swarm-ui/agents: move the split-out agent-page files into pages/agents/
mara, PR review: "make agentspage a subdir now that its split into sub components". AgentsPage.tsx/.css, AgentCard.tsx/.css, AgentTypes.ts, and WantedMenu.tsx move as a family into their own pages/agents/ directory; CreateAgentForm and LinkMatrixAccountForm stay in pages/ since they aren't part of this split (CreateAgentForm is still rendered inside AgentsPage's own dialog but is a standalone, independently-named form, not one of the pieces carved out of the page itself). Pure move: relative imports within the new pages/agents/ family are unchanged (they were always siblings), only the ones reaching back out to ui/ and the two forms above gained one more '../', plus App.tsx's route import.
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7 changed files with 14 additions and 14 deletions
24
frontend/packages/swarm-ui/src/pages/agents/AgentCard.css
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24
frontend/packages/swarm-ui/src/pages/agents/AgentCard.css
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/* <AgentCard> content layout — the clickable/selectable container
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itself is `Card`'s (`ui/card/`); this is just the name/badges/
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message arrangement inside one. */
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.ui-agent-card-line1 {
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display: flex;
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align-items: center;
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gap: 0.6em;
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}
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.ui-agent-card-name {
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font-weight: 600;
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}
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/* Pushes the wanted-state control to the row's trailing edge regardless
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of how wide the status badge next to it ends up. */
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.ui-agent-card-wanted {
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display: inline-flex;
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align-items: center;
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gap: 0.4em;
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margin-left: auto;
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}
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.ui-agent-card-message {
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color: var(--muted);
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white-space: normal;
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word-break: break-word;
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}
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93
frontend/packages/swarm-ui/src/pages/agents/AgentCard.tsx
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93
frontend/packages/swarm-ui/src/pages/agents/AgentCard.tsx
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// <AgentCard> — one card per roster agent (mara: "main view: name,
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// status, message, wanted" / "message as second line" / "more like
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// card per agent") — the FilterableView `view === "cards"` alternative
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// to the original `Table`, not its replacement (see `AgentsPage`'s own
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// comment). Clicking a card opens a detail panel repeating this same
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// info plus what doesn't fit here (hive, config-PR link, matrix
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// link-account) — mara: "the info from main list should be included in
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// the agent view" too, not just the leftovers.
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//
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// Built on the shared `Card` primitive (`ui/card/`) for the clickable/
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// selectable-container mechanics — the `stopPropagation` wrapper around
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// `WantedMenu` below keeps its own clicks (mouse or keyboard-synthesized,
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// `WantedMenu` hosts real `<button>`s) from also firing `Card`'s
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// `onClick` and opening the detail panel.
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import { Badge } from "@hive/shared/badge.js";
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import type { ProblemDetails } from "@hive/shared/api-error.js";
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import { Card } from "../../ui/card/Card.js";
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import { RelativeTime } from "../../ui/relative-time/RelativeTime.js";
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import { FRESHNESS, type AgentRow } from "./AgentTypes.js";
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import { WantedMenu } from "./WantedMenu.js";
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import "./AgentCard.css";
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export function AgentCard({
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row,
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pending,
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error,
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selected,
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onSelectUp,
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onSelectOffline,
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onSelectPaused,
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onOpenDetail,
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}: {
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row: AgentRow;
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pending: boolean;
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error: ProblemDetails | undefined;
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/** This row is the one currently shown in the detail panel — a
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* highlight only (the panel itself is the source of truth), so a
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* page-refresh landing on a still-valid selection reads as obviously
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* "that one" rather than a silent selection nothing marks. */
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selected: boolean;
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onSelectUp: (row: AgentRow) => void;
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onSelectOffline: (row: AgentRow) => void;
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onSelectPaused: (row: AgentRow) => void;
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onOpenDetail: (row: AgentRow) => void;
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}) {
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const { tone, label } = FRESHNESS[row.freshness];
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return (
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<Card selected={selected} onClick={() => onOpenDetail(row)}>
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<div class="ui-agent-card-line1">
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<span class="ui-agent-card-name">{row.name}</span>
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<Badge
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tone={tone}
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title={
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row.freshness === "unknown"
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? "reported by its hive but not registered in swarm-level identity — needs migration"
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: undefined
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}
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value={
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<>
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{label}
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{row.last_seen_unix !== null ? (
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<>
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{" "}
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(<RelativeTime epochMs={row.last_seen_unix * 1000} />)
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</>
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) : null}
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</>
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}
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/>
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<span class="ui-agent-card-wanted" onClick={(e) => e.stopPropagation()}>
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<WantedMenu
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row={row}
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pending={pending}
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showDestroy={false}
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onSelectUp={onSelectUp}
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onSelectOffline={onSelectOffline}
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onSelectPaused={onSelectPaused}
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/>
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{error ? (
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<Badge
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tone="negative"
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value="failed"
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title={error.detail ?? "the declaration failed"}
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/>
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) : null}
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</span>
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</div>
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<div class="ui-agent-card-message">
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{row.snapshot?.status_text ?? "—"}
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</div>
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</Card>
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);
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}
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61
frontend/packages/swarm-ui/src/pages/agents/AgentTypes.ts
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61
frontend/packages/swarm-ui/src/pages/agents/AgentTypes.ts
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// Wire + presentation types shared across AgentsPage and the components
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// it composes (AgentCard, WantedMenu) — split out once those moved to
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// their own files (mara: "agentspage is now giant and deserves a
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// split") so none of them has to import from AgentsPage.tsx itself.
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import type { BadgeTone } from "@hive/shared/badge.js";
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export interface ConfigPrStatus {
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pr_number: number;
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html_url: string | null;
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}
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export type Freshness = "fresh" | "stale" | "never_reported" | "unknown";
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export interface AgentStatusSnapshot {
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status_text: string | null;
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status_set_at: number | null;
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running: boolean;
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}
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// `"up"` / `"offline"` / `"destroyed"`, wire-spelled by
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// `swarm_queue_client::wanted::AgentState::as_str` — kept as a bare
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// `string | null` rather than a union, same reason `config_pr`'s shape
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// isn't re-derived here: this renders whatever the wire sends, it
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// doesn't validate the enum client-side.
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export type Wanted = string | null;
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// Mirrors `agent_status::AgentStatusRow` field-for-field — this *is*
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// the row AgentsPage renders, not a shape assembled from it, so
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// there's no separate join-result type to keep in sync with the wire
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// contract by hand.
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export interface AgentRow {
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name: string;
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hive: string | null;
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freshness: Freshness;
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// `age_seconds` deliberately unused here, same reason as HivesPage:
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// `RelativeTime` recomputes age client-side from `last_seen_unix`
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// rather than rendering a once-computed-at-fetch value.
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last_seen_unix: number | null;
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snapshot: AgentStatusSnapshot | null;
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config_pr: ConfigPrStatus | null;
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wanted: Wanted;
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}
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// Same tone pairing as HivesPage — one freshness enum shared by both
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// endpoints, so the same tone rule applies to both pages — but
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// `unknown`'s label diverges deliberately: an agent outside the
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// swarm-identity roster has a concrete next step (register it), while
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// an unrecognized *hive* on HivesPage doesn't carry the same
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// actionable meaning.
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export const FRESHNESS: Record<Freshness, { tone: BadgeTone; label: string }> =
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{
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fresh: { tone: "positive", label: "fresh" },
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stale: { tone: "warning", label: "stale" },
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never_reported: { tone: "neutral", label: "never reported" },
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// `unknown` means the agent reported into the KV bucket but isn't in
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// the swarm-identity roster — a real, distinct case ("hive-reported,
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// not yet in swarm level"), not just a fallback default, so it gets a
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// label that says what to do about it rather than reusing the enum
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// name as the label.
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unknown: { tone: "negative", label: "not in swarm identity" },
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};
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58
frontend/packages/swarm-ui/src/pages/agents/AgentsPage.css
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58
frontend/packages/swarm-ui/src/pages/agents/AgentsPage.css
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/* Detail panel's "select an agent" empty state. `FilterableView`
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(`ui/filterable-view/`) has its own equivalent for its two empty
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cases — colocated there instead of shared with this one, since the
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two components have no other reason to depend on each other's CSS. */
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.ui-agents-empty {
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color: var(--muted);
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text-align: center;
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padding: 1.25em 0.75em;
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}
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/* Two-way view switcher in the Panel's title-row actions — same visual
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weight as `RefreshIntervalPicker` next to it (quiet until touched),
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but a segmented pair rather than a select since there's no listbox
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worth opening for a two-option choice. */
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.ui-agents-view-toggle {
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display: inline-flex;
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border: 1px solid var(--border);
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border-radius: 0.4em;
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overflow: hidden;
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}
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.ui-agents-view-toggle button {
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border: none;
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background: none;
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color: var(--muted);
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padding: 0.45em 0.75em;
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font: inherit;
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font-size: 0.9em;
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cursor: pointer;
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}
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.ui-agents-view-toggle button + button {
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border-left: 1px solid var(--border);
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}
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.ui-agents-view-toggle button.active {
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background: var(--bg-elev);
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color: var(--fg);
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}
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.ui-agents-view-toggle button:not(.active):hover {
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color: var(--fg);
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}
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/* Detail panel body — its own `Panel`, title supplied by the panel's
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`title` prop (the agent's name), not repeated in here. */
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.ui-agent-detail-fields {
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display: grid;
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grid-template-columns: auto 1fr;
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gap: 0.4em 1em;
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margin: 0 0 1em;
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}
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.ui-agent-detail-fields dt {
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color: var(--muted);
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}
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.ui-agent-detail-fields dd {
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margin: 0;
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}
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.ui-agent-detail-actions {
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display: flex;
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align-items: center;
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gap: 0.75em;
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}
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647
frontend/packages/swarm-ui/src/pages/agents/AgentsPage.tsx
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647
frontend/packages/swarm-ui/src/pages/agents/AgentsPage.tsx
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// <AgentsPage> — the swarm's agent roster, merged with each agent's open
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// config-PR status, swarm-wide health status, and declared wanted state.
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// A roster with no per-row detail is thin, and neither a config-PR nor a
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// status panel has anything to render against without a roster to embed
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// in — so all three ended up as one page.
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//
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// One fetch, on a refresh-interval cadence like HivesPage: `GET
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// /api/agents/status` — one row per roster agent (identity store is the
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// roster, so a never-reported agent still gets a row), each already
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// carrying its freshness/snapshot/config PR/wanted state. Used to be
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// three separate fetches joined client-side by name; per operator
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// review feedback ("the view should be filled by a single backend
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// call") the join moved server-side instead — see
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// `swarm-controller/src/main.rs`'s `get_agents_status` handler. No more
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// per-page joining left to do here: the wire row *is* the row this page renders.
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//
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// Owns the "+ agent" trigger too — the roster this populates is the
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// natural home for the action that populates it. The form itself
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// (`CreateAgentForm`) mounts inside a `Dialog` here, not its own route.
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//
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// This file owns the page's own state/actions/`columns` only —
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// `AgentRow` and friends live in `AgentTypes.ts`, the wanted-state
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// control in `WantedMenu.tsx`, the card content in `AgentCard.tsx`
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// (mara: "agentspage is now giant and deserves a split"). Filtering +
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// cards-vs-table rendering is `FilterableView` (`ui/filterable-view/`,
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// see its own comment) — `viewMode` here just says which one to show.
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import { useState } from "preact/hooks";
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import type { ComponentChildren } from "preact";
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import { ApiErrorPanel } from "@hive/shared/api-error-panel.js";
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import { readApiError, type ProblemDetails } from "@hive/shared/api-error.js";
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import { Badge } from "@hive/shared/badge.js";
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import { LinkIcon } from "@hive/shared/icons.js";
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import { AgentCard } from "./AgentCard.js";
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import { FRESHNESS, type AgentRow } from "./AgentTypes.js";
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import { Button } from "../../ui/button/Button.js";
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import { ConfirmDialog } from "../../ui/confirm-dialog/ConfirmDialog.js";
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import { Dialog } from "../../ui/dialog/Dialog.js";
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import { FilterableView } from "../../ui/filterable-view/FilterableView.js";
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import { Panel } from "../../ui/panel/Panel.js";
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import { RelativeTime } from "../../ui/relative-time/RelativeTime.js";
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import {
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RefreshIntervalPicker,
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useRefreshInterval,
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type RefreshIntervalMs,
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} from "../../ui/refresh-interval/RefreshInterval.js";
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import { SplitView } from "../../ui/split-view/SplitView.js";
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import { type TableColumn } from "../../ui/table/Table.js";
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import { CreateAgentForm } from "../CreateAgentForm.js";
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import { LinkMatrixAccountForm } from "../LinkMatrixAccountForm.js";
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import { WantedMenu } from "./WantedMenu.js";
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import "./AgentsPage.css";
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// The one thing that differs between the "offline" and "paused" confirm
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// dialogs `confirmTarget` drives — everything else (button row, open/close
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// wiring) is the shared `ConfirmDialog`.
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const CONFIRM_COPY: Record<
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"offline" | "paused",
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{
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label: string;
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confirmLabel: string;
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message: (agentName: string) => ComponentChildren;
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}
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> = {
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offline: {
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label: "stop agent",
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confirmLabel: "stop",
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message: (agentName) => (
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<p>
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Declare <strong>{agentName}</strong> offline? The hive brings its
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container down on its next reconcile sweep.
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</p>
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),
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},
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paused: {
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label: "pause agent",
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confirmLabel: "pause",
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message: (agentName) => (
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<p>
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Declare <strong>{agentName}</strong> paused? Its container stays up —
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the web UI and MCP daemons keep running — but its turn loop parks on the
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hive's next reconcile sweep. Select "up" again to resume it.
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</p>
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),
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},
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};
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// Same 30s default + same reasoning as HivesPage: no inputs on this page
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// for a refresh to clobber, so the out-of-the-box behaviour should just
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// solve staleness rather than require an opt-in every visit.
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const DEFAULT_INTERVAL_MS: RefreshIntervalMs = 30_000;
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type ViewMode = "cards" | "table";
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// Persisted like `Table`'s own per-column filters (`storageKey` below) —
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// a chosen view is a standing preference, not a per-visit default.
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const VIEW_MODE_KEY = "swarm-ui:agents:view-mode";
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export function AgentsPage() {
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const [rows, setRows] = useState<AgentRow[] | null>(null);
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const [error, setError] = useState<ProblemDetails | null>(null);
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const [intervalMs, setIntervalMs] =
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useState<RefreshIntervalMs>(DEFAULT_INTERVAL_MS);
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// Lazy initializer (not a mount effect) so the very first render
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// already reflects the stored choice — no default-then-flip flash.
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const [viewMode, setViewModeState] = useState<ViewMode>(() => {
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try {
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return localStorage.getItem(VIEW_MODE_KEY) === "table"
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? "table"
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: "cards";
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} catch {
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return "cards";
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}
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});
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function setViewMode(mode: ViewMode) {
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setViewModeState(mode);
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try {
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localStorage.setItem(VIEW_MODE_KEY, mode);
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} catch {
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/* localStorage unavailable — choice is session-only */
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}
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}
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const [createOpen, setCreateOpen] = useState(false);
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// Per-agent, not one page-wide flag: one row's declare-in-flight
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// shouldn't disable every other row's button.
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const [pendingAgents, setPendingAgents] = useState<ReadonlySet<string>>(
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new Set(),
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);
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const [actionErrors, setActionErrors] = useState<
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ReadonlyMap<string, ProblemDetails>
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>(new Map());
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// The row pending destroy confirmation, `null` when the dialog is
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// closed — not a boolean, so the dialog can name the agent without a
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// second piece of state to keep in sync with it. Kept apart from
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// `confirmTarget` below rather than folded into it as a third state:
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// destroy is categorically different (irreversible, longer warning,
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// danger-styled), not one more case of the same "confirm before parking
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// a running agent" shape "offline"/"paused" share.
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const [destroyTarget, setDestroyTarget] = useState<AgentRow | null>(null);
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// "offline" and "paused" are the *same* confirm shape — same button
|
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// treatment, same "disruptive to a running turn loop, unlike up" reason
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// for needing a confirm at all — so one union state + one `ConfirmDialog`
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// covers both instead of two near-identical copies (argus, PR review: "a
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// shared confirm-dialog-body-generator would drop real line count").
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// `CONFIRM_COPY` below supplies the one thing that differs.
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const [confirmTarget, setConfirmTarget] = useState<{
|
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row: AgentRow;
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state: "offline" | "paused";
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} | null>(null);
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// The row currently showing the "link a matrix account" dialog — same
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// null-means-closed shape as `destroyTarget`/`stopTarget`, own piece of
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// state rather than folded into either since this dialog isn't a
|
||||
// confirmation of a `declareState` call, it's an unrelated action with
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// its own form (`LinkMatrixAccountForm`).
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const [matrixTarget, setMatrixTarget] = useState<AgentRow | null>(null);
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// Which agent the detail panel shows, *by name* — not the `AgentRow`
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// object itself. Storing the row would snapshot it at selection time;
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// `rows` replaces its whole array on every `refresh()` and every
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// `declareState` patch, so a captured object goes stale the moment
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// either fires (argus, PR review: "open a detail panel, wait for the
|
||||
// next refresh or destroy from inside the panel itself — the card
|
||||
// list updates live, the panel next to it doesn't"). `detailTarget`
|
||||
// below re-derives the live row from `rows` every render instead, so
|
||||
// it can't drift from what the list is showing.
|
||||
const [detailTargetName, setDetailTargetName] = useState<string | null>(null);
|
||||
const detailTarget = rows?.find((r) => r.name === detailTargetName) ?? null;
|
||||
|
||||
async function refresh() {
|
||||
const res = await fetch("/api/agents/status");
|
||||
if (!res.ok) {
|
||||
setError(await readApiError(res));
|
||||
return;
|
||||
}
|
||||
setRows((await res.json()) as AgentRow[]);
|
||||
// A refresh that succeeds clears a previous failure — otherwise a
|
||||
// transient error would sit on screen forever after the data itself
|
||||
// has recovered.
|
||||
setError(null);
|
||||
}
|
||||
|
||||
useRefreshInterval(intervalMs, () => {
|
||||
refresh().catch((e: unknown) => setError({ detail: String(e) }));
|
||||
});
|
||||
|
||||
// The one PUT every `WantedMenu` selection ends at, whether or not it
|
||||
// went through a `ConfirmDialog` first (`confirmStop`/`destroyAgent`
|
||||
// for "offline"/"destroy"; called directly for "up", which needs no
|
||||
// confirmation): "PUT a new `wanted` declaration, track per-agent
|
||||
// pending/error state, patch the response back into `rows`" is the
|
||||
// same shape regardless of target state or how the caller got here.
|
||||
async function declareState(row: AgentRow, target: string) {
|
||||
if (!row.hive) return;
|
||||
setPendingAgents((prev) => new Set(prev).add(row.name));
|
||||
setActionErrors((prev) => {
|
||||
const next = new Map(prev);
|
||||
next.delete(row.name);
|
||||
return next;
|
||||
});
|
||||
try {
|
||||
const res = await fetch(
|
||||
`/api/hives/${encodeURIComponent(row.hive)}/agents/${encodeURIComponent(row.name)}/state`,
|
||||
{
|
||||
method: "PUT",
|
||||
headers: { "content-type": "application/json" },
|
||||
body: JSON.stringify({ state: target }),
|
||||
},
|
||||
);
|
||||
if (!res.ok) {
|
||||
const problem = await readApiError(res);
|
||||
setActionErrors((prev) => new Map(prev).set(row.name, problem));
|
||||
return;
|
||||
}
|
||||
// The PUT response is the hive's whole declaration set (every
|
||||
// agent's `wanted` state) — same shape `GET /api/hives/{hive}/wanted`
|
||||
// returns — so patch just that field into the rows already on
|
||||
// screen rather than firing a second, full `/api/agents/status`
|
||||
// round-trip merely to learn one hive's `wanted` column changed.
|
||||
// Everything else on the grid (freshness, snapshot, config PR)
|
||||
// still catches up on the next interval-driven `refresh()`.
|
||||
const declared = (await res.json()) as { agent: string; state: string }[];
|
||||
setRows((prev) => {
|
||||
if (!prev) return prev;
|
||||
const byAgent = new Map(declared.map((d) => [d.agent, d.state]));
|
||||
return prev.map((r) =>
|
||||
r.hive === row.hive && byAgent.has(r.name)
|
||||
? { ...r, wanted: byAgent.get(r.name) ?? r.wanted }
|
||||
: r,
|
||||
);
|
||||
});
|
||||
} catch (e: unknown) {
|
||||
setActionErrors((prev) =>
|
||||
new Map(prev).set(row.name, { detail: String(e) }),
|
||||
);
|
||||
} finally {
|
||||
setPendingAgents((prev) => {
|
||||
const next = new Set(prev);
|
||||
next.delete(row.name);
|
||||
return next;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
// Fires from the `confirmTarget` confirm `Dialog` (covers both "offline"
|
||||
// and "paused" — see that state's own comment). Used to be a native
|
||||
// `window.confirm` for the "offline" case (stop is reversible, a later
|
||||
// start un-does it, so a lighter-weight prompt than destroy's felt
|
||||
// proportionate) — mara, reviewing the destroy confirm: use the shared
|
||||
// component everywhere we already confirm before acting, not just for
|
||||
// destroy. Once `ConfirmDialog` existed as a one-line-per-caller
|
||||
// component, the "native is lighter" argument no longer bought
|
||||
// consistency anything.
|
||||
async function confirmDeclare() {
|
||||
if (!confirmTarget) return;
|
||||
const { row, state } = confirmTarget;
|
||||
setConfirmTarget(null);
|
||||
await declareState(row, state);
|
||||
}
|
||||
|
||||
// Fires from the `destroyTarget` confirm `Dialog`, never directly off
|
||||
// a row click — see `destroyTarget`/`WantedMenu`'s "destroy" option.
|
||||
// Unlike the "up"/"offline" directions, there's no "current state" to
|
||||
// read: destroy is a one-way declaration, not a flip.
|
||||
async function destroyAgent(row: AgentRow) {
|
||||
setDestroyTarget(null);
|
||||
await declareState(row, "destroyed");
|
||||
}
|
||||
|
||||
// The three non-destroy `WantedMenu` selections, factored out once
|
||||
// rather than repeated per call site — the card, the table's "wanted"
|
||||
// column, and the detail panel's own `WantedMenu` (below) all wire the
|
||||
// same three.
|
||||
const selectUp = (row: AgentRow) => void declareState(row, "up");
|
||||
const selectOffline = (row: AgentRow) =>
|
||||
setConfirmTarget({ row, state: "offline" });
|
||||
const selectPaused = (row: AgentRow) =>
|
||||
setConfirmTarget({ row, state: "paused" });
|
||||
|
||||
// `FilterableView`'s `columns` — the full field set (including
|
||||
// per-column sort/filter, which drives both the table's own popovers
|
||||
// and the card view's filter bar now — see that component's own
|
||||
// comment). Table's own `WantedMenu` keeps the default `showDestroy`
|
||||
// (the table's cells have room for the fourth option the card view
|
||||
// moved out to its detail panel).
|
||||
const columns: TableColumn<AgentRow>[] = [
|
||||
{
|
||||
key: "name",
|
||||
header: "name",
|
||||
render: (a) => a.name,
|
||||
sortBy: (a) => a.name,
|
||||
filterValue: (a) => a.name,
|
||||
},
|
||||
{
|
||||
key: "hive",
|
||||
header: "hive",
|
||||
render: (a) => a.hive ?? "—",
|
||||
sortBy: (a) => a.hive ?? "",
|
||||
filterValues: (a) => [a.hive ?? "—"],
|
||||
filterMode: "multiselect",
|
||||
},
|
||||
{
|
||||
key: "status",
|
||||
header: "status",
|
||||
sortBy: (a) => FRESHNESS[a.freshness].label,
|
||||
filterValues: (a) => [FRESHNESS[a.freshness].label],
|
||||
filterMode: "multiselect",
|
||||
render: (a) => {
|
||||
const { tone, label } = FRESHNESS[a.freshness];
|
||||
return (
|
||||
<Badge
|
||||
tone={tone}
|
||||
title={
|
||||
a.freshness === "unknown"
|
||||
? "reported by its hive but not registered in swarm-level identity — needs migration"
|
||||
: undefined
|
||||
}
|
||||
value={
|
||||
<>
|
||||
{label}
|
||||
{a.last_seen_unix !== null ? (
|
||||
<>
|
||||
{" "}
|
||||
(<RelativeTime epochMs={a.last_seen_unix * 1000} />)
|
||||
</>
|
||||
) : null}
|
||||
</>
|
||||
}
|
||||
/>
|
||||
);
|
||||
},
|
||||
},
|
||||
{
|
||||
key: "message",
|
||||
header: "message",
|
||||
cellClass: "ui-table-prose",
|
||||
render: (a) => a.snapshot?.status_text ?? "—",
|
||||
filterValue: (a) => a.snapshot?.status_text ?? "",
|
||||
},
|
||||
{
|
||||
key: "wanted",
|
||||
header: "wanted",
|
||||
sortBy: (a) => a.wanted ?? "",
|
||||
filterValues: (a) => [a.wanted ?? "no declaration"],
|
||||
filterMode: "multiselect",
|
||||
render: (a) => {
|
||||
const err = actionErrors.get(a.name);
|
||||
return (
|
||||
<>
|
||||
<WantedMenu
|
||||
row={a}
|
||||
pending={pendingAgents.has(a.name)}
|
||||
portal
|
||||
onSelectUp={selectUp}
|
||||
onSelectOffline={selectOffline}
|
||||
onSelectPaused={selectPaused}
|
||||
onDestroy={setDestroyTarget}
|
||||
/>
|
||||
{err ? (
|
||||
<Badge
|
||||
tone="negative"
|
||||
value="failed"
|
||||
title={err.detail ?? "the declaration failed"}
|
||||
/>
|
||||
) : null}
|
||||
</>
|
||||
);
|
||||
},
|
||||
},
|
||||
{
|
||||
key: "matrix",
|
||||
header: "matrix",
|
||||
render: (a) => (
|
||||
<Badge
|
||||
variant="quiet"
|
||||
icon={<LinkIcon />}
|
||||
value="link account"
|
||||
onClick={a.hive ? () => setMatrixTarget(a) : undefined}
|
||||
disabled={!a.hive}
|
||||
title={
|
||||
a.hive
|
||||
? `link a matrix account to ${a.name}`
|
||||
: "no hive on record for this agent — nothing to link against"
|
||||
}
|
||||
/>
|
||||
),
|
||||
},
|
||||
{
|
||||
key: "config-pr",
|
||||
header: "config PR",
|
||||
sortBy: (a) => a.config_pr?.pr_number ?? 0,
|
||||
filterValue: (a) => (a.config_pr ? `#${a.config_pr.pr_number}` : ""),
|
||||
render: (a) =>
|
||||
a.config_pr ? (
|
||||
<Badge
|
||||
tone="warning"
|
||||
value={
|
||||
a.config_pr.html_url ? (
|
||||
<a href={a.config_pr.html_url} target="_blank" rel="noreferrer">
|
||||
#{a.config_pr.pr_number}
|
||||
</a>
|
||||
) : (
|
||||
`#${a.config_pr.pr_number}`
|
||||
)
|
||||
}
|
||||
/>
|
||||
) : (
|
||||
"—"
|
||||
),
|
||||
},
|
||||
];
|
||||
|
||||
return (
|
||||
<>
|
||||
<SplitView
|
||||
primary={
|
||||
<Panel
|
||||
title="agents"
|
||||
icon="👥"
|
||||
actions={
|
||||
<>
|
||||
<Button variant="primary" onClick={() => setCreateOpen(true)}>
|
||||
+ agent
|
||||
</Button>
|
||||
<div
|
||||
class="ui-agents-view-toggle"
|
||||
role="group"
|
||||
aria-label="view"
|
||||
>
|
||||
<button
|
||||
type="button"
|
||||
aria-pressed={viewMode === "cards"}
|
||||
class={viewMode === "cards" ? "active" : undefined}
|
||||
onClick={() => setViewMode("cards")}
|
||||
>
|
||||
cards
|
||||
</button>
|
||||
<button
|
||||
type="button"
|
||||
aria-pressed={viewMode === "table"}
|
||||
class={viewMode === "table" ? "active" : undefined}
|
||||
onClick={() => setViewMode("table")}
|
||||
>
|
||||
table
|
||||
</button>
|
||||
</div>
|
||||
<RefreshIntervalPicker
|
||||
id="agents-refresh"
|
||||
value={intervalMs}
|
||||
onChange={setIntervalMs}
|
||||
/>
|
||||
</>
|
||||
}
|
||||
>
|
||||
{error ? (
|
||||
<ApiErrorPanel
|
||||
context="failed to load the agent roster"
|
||||
problem={error}
|
||||
/>
|
||||
) : null}
|
||||
{!error && rows === null ? <p>loading…</p> : null}
|
||||
{rows ? (
|
||||
<FilterableView
|
||||
columns={columns}
|
||||
rows={rows}
|
||||
rowKey={(a) => a.name}
|
||||
storageKey="swarm-ui:agents:table-filters"
|
||||
view={viewMode}
|
||||
emptyMessage="no agents yet — the swarm-wide identity store has no agents registered on any hive"
|
||||
renderCard={(a) => (
|
||||
<AgentCard
|
||||
row={a}
|
||||
pending={pendingAgents.has(a.name)}
|
||||
error={actionErrors.get(a.name)}
|
||||
selected={detailTargetName === a.name}
|
||||
onSelectUp={selectUp}
|
||||
onSelectOffline={selectOffline}
|
||||
onSelectPaused={selectPaused}
|
||||
onOpenDetail={(row) => setDetailTargetName(row.name)}
|
||||
/>
|
||||
)}
|
||||
/>
|
||||
) : null}
|
||||
</Panel>
|
||||
}
|
||||
// A second on-page `Panel`, not a modal — mara: "why no separate
|
||||
// panel? ... i mean a second panel on agent page." Always mounted
|
||||
// (an empty state when nothing's selected) rather than
|
||||
// conditionally rendered, so picking an agent never causes the
|
||||
// page's own layout to jump. `SplitView`'s `flex-wrap` stacks
|
||||
// this below the list on a narrow viewport, same content-driven-
|
||||
// not-a-fixed-breakpoint approach the shell's own nav already
|
||||
// uses (`Shell.css`), rather than a new media query.
|
||||
secondary={
|
||||
<Panel
|
||||
title={detailTarget ? detailTarget.name : "agent details"}
|
||||
icon="🔎"
|
||||
>
|
||||
{detailTarget ? (
|
||||
<div class="ui-agent-detail">
|
||||
<dl class="ui-agent-detail-fields">
|
||||
<dt>status</dt>
|
||||
<dd>
|
||||
{(() => {
|
||||
const { tone, label } = FRESHNESS[detailTarget.freshness];
|
||||
return (
|
||||
<Badge
|
||||
tone={tone}
|
||||
value={
|
||||
<>
|
||||
{label}
|
||||
{detailTarget.last_seen_unix !== null ? (
|
||||
<>
|
||||
{" "}
|
||||
(
|
||||
<RelativeTime
|
||||
epochMs={detailTarget.last_seen_unix * 1000}
|
||||
/>
|
||||
)
|
||||
</>
|
||||
) : null}
|
||||
</>
|
||||
}
|
||||
/>
|
||||
);
|
||||
})()}
|
||||
</dd>
|
||||
<dt>message</dt>
|
||||
<dd>{detailTarget.snapshot?.status_text ?? "—"}</dd>
|
||||
<dt>wanted</dt>
|
||||
<dd>
|
||||
{/* Full menu (destroy included) — mara: "destroy is
|
||||
already available via wanted state", no separate
|
||||
button needed. */}
|
||||
<WantedMenu
|
||||
row={detailTarget}
|
||||
pending={pendingAgents.has(detailTarget.name)}
|
||||
onSelectUp={selectUp}
|
||||
onSelectOffline={selectOffline}
|
||||
onSelectPaused={selectPaused}
|
||||
onDestroy={setDestroyTarget}
|
||||
/>
|
||||
</dd>
|
||||
<dt>hive</dt>
|
||||
<dd>{detailTarget.hive ?? "—"}</dd>
|
||||
<dt>config PR</dt>
|
||||
<dd>
|
||||
{detailTarget.config_pr ? (
|
||||
<Badge
|
||||
tone="warning"
|
||||
value={
|
||||
detailTarget.config_pr.html_url ? (
|
||||
<a
|
||||
href={detailTarget.config_pr.html_url}
|
||||
target="_blank"
|
||||
rel="noreferrer"
|
||||
>
|
||||
#{detailTarget.config_pr.pr_number}
|
||||
</a>
|
||||
) : (
|
||||
`#${detailTarget.config_pr.pr_number}`
|
||||
)
|
||||
}
|
||||
/>
|
||||
) : (
|
||||
"—"
|
||||
)}
|
||||
</dd>
|
||||
</dl>
|
||||
<div class="ui-agent-detail-actions">
|
||||
<Badge
|
||||
variant="quiet"
|
||||
icon={<LinkIcon />}
|
||||
value="link matrix account"
|
||||
onClick={
|
||||
detailTarget.hive
|
||||
? () => setMatrixTarget(detailTarget)
|
||||
: undefined
|
||||
}
|
||||
disabled={!detailTarget.hive}
|
||||
title={
|
||||
detailTarget.hive
|
||||
? `link a matrix account to ${detailTarget.name}`
|
||||
: "no hive on record for this agent — nothing to link against"
|
||||
}
|
||||
/>
|
||||
</div>
|
||||
</div>
|
||||
) : (
|
||||
<p class="ui-agents-empty">select an agent to see its details</p>
|
||||
)}
|
||||
</Panel>
|
||||
}
|
||||
/>
|
||||
<Dialog
|
||||
open={createOpen}
|
||||
onClose={() => setCreateOpen(false)}
|
||||
label="create agent"
|
||||
>
|
||||
<CreateAgentForm />
|
||||
</Dialog>
|
||||
<Dialog
|
||||
open={matrixTarget !== null}
|
||||
onClose={() => setMatrixTarget(null)}
|
||||
label="link a matrix account"
|
||||
>
|
||||
{/* `matrixTarget.hive` is non-null here — the trigger badge above
|
||||
is disabled without one, so this can only open with a real
|
||||
hive to PUT against. */}
|
||||
{matrixTarget?.hive ? (
|
||||
<LinkMatrixAccountForm
|
||||
hive={matrixTarget.hive}
|
||||
agent={matrixTarget.name}
|
||||
/>
|
||||
) : null}
|
||||
</Dialog>
|
||||
<ConfirmDialog
|
||||
open={confirmTarget !== null}
|
||||
label={confirmTarget ? CONFIRM_COPY[confirmTarget.state].label : ""}
|
||||
onCancel={() => setConfirmTarget(null)}
|
||||
onConfirm={() => void confirmDeclare()}
|
||||
confirmLabel={
|
||||
confirmTarget
|
||||
? CONFIRM_COPY[confirmTarget.state].confirmLabel
|
||||
: undefined
|
||||
}
|
||||
>
|
||||
{confirmTarget
|
||||
? CONFIRM_COPY[confirmTarget.state].message(confirmTarget.row.name)
|
||||
: null}
|
||||
</ConfirmDialog>
|
||||
<ConfirmDialog
|
||||
open={destroyTarget !== null}
|
||||
label="destroy agent"
|
||||
onCancel={() => setDestroyTarget(null)}
|
||||
onConfirm={() => destroyTarget && void destroyAgent(destroyTarget)}
|
||||
confirmLabel="destroy"
|
||||
>
|
||||
{destroyTarget ? (
|
||||
<p>
|
||||
Destroy <strong>{destroyTarget.name}</strong>? The hive tears its
|
||||
container down on its next reconcile sweep. This is not reversible
|
||||
from here — bringing it back means redeploying via "+ agent", which
|
||||
reuses the agent's existing identity, config repo, and forge
|
||||
collaborator access rather than starting over.
|
||||
</p>
|
||||
) : null}
|
||||
</ConfirmDialog>
|
||||
</>
|
||||
);
|
||||
}
|
||||
124
frontend/packages/swarm-ui/src/pages/agents/WantedMenu.tsx
Normal file
124
frontend/packages/swarm-ui/src/pages/agents/WantedMenu.tsx
Normal file
|
|
@ -0,0 +1,124 @@
|
|||
// <WantedMenu> — the "wanted" state control: one badge showing the
|
||||
// current declaration, opening a `Dropdown` with the four explicit
|
||||
// states — replaces the old toggle-badge-plus-separate-destroy-badge
|
||||
// pair. Explicit options also fix a real bug the toggle had: for an
|
||||
// undeclared row, the toggle inferred a target as "the opposite of
|
||||
// `snapshot.running`", so a click on an undeclared-but-running agent
|
||||
// silently declared it *offline* rather than making its real state
|
||||
// explicit — a dropdown just lets "up" be picked directly regardless
|
||||
// of what's inferred, no flip-to-the-opposite-of-a-guess involved
|
||||
// (mara: "when no state is declared, i want to set it to online").
|
||||
// Presentational only, same split as `StatusChips`'s `Picker`/
|
||||
// `StatusMenu`: the caller owns what each selection actually does.
|
||||
//
|
||||
// "paused" has no separate resume option here — selecting "up" from a
|
||||
// paused row is the resume, same PUT either way (`AgentsPage`'s
|
||||
// `declareState`, `hive-c0re`'s `decide_pause` backend counterpart,
|
||||
// treats a declared `Up` with the marker still set as "clear it"). A
|
||||
// dedicated "resume" entry would just be a second spelling of the
|
||||
// option already above it.
|
||||
import { useRef, useState } from "preact/hooks";
|
||||
import { Badge, type BadgeTone } from "@hive/shared/badge.js";
|
||||
import { Dropdown, type DropdownOption } from "@hive/shared/dropdown.js";
|
||||
import type { AgentRow } from "./AgentTypes.js";
|
||||
|
||||
export function WantedMenu({
|
||||
row,
|
||||
pending,
|
||||
onSelectUp,
|
||||
onSelectOffline,
|
||||
onSelectPaused,
|
||||
onDestroy,
|
||||
showDestroy = true,
|
||||
portal = false,
|
||||
}: {
|
||||
row: AgentRow;
|
||||
pending: boolean;
|
||||
onSelectUp: (row: AgentRow) => void;
|
||||
onSelectOffline: (row: AgentRow) => void;
|
||||
onSelectPaused: (row: AgentRow) => void;
|
||||
onDestroy?: (row: AgentRow) => void;
|
||||
/**
|
||||
* The card view (see `AgentCard`) passes `false` here — its
|
||||
* quick-access menu keeps to the three everyday states, so "destroy"
|
||||
* can't be reached by an extra click off a state that's already open.
|
||||
* `AgentsPage`'s detail-panel `WantedMenu` keeps the default (`true`)
|
||||
* — mara: "destroy is already available via wanted state", i.e. the
|
||||
* full menu there, not a separate button.
|
||||
*/
|
||||
showDestroy?: boolean;
|
||||
/**
|
||||
* Forwarded to `Dropdown`'s own `portal` (see its file-top comment) —
|
||||
* only the table's "wanted" column needs it, to escape
|
||||
* `.ui-table-scroll`'s clip on the table's last row (the bug `Dropdown`'s
|
||||
* own `portal` prop exists to fix in the first place).
|
||||
* Neither the card list nor the detail panel has a clipping ancestor,
|
||||
* and inside the detail panel specifically `portal` is actively wrong:
|
||||
* a `position: fixed` element appended to `document.body` renders
|
||||
* *behind* an open native `<dialog>` (the dialog is promoted to the
|
||||
* browser's top layer, which composites above ordinary body content
|
||||
* regardless of z-index) — found while screenshotting this exact
|
||||
* dropdown open inside the detail panel, only the portion extending
|
||||
* past the dialog's own edge was visible.
|
||||
*/
|
||||
portal?: boolean;
|
||||
}) {
|
||||
const [open, setOpen] = useState(false);
|
||||
const anchorRef = useRef<HTMLDivElement>(null);
|
||||
const destroyed = row.wanted === "destroyed";
|
||||
const tone: BadgeTone =
|
||||
row.wanted === "up"
|
||||
? "positive"
|
||||
: row.wanted === "paused"
|
||||
? "warning"
|
||||
: destroyed
|
||||
? "negative"
|
||||
: "neutral";
|
||||
const options: DropdownOption[] = [
|
||||
{ value: "up", label: "up" },
|
||||
{ value: "paused", label: "paused" },
|
||||
{ value: "offline", label: "offline" },
|
||||
...(showDestroy
|
||||
? [{ value: "destroy", label: "destroy", danger: true }]
|
||||
: []),
|
||||
];
|
||||
|
||||
return (
|
||||
<div class="ui-dropdown-anchor" ref={anchorRef}>
|
||||
<Badge
|
||||
tone={tone}
|
||||
value={pending ? "…" : (row.wanted ?? "no declaration")}
|
||||
// `destroyed` blocks opening the menu at all — same UX-only
|
||||
// guard as before (real enforcement is server-side, see
|
||||
// `declareState`'s caller), just applied to the trigger instead
|
||||
// of a `disabled` toggle badge.
|
||||
onClick={row.hive && !destroyed ? () => setOpen((o) => !o) : undefined}
|
||||
expanded={open}
|
||||
disabled={pending || !row.hive || destroyed}
|
||||
title={
|
||||
destroyed
|
||||
? `${row.name} is destroyed — redeploy via "+ agent" to bring it back`
|
||||
: row.hive
|
||||
? `declare a new state for ${row.name}`
|
||||
: "no hive on record for this agent — nothing to declare against"
|
||||
}
|
||||
/>
|
||||
<Dropdown
|
||||
open={open}
|
||||
portal={portal}
|
||||
options={options}
|
||||
activeValue={row.wanted ?? undefined}
|
||||
label={`declare ${row.name}`}
|
||||
onSelect={(value) => {
|
||||
setOpen(false);
|
||||
if (value === "up") onSelectUp(row);
|
||||
else if (value === "offline") onSelectOffline(row);
|
||||
else if (value === "paused") onSelectPaused(row);
|
||||
else onDestroy?.(row);
|
||||
}}
|
||||
onClose={() => setOpen(false)}
|
||||
anchorRef={anchorRef}
|
||||
/>
|
||||
</div>
|
||||
);
|
||||
}
|
||||
Loading…
Reference in a new issue