feat(#2500): hive-jobq scheduler settle loop (owned resources + subtree-hold)

This commit is contained in:
atlas 2026-07-17 18:33:51 +02:00 committed by mara
commit 12e618097a
2 changed files with 270 additions and 2 deletions

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@ -26,11 +26,12 @@
//! node kind. Resources are held by the acquiring node and released on
//! completion via guard objects, recursive within a group.
//!
//! The scheduler loop is a follow-up; the resource machinery lives in
//! [`resources`] and the RAII lock guards over it in [`guard`].
//! The [`scheduler`] settle loop drives execution; the resource machinery
//! lives in [`resources`] and the RAII lock guards over it in [`guard`].
pub mod guard;
pub mod resources;
pub mod scheduler;
/// Opaque, stable, monotonic node identifier.
///
@ -291,6 +292,24 @@ impl<N> Graph<N> {
self.nodes.iter().filter(move |n| n.parent == Some(id))
}
/// Every node in the graph, in insertion order. The scheduler iterates
/// this to find runnable pending nodes.
pub fn nodes(&self) -> impl Iterator<Item = &Node<N>> {
self.nodes.iter()
}
/// Set a node's lifecycle state, returning `false` for an unknown id. The
/// scheduler drives every state transition — nothing else mutates state,
/// which is what keeps the resource guards + terminality in sync.
pub fn set_state(&mut self, id: NodeId, state: State) -> bool {
if let Some(node) = self.nodes.iter_mut().find(|n| n.id == id) {
node.state = state;
true
} else {
false
}
}
/// A group is terminal once the group node itself is terminal *and* every
/// node inside it (recursively) is terminal. The node's own state matters:
/// a group node still `Pending`/`Running` is not terminal even with no

249
hive-jobq/src/scheduler.rs Normal file
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@ -0,0 +1,249 @@
//! The settle loop — drives a [`Graph`] to completion over the resource pool.
//!
//! [`Scheduler::settle`] claims every currently-runnable pending node (its
//! [`Dep::Node`] edges satisfied *and* all its [`Dep::Resource`] units acquired
//! atomically), marks it `Running`, holds its resource guards, and returns the
//! newly-started ids for the caller's runner to execute. The runner reports each
//! node's result back with [`Scheduler::complete`]; a running node may grow its
//! own sub-group first via [`Scheduler::append`]. Concurrency is emergent from
//! resource capacity — there is no separate active-node cap.
//!
//! A resource is held for the acquiring node's *entire subtree* lifetime: the
//! owned guard is released only when that node and every descendant is terminal
//! (`group_terminal`), not when the node's own work finishes. Single-owner and
//! synchronous — the caller drives `settle` / `complete`; no async or locking
//! lives here (that's the runner's job, one layer up).
//!
//! Recursive-lock re-entrancy (a sub-node reusing an ancestor group's lock) and
//! the eager `AfterOk` failure cascade are layered on top of this owned core.
use std::collections::HashMap;
use crate::guard::{ResourceGuard, SharedResources};
use crate::resources::ResourceTable;
use crate::{Dep, DepWhen, Graph, GraphError, NodeId, ResourceName, State};
/// The result of a node's own execution, reported to [`Scheduler::complete`].
///
/// `Cancelled` is not an outcome a runner reports — it is scheduler-driven (an
/// `AfterOk` dependency failed), so a runner only ever says `Done` or `Failed`.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum Outcome {
/// The node's work succeeded.
Done,
/// The node's work failed.
Failed,
}
/// Drives a [`Graph`] over a shared resource pool: claim runnable nodes, hold
/// their resources for the subtree's lifetime, release on subtree-terminal.
pub struct Scheduler<N> {
graph: Graph<N>,
resources: SharedResources,
/// Owned resource guards, keyed by the node that acquired them. Dropped
/// (releasing the units) when that node's whole subtree is terminal.
owned: HashMap<NodeId, Vec<ResourceGuard>>,
}
impl<N> Scheduler<N> {
/// A scheduler over `graph` with `resources` as the capacity pool.
#[must_use]
pub fn new(graph: Graph<N>, resources: ResourceTable) -> Self {
Self {
graph,
resources: SharedResources::new(resources),
owned: HashMap::new(),
}
}
/// The graph, for inspection (state, hierarchy, UI rendering).
#[must_use]
pub fn graph(&self) -> &Graph<N> {
&self.graph
}
/// Append a node — e.g. a running node growing its own sub-group. Delegates
/// to [`Graph::insert`]; call [`Scheduler::settle`] afterwards to start it
/// once it is runnable.
///
/// # Errors
/// Propagates [`GraphError`] for a dangling parent or dependency id.
pub fn append(
&mut self,
payload: N,
deps: Vec<Dep>,
parent: Option<NodeId>,
) -> Result<NodeId, GraphError> {
self.graph.insert(payload, deps, parent)
}
/// Claim every currently-runnable pending node and start it: node-deps
/// satisfied and all resource-deps acquired atomically (all-or-nothing).
/// Each claimed node is marked `Running`, its owned guards held, and its id
/// returned for the runner to execute. A single pass suffices — a node
/// started here is `Running`, not terminal, so it cannot satisfy another
/// node's dependency in the same pass; it only consumes resources.
pub fn settle(&mut self) -> Vec<NodeId> {
let pending: Vec<NodeId> = self
.graph
.nodes()
.filter(|n| n.state == State::Pending)
.map(|n| n.id)
.collect();
let mut started = Vec::new();
for id in pending {
if !self.node_deps_satisfied(id) {
continue;
}
if let Some(guard) = self.resources.acquire(self.resource_reqs(id)) {
self.graph.set_state(id, State::Running);
self.owned.entry(id).or_default().push(guard);
started.push(id);
}
}
started
}
/// Report a running node's own execution result. Sets its state, then
/// releases the owned guards of every node whose whole subtree has become
/// terminal — a parent keeps its lock until its last descendant finishes.
/// Call [`Scheduler::settle`] again afterwards to start newly-unblocked work.
pub fn complete(&mut self, id: NodeId, outcome: Outcome) {
let state = match outcome {
Outcome::Done => State::Done,
Outcome::Failed => State::Failed,
};
self.graph.set_state(id, state);
self.release_settled_subtrees();
}
/// Drop the owned guards of every holder whose subtree is now terminal.
fn release_settled_subtrees(&mut self) {
let holders: Vec<NodeId> = self.owned.keys().copied().collect();
for holder in holders {
if self.graph.group_terminal(holder) {
self.owned.remove(&holder); // drops guards → releases the units
}
}
}
/// Whether every [`Dep::Node`] edge of `id` is satisfied. `Dep::Resource`
/// edges are handled by the atomic acquire in [`Scheduler::settle`], not here.
fn node_deps_satisfied(&self, id: NodeId) -> bool {
let Some(node) = self.graph.node(id) else {
return false;
};
node.deps.iter().all(|dep| match dep {
Dep::Resource { .. } => true,
Dep::Node { id, when } => self.dep_node_satisfied(*id, *when),
})
}
/// Whether a node/group dependency `id` satisfies edge kind `when`. A group
/// is depended on as a whole: `AfterAny` needs its subtree terminal (any
/// outcome), `AfterOk` needs its whole subtree to have succeeded.
fn dep_node_satisfied(&self, id: NodeId, when: DepWhen) -> bool {
match when {
DepWhen::AfterAny => self.graph.group_terminal(id),
DepWhen::AfterOk => self.subtree_all_done(id),
}
}
/// Whether `id` and every descendant reached [`State::Done`] — the success
/// condition for an `AfterOk` edge onto a (possibly group) node.
fn subtree_all_done(&self, id: NodeId) -> bool {
let Some(node) = self.graph.node(id) else {
return false;
};
node.state == State::Done && self.graph.children(id).all(|c| self.subtree_all_done(c.id))
}
/// The `(name, count)` resource units `id` must hold to run.
fn resource_reqs(&self, id: NodeId) -> Vec<(ResourceName, u32)> {
let Some(node) = self.graph.node(id) else {
return Vec::new();
};
node.deps
.iter()
.filter_map(|dep| match dep {
Dep::Resource { name, count } => Some((name.clone(), *count)),
Dep::Node { .. } => None,
})
.collect()
}
}
#[cfg(test)]
mod tests {
use super::*;
fn res(name: &str) -> ResourceName {
ResourceName(name.to_owned())
}
/// A graph + a resource table with `build-slot` set to `slots`.
fn scheduler_with_slots(slots: u32) -> Scheduler<&'static str> {
let mut table = ResourceTable::new();
table.set_capacity(res("build-slot"), slots);
Scheduler::new(Graph::new(), table)
}
fn slot_dep() -> Vec<Dep> {
vec![Dep::Resource {
name: res("build-slot"),
count: 1,
}]
}
#[test]
fn resource_node_starts_then_releases_on_complete() {
let mut s = scheduler_with_slots(1);
let n = s.append("build", slot_dep(), None).expect("insert");
// settle claims it (a slot is free) and marks it Running.
assert_eq!(s.settle(), vec![n]);
assert_eq!(s.graph().node(n).unwrap().state, State::Running);
// Slot is held.
assert!(s.resources.with(|t| t.available(&res("build-slot")) == 0));
// Completing it releases the slot (subtree is just this node).
s.complete(n, Outcome::Done);
assert_eq!(s.graph().node(n).unwrap().state, State::Done);
assert!(s.resources.with(|t| t.available(&res("build-slot")) == 1));
}
#[test]
fn build_slot_cap_limits_concurrency_and_release_unblocks() {
let mut s = scheduler_with_slots(2);
let a = s.append("a", slot_dep(), None).expect("a");
let b = s.append("b", slot_dep(), None).expect("b");
let c = s.append("c", slot_dep(), None).expect("c");
// cap 2 → a + b start, c blocks on the exhausted slot.
let started = s.settle();
assert_eq!(started, vec![a, b]);
assert_eq!(s.graph().node(c).unwrap().state, State::Pending);
// a finishes → its slot frees → c can now start.
s.complete(a, Outcome::Done);
assert_eq!(s.settle(), vec![c]);
assert_eq!(s.graph().node(c).unwrap().state, State::Running);
}
#[test]
fn parent_holds_resource_until_child_subtree_done() {
let mut s = scheduler_with_slots(1);
// Parent grabs the single build-slot and runs.
let parent = s.append("parent", slot_dep(), None).expect("parent");
assert_eq!(s.settle(), vec![parent]);
// Parent grows a child (no resource dep of its own) and finishes its
// OWN work — but its subtree is not terminal, so it keeps the slot.
let child = s.append("child", vec![], Some(parent)).expect("child");
s.complete(parent, Outcome::Done);
assert!(
s.resources.with(|t| t.available(&res("build-slot")) == 0),
"parent must keep its lock while a child is still pending/running"
);
// The child starts and completes → now the whole subtree is terminal →
// the parent's slot is released exactly once.
assert_eq!(s.settle(), vec![child]);
s.complete(child, Outcome::Done);
assert!(s.resources.with(|t| t.available(&res("build-slot")) == 1));
}
}