feat(dashboard): remove the SYST3M tab now that C0R3 owns it

Folds the SYST3M-tab removal into the same change that adds /core.html
(per operator review — it should be one PR, not an additive page + a
follow-up). Drops the tab + pane from dashboard.html and ~600 lines of
now-dead renderers/wiring from tabs.js: renderMetaInputs, renderRebuildQueue
+ renderQueueEntry + the rebuild-queue row cache / glyph maps / fingerprint,
renderTombstones, the container-load poll (cload* + start/stopContainerLoadPolling),
the two rqe-* elapsed tickers, the meta/tombstone state + sync + apply
handlers, their SSE dispatch entries, and the SYST3M tab-count.

Deliberately KEPT in tabs.js: rebuildQueueState + syncRebuildQueueFromSnapshot
+ applyRebuildQueueChanged + inFlightOpsByAgent — these don't render the
SYST3M panel, they drive the "building…" / "meta-updating…" badges on the
SW4RM agent cards, so the dashboard still subscribes to rebuild_queue_changed
to refresh those badges (applyRebuildQueueChanged now only re-renders
containers, no panel render).

core.css still imports dashboard.css for the shared section styles; splitting
those out + de-duping the renderers into a shared module remains a follow-up.
This commit is contained in:
iris 2026-06-10 19:18:29 +02:00 committed by mara
commit 1510071e42
2 changed files with 20 additions and 647 deletions

View file

@ -35,12 +35,11 @@
<span class="tab-label">◆ Y3R C4LL ◆</span>
<span class="tab-count tab-count-attn" id="tab-count-call" hidden></span>
</a>
<a class="tab" id="tab-system" href="#system" role="tab"
aria-controls="tab-pane-system"
data-tab="system">
<span class="tab-label">◆ SYST3M ◆</span>
<span class="tab-count" id="tab-count-system" hidden></span>
</a>
<!-- SYST3M moved to its own standalone page (/core.html, "C0R3"),
reached from the H0M3 hub — keeps the dashboard tab strip lean.
The rebuild-queue STATE still lives in tabs.js (it drives the
"building…" badges on SW4RM agent cards); only the SYST3M tab +
its section renderers moved out. -->
<!-- P3RM1SS10NS: per-agent capability grants and tool-group
assignments. Both tables are fetched on tab activation. -->
<a class="tab" id="tab-permissions" href="#permissions" role="tab"
@ -141,43 +140,9 @@
</div>
</section>
<!-- SYST3M: passive / rare-interaction state. Meta inputs (lock
bumps), rebuild queue (watch only), kept state from previous
tombstoned agents. Per-section content auto-compresses to a
one-line summary when empty (JS toggle). -->
<section class="tab-pane" id="tab-pane-system" data-tab-pane="system" hidden
role="tabpanel" aria-labelledby="tab-system">
<h2>◆ M3T4 1NPUTS ◆</h2>
<div class="divider">══════════════════════════════════════════════════════════════</div>
<p class="meta">select inputs to <code>nix flake update</code> in <code>/meta/</code>. selected agents rebuild in sequence after the lock bump; manager learns each outcome via the usual <code>rebuilt</code> system event.</p>
<div id="meta-inputs-section">
<p class="meta">loading…</p>
</div>
<h2>◆ R3BU1LD QU3U3 ◆</h2>
<div class="divider">══════════════════════════════════════════════════════════════</div>
<p class="meta">pending + running rebuilds, meta-updates, and first-spawns. one runs at a time; meta-update cascades nest under their parent. dedup: re-enqueueing a still-queued op collapses into the existing entry.</p>
<div id="rebuild-queue-section">
<p class="meta">loading…</p>
</div>
<h2>◆ K3PT ST4T3 ◆</h2>
<div class="divider">══════════════════════════════════════════════════════════════</div>
<div id="tombstones-section">
<p class="meta">loading…</p>
</div>
<!-- C0NT41N3R L04D: live cpu + memory per agent container, read
from cgroup v2 on the host. Polled only while this tab is
active (cpu needs a short two-sample read each refresh). -->
<h2>◆ C0NT41N3R L04D ◆</h2>
<div class="divider">══════════════════════════════════════════════════════════════</div>
<p class="meta">live cpu + memory per agent container, from cgroup v2 on the host. cpu is % of total host capacity (all cores), sampled over ~200ms each refresh; polled every 5s while this tab is open. network is omitted on purpose — agents share the host netns, so there is no per-container counter (see <code>docs/network.md</code>).</p>
<div id="container-load-section">
<p class="meta">loading…</p>
</div>
</section>
<!-- SYST3M pane moved to /core.html (the standalone "C0R3" page):
meta inputs, rebuild queue, kept state, container load. Reached
from the H0M3 hub. -->
<!-- P3RM1SS10NS: per-agent capability grants + tool-group
assignments. Both tables are column-driven from the backend

View file

@ -170,54 +170,19 @@ window.marked = marked;
if (containersState.delete(ev.name)) renderContainersFromState();
}
// Derived tombstones + meta_inputs. Both are emitted as full
// snapshots (not diffs) — the lists are tiny and recomputing
// avoids ordering races between a same-tick destroy + purge.
let tombstonesState = [];
let metaInputsState = [];
// True while a dashboard-triggered meta-update (flake lock bump +
// agent rebuild ripple) runs in the background. Cold-loaded from
// `s.meta_update_running`, then flipped live by the
// `meta_update_running` event. Drives the META INPUTS panel's
// disabled "updating…" state.
let metaUpdateRunning = false;
function syncTombstonesFromSnapshot(s) {
tombstonesState = (s.tombstones || []).slice();
}
function syncMetaInputsFromSnapshot(s) {
metaInputsState = (s.meta_inputs || []).slice();
metaUpdateRunning = !!s.meta_update_running;
}
function applyTombstonesChanged(ev) {
tombstonesState = (ev.tombstones || []).slice();
renderTombstonesFromState();
}
function applyMetaInputsChanged(ev) {
metaInputsState = (ev.inputs || []).slice();
renderMetaInputsFromState();
}
function applyMetaUpdateRunning(ev) {
metaUpdateRunning = !!ev.running;
renderMetaInputsFromState();
}
function renderTombstonesFromState() {
renderTombstones({ tombstones: tombstonesState });
}
function renderMetaInputsFromState() {
renderMetaInputs({ meta_inputs: metaInputsState });
}
// Derived rebuild queue state — cold-loaded from
// `/api/state.rebuild_queue`, then mutated live by the
// `rebuild_queue_changed` snapshot event. Same shape as the meta-
// inputs panel (full snapshot per change, no diff).
// `rebuild_queue_changed` snapshot event. The SYST3M tab that used to
// render this list moved to the standalone /core.html page; the
// dashboard keeps the STATE because it drives the "building…" /
// "meta-updating…" badges on the SW4RM agent cards (see
// inFlightOpsByAgent + docs/web-ui.md::Container row).
let rebuildQueueState = [];
function syncRebuildQueueFromSnapshot(s) {
rebuildQueueState = (s.rebuild_queue || []).slice();
}
function applyRebuildQueueChanged(ev) {
rebuildQueueState = (ev.queue || []).slice();
renderRebuildQueueFromState();
// Re-render the SW4RM tab so newly-queued / newly-running
// rebuild-queue ops light up the right card with a building…
// badge, and finished ops fall back to the regular state badges.
@ -228,8 +193,7 @@ window.marked = marked;
// (`running` beats `queued`). Used by the container row renderer
// to surface "building..." / "meta-updating..." badges on the
// SW4RM tab when an op is still in the rebuild queue but no
// operator-initiated transient is set — see docs/web-ui.md::Container
// row for the badge cross-reference between SW4RM and SYST3M.
// operator-initiated transient is set.
function inFlightOpsByAgent() {
const out = new Map();
for (const e of rebuildQueueState) {
@ -248,9 +212,6 @@ window.marked = marked;
}
return out;
}
function renderRebuildQueueFromState() {
renderRebuildQueue({ rebuild_queue: rebuildQueueState });
}
// Derived transient state — cold-loaded from /api/state.transients,
// then mutated live by `transient_set` / `transient_cleared`. Keyed
@ -832,7 +793,7 @@ window.marked = marked;
// Belt-and-suspenders for any future page that adds tabs.js
// without a #containers-section — matches the
// no-op-when-target-absent convention the other renderers
// (renderTombstones, etc.) follow.
// (renderQuestions, renderApprovals, etc.) follow.
if (!root) return;
// Containers come from the derived map (event-driven) rather than
@ -1274,71 +1235,6 @@ window.marked = marked;
parent.append(btn);
}
function renderTombstones(s) {
const root = $('tombstones-section');
// #tombstones-section only lives on /dashboard.html (SYST3M tab);
// no-op on /flow.html and any other page that loads the shared
// bundle without the dashboard's tab panes.
if (!root) return;
root.replaceChildren();
if (!s.tombstones || !s.tombstones.length) {
root.append(el('p', { class: 'empty' }, 'no kept state — clean'));
return;
}
const fmtBytes = (n) => {
if (n < 1024) return n + ' B';
if (n < 1024 * 1024) return (n / 1024).toFixed(1) + ' KB';
if (n < 1024 * 1024 * 1024) return (n / (1024 * 1024)).toFixed(1) + ' MB';
return (n / (1024 * 1024 * 1024)).toFixed(2) + ' GB';
};
const fmtAge = (ts) => {
if (!ts) return '?';
const d = Math.floor((Date.now() / 1000 - ts) / 86400);
if (d <= 0) return 'today';
if (d === 1) return '1 day ago';
return d + ' days ago';
};
const ul = el('ul', { class: 'containers' });
for (const t of s.tombstones) {
const li = el('li', { class: 'container-row tombstone' });
const head = el('div', { class: 'head' });
head.append(
el('span', { class: 'name' }, t.name),
el('span', { class: 'badge badge-muted' }, 'destroyed'),
);
if (t.has_creds) {
head.append(el('span', { class: 'badge badge-muted' }, 'creds kept'));
}
head.append(el('span', { class: 'meta' },
`${fmtBytes(t.state_bytes)} · ${fmtAge(t.last_seen)}`));
li.append(head);
const actions = el('div', { class: 'actions' });
// Reuse the existing spawn form pattern via /request-spawn — operator
// can queue an approval that recreates the agent with the same name
// and reuses the kept state.
const respawn = el('form', {
method: 'POST', action: '/request-spawn',
class: 'inline', 'data-async': '',
'data-confirm': 'queue spawn approval for ' + t.name + '? state will be reused.',
});
respawn.append(
el('input', { type: 'hidden', name: 'name', value: t.name }),
el('button', { type: 'submit', class: 'btn btn-start' }, '⊕ R3V1V3'),
);
actions.append(respawn);
actions.append(form(
'/purge-tombstone/' + t.name, 'btn-destroy', 'PURG3',
'PURGE ' + t.name + '? config history, claude creds, '
+ 'and notes are all WIPED. no undo.',
{}, { noRefresh: true },
));
li.append(actions);
ul.append(li);
}
root.append(ul);
}
// Derived question state — cold-loaded from /api/state, then mutated
// live by `question_added` / `question_resolved` dashboard events.
const QUESTION_HISTORY_LIMIT = 20;
@ -2098,382 +1994,6 @@ window.marked = marked;
root.append(ul);
}
function renderMetaInputs(s) {
const root = $('meta-inputs-section');
if (!root) return;
// Snapshot which checkboxes the operator has ticked before wiping the
// DOM. A MetaInputsChanged event (e.g. triggered by a concurrent
// meta-update completing) would otherwise silently clear pending
// selections mid-flight. We restore them after rebuilding the list.
const checkedInputs = new Set(
Array.from(root.querySelectorAll('input[type="checkbox"][data-meta-input]:checked'))
.map((cb) => cb.dataset.metaInput),
);
root.replaceChildren();
const inputs = s.meta_inputs || [];
if (!inputs.length) {
root.append(el('p', { class: 'empty' }, 'meta repo not seeded yet'));
return;
}
if (metaUpdateRunning) {
root.append(el('p', { class: 'meta-update-running' },
'⏳ meta-update running — flake lock bump + affected agents rebuilding. '
+ 'watch the agent cards for per-rebuild progress.'));
}
const form = el('form', {
method: 'POST',
action: '/meta-update',
class: 'meta-inputs-form',
'data-async': '',
// run_meta_update emits MetaInputsChanged once the lock
// bump finishes; per-agent rebuilds fire their own
// ContainerStateChanged. No /api/state refetch needed.
'data-no-refresh': '',
'data-confirm': 'update selected meta flake inputs + rebuild affected agents?',
});
// Bulk select — the full input tree gets long; ticking each box
// one by one is tedious.
const bulk = el('div', { class: 'meta-inputs-bulk' });
const selAll = el('button', { type: 'button', class: 'meta-bulk-btn' }, 'select all');
const selNone = el('button', { type: 'button', class: 'meta-bulk-btn' }, 'select none');
bulk.append('bulk: ', selAll, ' ', selNone);
form.append(bulk);
const ul = el('ul', { class: 'meta-inputs' });
for (const inp of inputs) {
// `name` is a slash-path from the meta root. Indent depth = its
// segment count; the row label shows just the leaf segment, the
// full path stays as the checkbox value + the label title.
const depth = (inp.name.match(/\//g) || []).length;
const leaf = inp.name.slice(inp.name.lastIndexOf('/') + 1);
const li = el('li');
if (depth > 0) li.style.marginLeft = (depth * 1.3) + 'em';
const id = 'meta-input-' + inp.name.replace(/[^a-z0-9-]/gi, '_');
const cb = el('input', {
type: 'checkbox',
name: 'meta_input_' + inp.name,
id,
value: inp.name,
'data-meta-input': inp.name,
});
if (checkedInputs.has(inp.name)) cb.checked = true;
const label = el('label', { for: id, title: inp.name });
label.append(cb);
if (depth > 0) label.append(el('span', { class: 'meta-input-twig' }, '└ '));
label.append(
el('span', { class: 'meta-input-name' }, leaf), ' ',
el('code', { class: 'meta-input-rev' }, inp.rev.slice(0, 12)), ' ',
el('span', { class: 'meta-input-ts' }, fmtAgo(inp.last_modified)),
);
if (inp.url) {
label.append(' ', el('span', { class: 'meta-input-url', title: inp.url },
'· ' + truncate(inp.url, 48)));
}
li.append(label);
ul.append(li);
}
form.append(ul);
// Hidden input the POST handler reads — populated at submit
// time from the checkbox states. axum's Form extractor doesn't
// natively decode repeated keys, so we join into one CSV.
const hidden = el('input', { type: 'hidden', name: 'inputs', value: '' });
form.append(hidden);
const btn = el('button', {
type: 'submit',
class: 'btn btn-meta-update',
disabled: '',
}, metaUpdateRunning ? '⏳ UPD4T1NG…' : '◆ UPD4TE & R3BU1LD');
form.append(btn);
function refreshDisabled() {
const any = form.querySelectorAll('input[data-meta-input]:checked').length > 0;
// Stay disabled while an update is already in flight — no
// stacking a second run on top of the rebuild ripple.
if (any && !metaUpdateRunning) btn.removeAttribute('disabled');
else btn.setAttribute('disabled', '');
}
form.addEventListener('change', refreshDisabled);
function setAllChecked(val) {
for (const b of form.querySelectorAll('input[data-meta-input]')) {
b.checked = val;
}
refreshDisabled();
}
selAll.addEventListener('click', () => setAllChecked(true));
selNone.addEventListener('click', () => setAllChecked(false));
form.addEventListener('submit', () => {
const selected = Array.from(form.querySelectorAll('input[data-meta-input]:checked'))
.map((b) => b.dataset.metaInput);
hidden.value = selected.join(',');
});
root.append(form);
}
// ─── rebuild queue ──────────────────────────────────────────────────────
// Keyed row cache for the rebuild-queue list. Maps entry.id → { el, fingerprint }.
// Same pattern as containerRowCache: reuse <li> nodes whose state hasn't
// changed rather than replacing the entire list on every snapshot event.
// The elapsed-time ticker (data-rqe-elapsed + 1s setInterval below) already
// updates running-entry timestamps in-place, so started_at doesn't need to
// invalidate — including it in the fingerprint only matters for the initial
// render of a newly-running entry.
const rebuildQueueRowCache = new Map();
// Glyph + verb per QueueKind. Mirrors the labels used in
// hive-c0re::rebuild_queue::QueueKind::as_str.
const QUEUE_KIND_GLYPH = {
rebuild: '↻',
meta_update: '◆',
spawn: '✨',
destroy: '🗑',
restart: '↺',
startup_sweep: '⚡',
perm_change: '🔑',
};
const QUEUE_STATE_GLYPH = {
queued: '⏸',
running: '▶',
done: '✔',
failed: '✖',
cancelled: '⊘',
};
// Fingerprint for a single rebuild-queue row. Everything visible in the
// row except the ticking elapsed seconds (handled by data-rqe-elapsed
// ticker, not by re-rendering).
function rebuildQueueEntryFingerprint(entry, isChild) {
return JSON.stringify({
state: entry.state,
step: entry.step,
kind: entry.kind,
agent: entry.agent,
source: entry.source,
started_at: entry.started_at,
enqueued_at: entry.enqueued_at,
finished_at: entry.finished_at,
reason: entry.reason,
error: entry.error,
build_log_id: entry.build_log_id,
isChild,
});
}
function renderRebuildQueue(s) {
const root = $('rebuild-queue-section');
if (!root) return;
const queue = s.rebuild_queue || [];
if (!queue.length) {
// Queue drained — show placeholder and purge cache.
rebuildQueueRowCache.clear();
root.replaceChildren(el('p', { class: 'empty' }, 'queue is empty — nothing pending or in flight.'));
return;
}
// Index by id for parent lookup.
const byId = new Map(queue.map((e) => [e.id, e]));
// Top-level entries first; children render nested under their parent.
const tops = queue.filter((e) => e.parent_id == null);
const childrenOf = new Map();
for (const e of queue) {
if (e.parent_id != null) {
if (!childrenOf.has(e.parent_id)) childrenOf.set(e.parent_id, []);
childrenOf.get(e.parent_id).push(e);
}
}
// Children whose parent isn't in the snapshot (history-evicted) still render flat.
const orphans = queue.filter(
(e) => e.parent_id != null && !byId.has(e.parent_id),
);
// Build ordered list of <li>, reusing cached nodes for unchanged entries.
const orderedLis = [];
function addEntry(entry, isChild) {
const fp = rebuildQueueEntryFingerprint(entry, isChild);
const cached = rebuildQueueRowCache.get(entry.id);
let li;
if (cached && cached.fingerprint === fp) {
li = cached.el;
} else {
li = renderQueueEntry(entry, byId, isChild);
rebuildQueueRowCache.set(entry.id, { el: li, fingerprint: fp });
}
orderedLis.push(li);
}
for (const top of tops) {
addEntry(top, false);
for (const child of childrenOf.get(top.id) || []) {
addEntry(child, true);
}
}
for (const o of orphans) {
addEntry(o, true);
}
// Drop cache entries for IDs no longer in the snapshot.
const liveIds = new Set(queue.map((e) => e.id));
for (const [id, entry] of rebuildQueueRowCache) {
if (!liveIds.has(id)) {
entry.el.remove();
rebuildQueueRowCache.delete(id);
}
}
// Get or create the <ul>; remove any "empty" placeholder if present.
let ul = root.querySelector('ul.rebuild-queue');
if (!ul) {
ul = el('ul', { class: 'rebuild-queue' });
root.replaceChildren(ul);
}
// Reconcile DOM order without a wipe.
for (let i = 0; i < orderedLis.length; i++) {
if (ul.children[i] !== orderedLis[i]) {
ul.insertBefore(orderedLis[i], ul.children[i] ?? null);
}
}
while (ul.children.length > orderedLis.length) ul.lastChild.remove();
}
function renderQueueEntry(entry, _byId, isChild) {
const li = el('li', {
class: 'rebuild-queue-entry rqe-' + entry.state,
'data-id': String(entry.id),
});
if (isChild) li.classList.add('rqe-child');
// State glyph + kind + agent.
li.append(
el('span', { class: 'rqe-state', title: entry.state }, QUEUE_STATE_GLYPH[entry.state] || '?'),
' ',
el('span', { class: 'rqe-kind', title: entry.kind },
(QUEUE_KIND_GLYPH[entry.kind] || '?') + ' ' + entry.kind),
' ',
el('code', { class: 'rqe-agent' }, entry.agent),
);
// Source chip (manual / meta_update / auto_update / crash_recover).
li.append(' ', el('span', { class: 'rqe-source rqe-source-' + entry.source }, entry.source));
// Timing: queued Xs ago when pending, elapsed when running,
// finished Xs ago for terminal. Queued + terminal stamps use
// data-rqe-enqueued / data-rqe-finished so the 30s ticker below
// can keep them fresh — keyed rows persist across snapshots, so
// without a ticker "queued 2m ago" would never advance.
if (entry.state === 'queued') {
li.append(' ', el('span', {
class: 'rqe-when',
'data-rqe-enqueued': String(entry.enqueued_at),
}, '· queued ' + fmtAgo(entry.enqueued_at)));
} else if (entry.state === 'running' && entry.started_at) {
const elapsed = Math.max(0, Math.floor(Date.now() / 1000 - entry.started_at));
li.append(' ', el('span', {
class: 'rqe-when',
'data-rqe-elapsed': String(entry.started_at),
}, '· ' + fmtElapsed(elapsed)));
} else if (entry.finished_at) {
li.append(' ', el('span', {
class: 'rqe-when',
'data-rqe-finished': String(entry.finished_at),
'data-rqe-state': entry.state,
}, '· ' + entry.state + ' ' + fmtAgo(entry.finished_at)));
}
// Reason (truncated; full text on hover).
if (entry.reason) {
const r = entry.reason.split('\n')[0];
li.append(' ', el('span', { class: 'rqe-reason', title: entry.reason }, '— ' + truncate(r, 60)));
}
// Current step: backend annotates the in-flight phase on
// `running` entries — sub-line below the main row so the
// operator can see "what's happening right now" inside a long
// build. Terminal transitions clear `step` on the backend so this
// doesn't render stale labels on Done / Failed rows.
if (entry.step) {
li.append(el('div', { class: 'rqe-step' }, '↳ ' + entry.step));
}
// Live-log link: when a build_log_id is present the update/create op
// opened a build_logs row; the SSE stream endpoint lets the operator
// follow output in real time without polling.
if (entry.build_log_id != null) {
li.append(
' ',
el('a', {
class: 'rqe-log-link',
href: '/logs.html?id=' + entry.build_log_id + '#build',
target: '_blank',
title: 'view build log #' + entry.build_log_id,
}, 'logs →'),
);
}
// Error block, when failed.
if (entry.error) {
li.append(el('pre', { class: 'rqe-error', title: entry.error }, truncate(entry.error, 200)));
}
// Cancel-X for queued entries. Backend
// `POST /api/rebuild-queue/{id}/cancel` refuses Running /
// terminal entries, so we surface it only on `queued` rows here
// — the operator never sees a dead button. Uses the same
// `data-async` form + `data-confirm` pattern as the reminder
// cancel, so the global async-form handler takes care of POST +
// spinner + error toast. A successful cancel flips `state` from
// `queued` → `cancelled` via the live RebuildQueueChanged
// snapshot and the row re-renders without this button.
if (entry.state === 'queued') {
const cancelForm = el('form', {
method: 'POST',
action: '/api/rebuild-queue/' + entry.id + '/cancel',
class: 'inline rqe-cancel',
'data-async': '',
'data-confirm':
`cancel ${entry.kind} for \`${entry.agent}\` (queue id ${entry.id})? ` +
`the row drops from the queue and never runs. running / done / failed entries can't be cancelled this way.`,
});
cancelForm.append(el('button', {
type: 'submit',
class: 'rqe-cancel-btn',
title: 'cancel this queued ' + entry.kind,
'aria-label': 'cancel queued ' + entry.kind + ' for ' + entry.agent,
}, '✗'));
li.append(cancelForm);
}
return li;
}
// Tick once per second to refresh "running Xs" badges in place
// (mirrors the question-TTL ticker pattern above).
// Tick rebuild-queue elapsed-time badges once per second.
// `.rqe-when[data-rqe-elapsed]` is set on running queue entries by
// `renderQueueEntry`; the ticker avoids a full re-render just for the
// wall-clock update.
setInterval(() => {
const now = Math.floor(Date.now() / 1000);
for (const span of document.querySelectorAll('.rqe-when[data-rqe-elapsed]')) {
const started = parseInt(span.dataset.rqeElapsed, 10);
if (!started) continue;
const elapsed = Math.max(0, now - started);
span.textContent = '· ' + fmtElapsed(elapsed);
}
for (const span of document.querySelectorAll('.build-logs-runtime[data-bl-elapsed]')) {
const started = parseInt(span.dataset.blElapsed, 10);
if (!started) continue;
const elapsed = Math.max(0, now - started);
span.textContent = fmtElapsed(elapsed);
}
}, 1000);
// 30s ticker for queued-age and terminal-age labels. Keyed rows
// persist across rebuild_queue_changed snapshots, so without this
// "queued 1m ago" / "done 5m ago" labels would never advance.
setInterval(() => {
const now = Math.floor(Date.now() / 1000);
for (const span of document.querySelectorAll('.rqe-when[data-rqe-enqueued]')) {
const enqueued = parseInt(span.dataset.rqeEnqueued, 10);
if (!enqueued) continue;
span.textContent = '· queued ' + fmtAgo(enqueued);
}
for (const span of document.querySelectorAll('.rqe-when[data-rqe-finished]')) {
const finished = parseInt(span.dataset.rqeFinished, 10);
if (!finished) continue;
const state = span.dataset.rqeState || '';
span.textContent = '· ' + state + ' ' + fmtAgo(finished);
}
}, 30_000);
// ─── state polling ──────────────────────────────────────────────────────
let pollTimer = null;
// Sections whose innerHTML gets blown away on each refresh. If the
@ -2481,12 +2001,9 @@ window.marked = marked;
// tick (or a manual action) will pick it up after they blur.
const MANAGED_SECTION_IDS = [
'containers-section',
'tombstones-section',
'questions-section',
'inbox-section',
'approvals-section',
'meta-inputs-section',
'rebuild-queue-section',
'reminders-section',
'schedules-section',
'capabilities-section',
@ -2582,11 +2099,10 @@ window.marked = marked;
// `transientsState` + `containersState`, not from `s.*`).
syncTransientsFromSnapshot(s);
syncContainersFromSnapshot(s);
syncTombstonesFromSnapshot(s);
syncMetaInputsFromSnapshot(s);
// Rebuild-queue state feeds the SW4RM agent-card badges
// (inFlightOpsByAgent); its own panel now lives on /core.html.
syncRebuildQueueFromSnapshot(s);
renderContainers(s);
renderTombstones(s);
// Sync the derived approvals + questions stores from the
// snapshot, then render. Live `*_added` / `*_resolved` events
// mutate the stores directly and re-render without a snapshot
@ -2597,8 +2113,6 @@ window.marked = marked;
// #inbox-section element to render into.)
syncApprovalsFromSnapshot(s);
renderApprovals();
renderMetaInputs(s);
renderRebuildQueue(s);
refreshReminders();
refreshSchedules();
restoreOpenDetails(openDetails);
@ -2656,9 +2170,9 @@ window.marked = marked;
transient_cleared: applyTransientCleared,
container_state_changed: applyContainerStateChanged,
container_removed: applyContainerRemoved,
tombstones_changed: applyTombstonesChanged,
meta_inputs_changed: applyMetaInputsChanged,
meta_update_running: applyMetaUpdateRunning,
// tombstones_changed / meta_inputs_changed / meta_update_running are
// handled on /core.html now (the SYST3M panels moved there).
// rebuild_queue_changed stays: it refreshes the SW4RM badges.
rebuild_queue_changed: applyRebuildQueueChanged,
schedules_changed: applySchedulesChanged,
reminders_changed: applyRemindersChanged,
@ -2732,9 +2246,6 @@ window.marked = marked;
fetchAndRenderToolGroups();
}
if (target === 'call') { refreshOperatorInbox(); }
// SYST3M C0NT41N3R L04D: live cgroup poll only while the tab is
// open (cpu needs a short two-sample read each refresh).
if (target === 'system') { startContainerLoadPolling(); } else { stopContainerLoadPolling(); }
}
// ST4TS (hive-wide turn-stats rollup) moved to its own page,
@ -2742,100 +2253,6 @@ window.marked = marked;
// stats.js now. The dashboard no longer fetches
// /api/stats-hive.
// ─── SYST3M C0NT41N3R L04D: live per-container cgroup cpu/mem ────────────
// Pull-only, polled at 5s ONLY while the SYST3M tab is active (cpu is a
// short two-sample read on the server). Data from /api/container-resources.
let containerLoadTimer = null;
function cloadFmtBytes(n) {
if (!Number.isFinite(n) || n <= 0) return '0';
const u = ['B', 'KiB', 'MiB', 'GiB', 'TiB'];
let i = 0; let v = n;
while (v >= 1024 && i < u.length - 1) { v /= 1024; i += 1; }
return v.toFixed(v < 10 && i > 0 ? 1 : 0) + ' ' + u[i];
}
function cloadMeter(pct) {
const p = Math.max(0, Math.min(100, pct));
const cls = p >= 90 ? 'hot' : (p >= 70 ? 'warn' : '');
const m = document.createElement('span');
m.className = 'cload-meter';
m.title = p.toFixed(0) + '%';
const f = document.createElement('span');
f.className = 'fill' + (cls ? ' ' + cls : '');
f.style.width = p + '%';
m.append(f);
return m;
}
function renderContainerLoad(rows) {
const root = $('container-load-section');
if (!root) return;
if (!Array.isArray(rows) || rows.length === 0) {
root.replaceChildren();
const p = document.createElement('p'); p.className = 'meta';
p.textContent = 'no running agent containers'; root.append(p);
return;
}
const table = document.createElement('table');
table.className = 'hive-stats-table';
table.innerHTML = '<thead><tr><th>agent</th><th>cpu</th><th>memory</th>'
+ '<th>peak</th><th>limit</th></tr></thead>';
const tb = document.createElement('tbody');
for (const r of rows) {
const tr = document.createElement('tr');
const name = document.createElement('td'); name.textContent = r.name; tr.append(name);
const cpu = document.createElement('td'); cpu.className = 'num';
cpu.append((Number(r.cpu_pct) || 0).toFixed(1) + '%', cloadMeter(Number(r.cpu_pct) || 0));
tr.append(cpu);
const mem = document.createElement('td'); mem.className = 'num';
const memCur = Number(r.mem_current_bytes) || 0;
if (r.mem_max_bytes) {
mem.append(cloadFmtBytes(memCur), cloadMeter(100 * memCur / r.mem_max_bytes));
} else {
mem.textContent = cloadFmtBytes(memCur);
}
tr.append(mem);
const peak = document.createElement('td'); peak.className = 'num';
peak.textContent = r.mem_peak_bytes ? cloadFmtBytes(Number(r.mem_peak_bytes)) : '—';
tr.append(peak);
const lim = document.createElement('td'); lim.className = 'num';
lim.textContent = r.mem_max_bytes ? cloadFmtBytes(Number(r.mem_max_bytes)) : '∞';
tr.append(lim);
tb.append(tr);
}
table.append(tb);
root.replaceChildren(table);
}
async function refreshContainerLoad() {
try {
const resp = await fetch('/api/container-resources');
if (!resp.ok) throw new Error('http ' + resp.status);
renderContainerLoad(await resp.json());
} catch (e) {
const root = $('container-load-section');
if (root) {
root.replaceChildren();
const p = document.createElement('p'); p.className = 'meta';
p.textContent = 'container load fetch failed: ' + e; root.append(p);
}
}
}
function startContainerLoadPolling() {
refreshContainerLoad();
if (containerLoadTimer) return;
containerLoadTimer = setInterval(refreshContainerLoad, 5000);
}
function stopContainerLoadPolling() {
if (containerLoadTimer) { clearInterval(containerLoadTimer); containerLoadTimer = null; }
}
// Wire the shared tab strip now that activateTab + the lazy-load fns it
// calls are defined. The strip resolves the active tab from the hash
// (default SW4RM), toggles the active tab/pane + aria-selected, and
@ -2943,15 +2360,6 @@ window.marked = marked;
// (which run once on state load, not every tick) compose cleanly.
const rawTitle = document.title.replace(/^\(\d+\) /, '');
document.title = callCount > 0 ? `(${callCount}) ${rawTitle}` : rawTitle;
// SYST3M — queued + running rebuild_queue entries (terminal
// entries are kept for history but aren't 'attention').
let sysCount = 0;
if (rebuildQueueState) {
for (const e of rebuildQueueState) {
if (e.state === 'queued' || e.state === 'running') sysCount++;
}
}
setTabCount('system', sysCount);
// SCH3DUL3S — count of schedules with at least one still-active
// target (whole-schedule cancellation or all-targets-cancelled
// means "not waiting on the worker"; those don't pull attention).