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swarm-ui: a start page at / and the hive directory at /hives

/ is now the swarm's name over the digital-rain backdrop the hive
dashboard's home has, and the swarm name in the header links to it. The
hive directory moves to /hives, where the nav's hives tab points. The
swarm name is read once per page load by a shared hook, the header and
the start page both use it. Closes #5252
This commit is contained in:
iris 2026-10-14 14:49:44 +02:00 • committed by mara
commit 417125b33c
10 changed files with 240 additions and 37 deletions

View file

@ -0,0 +1,116 @@
// <MatrixRain> — the falling-glyph "digital rain" backdrop, drawn on a canvas
// that fills its positioned parent. Purely decorative, so it is hidden from
// assistive tech and takes no pointer events. The glyphs take the live
// `--green` and the fade trail the live `--bg`, so a theme swap recolours it.
// Stepped on an interval (the steppy cadence is the look, and it costs
// little), paused while the tab is hidden, and not drawn at all under
// `prefers-reduced-motion`. The same effect as the hive dashboard's home
// page, which is plain JS over a fixed canvas.
import { useEffect, useRef } from "preact/hooks";
import "./MatrixRain.css";
const GLYPHS = "アイウエオカキクケコサシスセソタチツテト0123456789:=*+-<>¦";
const CELL = 16; // glyph cell size, in px
const STEP_MS = 55;
// `getComputedStyle` on a custom property returns its declared value
// unresolved (`var(--x)`), so resolve a concrete rgb() by computing a real
// `color` on a probe element instead.
function resolveColor(varName: string, fallback: string): string {
const probe = document.createElement("span");
probe.style.color = `var(${varName})`;
probe.style.display = "none";
document.body.appendChild(probe);
const c = getComputedStyle(probe).color;
probe.remove();
return /^rgb/.test(c) ? c : fallback;
}
export function MatrixRain() {
const ref = useRef<HTMLCanvasElement | null>(null);
useEffect(() => {
const canvas = ref.current;
const ctx = canvas?.getContext("2d");
if (!canvas || !ctx) return;
if (window.matchMedia("(prefers-reduced-motion: reduce)").matches) return;
// Resolved again whenever the theme can have changed: the shell applies
// its theme override from an effect that runs after this one, and a
// later switch from the settings menu changes it too.
let glyphColor = "";
let fadeColor = "";
function resolveColors() {
glyphColor = resolveColor("--green", "rgb(166, 227, 161)");
// The fade trail is the background at low alpha. Its channels are
// pulled out numerically so the trail fades whatever spacing
// rgb()/rgba() comes back in, and never fills solid.
const bg = resolveColor("--bg", "rgb(30, 30, 46)").match(
/(\d+)[^\d]+(\d+)[^\d]+(\d+)/,
);
fadeColor = bg
? `rgba(${bg[1]}, ${bg[2]}, ${bg[3]}, 0.09)`
: "rgba(30, 30, 46, 0.09)";
}
resolveColors();
const themeWatch = new MutationObserver(resolveColors);
themeWatch.observe(document.documentElement, { attributes: true });
const schemeQuery = window.matchMedia("(prefers-color-scheme: dark)");
schemeQuery.addEventListener("change", resolveColors);
let cols = 0;
let drops: number[] = [];
function resize() {
if (!canvas || !ctx) return;
canvas.width = canvas.offsetWidth;
canvas.height = canvas.offsetHeight;
cols = Math.max(1, Math.ceil(canvas.width / CELL));
drops = Array.from({ length: cols }, () =>
Math.floor(Math.random() * -40),
);
ctx.font = `${CELL}px monospace`; // a canvas resize resets the font
}
function tick() {
if (!canvas || !ctx) return;
ctx.fillStyle = fadeColor;
ctx.fillRect(0, 0, canvas.width, canvas.height);
ctx.fillStyle = glyphColor;
for (let i = 0; i < cols; i++) {
const ch = GLYPHS[Math.floor(Math.random() * GLYPHS.length)] ?? "0";
ctx.fillText(ch, i * CELL, (drops[i] ?? 0) * CELL);
if ((drops[i] ?? 0) * CELL > canvas.height && Math.random() > 0.975) {
drops[i] = 0;
}
drops[i] = (drops[i] ?? 0) + 1;
}
}
let timer: number | null = null;
const play = () => {
if (timer === null) timer = window.setInterval(tick, STEP_MS);
};
const pause = () => {
if (timer !== null) {
window.clearInterval(timer);
timer = null;
}
};
const onVisibility = () => (document.hidden ? pause() : play());
resize();
window.addEventListener("resize", resize);
document.addEventListener("visibilitychange", onVisibility);
play();
return () => {
pause();
themeWatch.disconnect();
schemeQuery.removeEventListener("change", resolveColors);
window.removeEventListener("resize", resize);
document.removeEventListener("visibilitychange", onVisibility);
};
}, []);
return <canvas ref={ref} class="matrix-rain" aria-hidden="true" />;
}