// ─── job queue graph ──────────────────────────────────────────────────────
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export function syncRebuildQueueFromSnapshot(s) {
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rebuildQueueState = (s.rebuild_queue || []).slice();
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}
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export function applyRebuildQueueChanged(ev) {
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rebuildQueueState = (ev.queue || []).slice();
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// Re-render the SW4RM tab so newly-queued ops light up the right
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// card with a "<kind> queued…" badge, and entries that drop out of
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// Pending fall back to whatever transientsState (or nothing) says
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// instead. Running work is *not* driven by this event — that's
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// transient_set/transient_cleared's job, since every running node
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// naming an agent already lights a pill by the time it gets here.
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// See docs/web-ui.md::Container row for the badge taxonomy.
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// Fetches the graph fresh and re-renders. Called on cold load (see
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// tabs.js's refreshState) and whenever `rebuild_queue_changed` fires
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// (applyRebuildQueueChanged below) — that event is now read purely as a
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// refetch trigger, the same treatment builds.js already gives it for
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// <hive-jobq-graph>.refresh(). Best-effort: a failed fetch just leaves
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// the previous snapshot in place rather than wiping badges on a network
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// blip (same tolerance the per-row dashboard-state fetch below has).
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export async function refreshJobqGraph() {
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let nodes;
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try {
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const r = await fetch('/api/jobq/graph');
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if (!r.ok) return;
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nodes = await r.json();
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} catch {
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return;
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}
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jobqNodesState = nodes;
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renderContainersFromState();
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}
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// Map from agent name -> the queued op's raw `kind` string, backing
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// the SW4RM card's fallback pending badge. Pending only — every
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export function applyRebuildQueueChanged() {
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// No `ev.queue` payload read anymore — that event still carries its
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// own DagView-shaped queue snapshot on the wire, but this page no
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// longer reads it. Purely a "something changed, go refetch" signal.
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refreshJobqGraph();
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}
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// Map from agent name -> the queued node's raw `payload.label` string,
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// backing the SW4RM card's fallback pending badge. Pending only — every
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// *running* node naming an agent already lights a transient pill (any
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// running node, not just a curated "worth it" subset — see
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// docs/web-ui.md::Container row), so a Running entry here would
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@ -78,31 +100,31 @@ export function applyRebuildQueueChanged(ev) {
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// transients can't represent, since `running_transients()` on the
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// backend is a Running-only test.
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//
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// The returned `kind` is displayed as-is (mara, on review: "drop
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// The returned label is displayed as-is (mara, on review: "drop
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// queuedLabelFor - just show what the backend sends") — same opaque-
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// string treatment `pending`'s transient half already gets, no
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// English-phrase lookup table translating it first.
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//
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// Agent is per-node, not per-DAG (a DAG can span agents — e.g. the
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// Agent is per-node, not per-group (a group can span agents — e.g. the
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// startup sweep's MetaLock cascade, or a hive-wide restart), so this
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// derives each agent's queued state from its own node(s) within the
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// entry rather than the DAG's overall `state`/`kind`.
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// derives each agent's queued state from whichever of its own nodes is
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// pending, not from the group root. No "skip agentless/spawn nodes"
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// filter is needed here (an earlier version of this function keyed on
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// a DAG-level `kind` field that no longer exists on the wire — dead
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// code since that refactor): a node with no `data.agent` is silently
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// skipped below, and an agent with no existing container row never
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// gets its map entry read regardless (see containersState in state.js
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// — it's populated straight from the real container roster, not a
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// pre-spawn placeholder).
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function queuedOpsByAgent() {
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const out = new Map();
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for (const e of rebuildQueueState) {
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if (e.state !== 'Pending') continue;
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// spawn ops target an agent that doesn't exist yet as a
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// container — the transient store already drives the
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// pending row for that case. Skip here to avoid double-
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// surfacing if the spawn op happens to land in the queue
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// while the row exists transiently.
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if (e.kind === 'spawn') continue;
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for (const n of e.nodes || []) {
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if (!n.agent || n.state !== 'Pending') continue;
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// First entry found wins — with only one state to consider
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// (Pending), there's no priority to resolve between DAGs.
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if (!out.has(n.agent)) out.set(n.agent, e.kind);
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}
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for (const n of jobqNodesState) {
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if (n.state !== 'Pending') continue;
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const agent = n.payload.data && n.payload.data.agent;
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if (!agent) continue;
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// First node found wins — with only one state to consider
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// (Pending), there's no priority to resolve between groups.
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if (!out.has(agent)) out.set(agent, n.payload.label);
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}
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return out;
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}
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@ -622,17 +644,27 @@ export function renderContainers(s) {
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));
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}
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// Queue-summary banner: when the rebuild queue has active work,
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// show one compact at-a-glance line + a link to the full queue on the
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// C0R3 page. Replaces the old per-transient spinner list — the actual
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// Queue-summary banner: when the job queue has active work, show one
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// compact at-a-glance line + a link to the full queue on the BU1LDS
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// page. Replaces the old per-transient spinner list — the actual
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// running step is already visible per-agent on each card (transient +
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// in-flight-queue badges), so the top of the tab only needs the summary.
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const activeQueue = rebuildQueueState.filter(
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(e) => e.state === 'Pending' || e.state === 'Running',
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);
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if (activeQueue.length) {
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const running = activeQueue.filter((e) => e.state === 'Running').length;
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const queued = activeQueue.length - running;
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//
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// Counts distinct *groups* (root nodes, `parent == null`), not raw
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// nodes — a single group can have several sequential not-yet-started
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// steps, and "3 running · 2 queued" means 3/2 whole operations, not
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// 3/2 individual steps. A root's own `state` already IS its subtree's
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// roll-up (hive-jobq-wire's contract — no client-side derivation
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// needed, unlike the old DagView), so this is a direct filter, not a
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// parent-chain walk. `Finishing` counts as running (own work done,
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// children still going, still in flight). Settled roots (Done/Failed/
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// Cancelled/Skipped) ride the wire too now ("nothing is hidden" —
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// unlike the old DagView snapshot, which dropped them) so both counts
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// filter explicitly rather than assuming absence.
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const roots = jobqNodesState.filter((n) => n.parent == null);
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const running = roots.filter((n) => n.state === 'Running' || n.state === 'Finishing').length;
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const queued = roots.filter((n) => n.state === 'Pending').length;
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if (running || queued) {
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const parts = [];
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if (running) parts.push(`${running} running`);
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if (queued) parts.push(`${queued} queued`);
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@ -42,7 +42,7 @@ import {
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renderQuestions, activeQuestionCount,
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} from './call.js';
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import {
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syncRebuildQueueFromSnapshot, syncTransientsFromSnapshot,
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refreshJobqGraph, syncTransientsFromSnapshot,
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applyRebuildQueueChanged, applyContainerStateChanged, applyContainerRemoved,
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applyTransientSet, applyTransientCleared,
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renderContainers, renderContainersFromState,
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@ -234,9 +234,14 @@ window.marked = marked;
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// `transientsState` + `containersState`, not from `s.*`).
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syncTransientsFromSnapshot(s);
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syncContainersFromSnapshot(s);
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// Rebuild-queue state feeds the SW4RM agent-card badges
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// (inFlightOpsByAgent); its own panel now lives on /core.html.
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syncRebuildQueueFromSnapshot(s);
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// Job-queue graph feeds the SW4RM agent-card badges
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// (queuedOpsByAgent) + the queue-summary banner; its own detailed
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// view lives on /builds.html. Self-fetches GET /api/jobq/graph —
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// not read off `s` (this page's snapshot carries no jobq field) —
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// fire-and-forget: renderContainers below runs off whatever
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// jobqNodesState already holds, and refreshJobqGraph's own
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// re-render catches up once the fetch resolves.
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refreshJobqGraph();
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renderContainers(s);
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// Sync the derived approvals + questions stores from the
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// snapshot, then render. Live `*_added` / `*_resolved` events
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