plenum-bot/src/config_spec.rs

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Rust
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use crate::key_value::KeyValueStore as KV;
use std::error::Error;
use std::io::{self, Write};
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/// Text shown for an empty field.
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const EMPTY_VALUE: &str = "(empty)";
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/// Text shown in place of a password.
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const HIDDEN_PASSWORD: &str = "*****";
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// highlight some of the info
const ANSI_GROUP: &str = "\x1b[1;31m";
const ANSI_FIELD: &str = "\x1b[1;33m";
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const ANSI_NOTICE: &str = "\x1b[33m";
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const ANSI_RESET: &str = "\x1b[0m";
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/// Ensure all fields with known default values exist.
pub fn populate_defaults(spec: &CfgSpec, config: &KV) {
for group in spec.groups {
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for field in group.fields {
match field {
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CfgField::Silent { default, .. } => {
config.default(&field.full_key(group.name), default)
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},
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CfgField::Default { default, .. } => {
config.default(&field.full_key(group.name), default)
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},
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_ => {},
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}
}
}
}
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/// Check all groups / fields and interactively edit as needed.
///
/// Will report if the config is fine or has missing values.
pub fn interactive_check(spec: &CfgSpec, config: KV) -> Result<(), Box<dyn Error>> {
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let mut all_valid: bool = true;
for group in spec.groups {
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group_header(group.name, group.description);
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let todo = needs_info(&config, group);
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// TODO: add distinction between edit all / edit necessary only
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let choices = if !todo.is_empty() {
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println!(
"{}The following fields need adjustment: {}{}",
ANSI_NOTICE,
todo.join(", "),
ANSI_RESET
);
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&["[E]dit (default)", "[L]ist all", "[S]kip group"]
} else {
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println!(
"{}This group looks fine. OK to [S]kip, unless you want to adjust values here.{}",
ANSI_NOTICE, ANSI_RESET
);
&["[S]kip group (default)", "[E]dit", "[L]ist all"]
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};
loop {
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let choice = prompt_action(choices);
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match choice {
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'L' => {
show_group(&config, group);
},
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'E' => {
for field in group.fields {
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check_field(&config, group.name, field, &mut all_valid)?;
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}
break;
},
'S' => {
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if !todo.is_empty() {
all_valid = false;
}
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break;
},
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_ => {
unreachable!();
}, // (prompt already checks)
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}
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}
}
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if all_valid {
Ok(())
} else {
Err("WARNING: Config is incomplete. Re-run to fix.".into())
}
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}
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fn check_field(
config: &KV, grpname: &str, field: &CfgField, ok: &mut bool,
) -> Result<(), Box<dyn Error>> {
if field.is_silent() {
return Ok(());
}
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show_field(config, grpname, field);
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let key = field.full_key(grpname);
let value = config.get(&key).ok();
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let mut actions: Vec<&'static str> = Vec::new();
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// TODO: adjust order: empty password should offer input first
// TODO: RandomId should offer generating as [R]egenerate
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if value.is_some() | field.is_password() | field.is_optional() {
actions.push("[K]eep as-is");
}
if field.default_description().is_some() {
actions.push("[R]eset to default");
}
if field.is_password() {
actions.push("[R]emove");
}
actions.push("[I]nput new value");
if !field.is_password() {
actions.push("[L]ong (multiline) input")
};
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match prompt_action(&actions) {
'K' => {
// we allow leaving a password empty, but that means config is incomplete
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if value.is_none() & !field.is_optional() {
*ok &= false;
}
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},
'R' => {
match field.default_value()? {
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Some(value) => {
config.set(&key, &value)?;
},
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// password again
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None => {
config.delete(&key)?;
*ok &= false;
},
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}
},
'I' => {
let value = if field.is_password() { prompt_password() } else { prompt_single_line() };
config.set(&key, &value)?;
},
'L' => {
let value = prompt_multiline();
config.set(&key, &value)?;
},
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_ => {
return Err("Wat.".into());
},
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}
Ok(())
}
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/* ***** displaying various kinds of info ***** */
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fn group_header(name: &str, description: &str) {
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println!("==============================");
println!("{}{}{} - {}", ANSI_GROUP, name, ANSI_RESET, description);
println!("");
}
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fn show_group(config: &KV, group: &CfgGroup) {
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for field in group.fields {
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show_field(&config, group.name, field);
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}
}
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fn show_field(config: &KV, grpname: &str, field: &CfgField) {
if field.is_silent() {
return;
}
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let key = field.full_key(grpname);
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println!("{}{}{} - {}", ANSI_FIELD, &key, ANSI_RESET, field.description());
println!(" default: {}", field.default_description().unwrap_or(EMPTY_VALUE.to_string()));
let value = config
.get(&key)
.ok()
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.map(|s| if field.is_password() { HIDDEN_PASSWORD.to_string() } else { s })
.unwrap_or(EMPTY_VALUE.to_string());
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println!(" current: {}", value);
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}
/* ***** basic validation ***** */
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fn needs_info(config: &KV, group: &CfgGroup) -> Vec<String> {
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let mut acc = Vec::new();
for field in group.fields {
if field.is_action_required(config, group.name) {
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acc.push(field.key());
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}
}
acc
}
/* ***** prompting (with actual I/O) ***** */
/// Ask for a choice between several options. First option is the default,
/// format options with the first character in brackets like so: `"[E]xample"`.
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fn prompt_action(choices: &[&str]) -> char {
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let prompt_message = choices.join(", ");
let default_choice = choices[0].to_uppercase().chars().nth(1).unwrap_or_default();
loop {
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println!("{}", prompt_message);
print!("Select: ");
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io::stdout().flush().ok();
// Read line and take first non-space character
let mut input = String::new();
io::stdin().read_line(&mut input).unwrap();
let input = input.trim().to_uppercase().chars().next().unwrap_or(default_choice);
// Check list of choices for match
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if choices
.iter()
.any(|&choice| choice.to_uppercase().chars().nth(1).unwrap_or_default() == input)
{
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return input;
} else {
println!("Invalid choice. Try again!");
}
}
}
/// Read a single line of text.
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fn prompt_single_line() -> String {
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print!("New value: ");
io::stdout().flush().ok();
let mut input = String::new();
io::stdin().read_line(&mut input).unwrap();
input.trim().to_string()
}
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/// Read multiple lines of text, terminated by a line containing just a '.'.
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fn prompt_multiline() -> String {
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println!("Enter new value: (end with '.' on a new line)");
let mut acc = String::new();
loop {
let mut line = String::new();
io::stdin().read_line(&mut line).unwrap();
if line.trim() == "." {
break;
}
acc.push_str(&line);
}
acc
}
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/// Read a password without echoing it.
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fn prompt_password() -> String {
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let pass = rpassword::prompt_password("New password (not shown) : ").unwrap();
// disabled echo means the newline also isn't shown
println!("");
pass
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}
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/* ***** config structure definition ***** */
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/// Describes a field in the configuration.
pub enum CfgField<'a> {
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/// Silently writes a default to the DB if absent, never prompts for changes.
Silent { key: &'a str, default: &'a str },
/// Writes a default, asks for changes.
Default { key: &'a str, default: &'a str, description: &'a str },
/// No default, asks for value, but can stay empty.
Optional { key: &'a str, description: &'a str },
/// Empty by default, required, will prompt without echo.
Password { key: &'a str, description: &'a str },
/// Empty by default, can be user-provided, or will be generated randomly.
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RandomId {
key: &'a str,
generator: fn() -> Result<String, Box<dyn Error>>,
generator_description: &'a str,
description: &'a str,
},
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}
/// A group of related config fields. The final key of an inner value will be
/// `{group.name}-{key}`.
pub struct CfgGroup<'a> {
pub name: &'a str,
pub description: &'a str,
pub fields: &'a [CfgField<'a>],
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}
/// A description of the entire config, as a collection of named groups.
///
/// Used both to populate defaults and to interactively adjust the configuration.
pub struct CfgSpec<'a> {
pub groups: &'a [CfgGroup<'a>],
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}
impl<'a> CfgField<'a> {
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/// Silent fields don't get prompted or shown.
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fn is_silent(&self) -> bool {
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matches!(self, CfgField::Silent { .. })
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}
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/// Password fields will be censored when displayed.
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fn is_password(&self) -> bool {
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matches!(self, CfgField::Password { .. })
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}
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/// Optional fields are allowed to be (and stay) empty.
fn is_optional(&self) -> bool {
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matches!(self, CfgField::Optional { .. })
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}
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/// Reports if the field needs changing or is ok as-is.
///
/// (Because of the default population at boot, Silent and Default must
/// *necessarily* always have a value. Optional is optional. Only
/// Password and RandomId might need actions if they are missing.)
fn is_action_required(&self, config: &KV, grpname: &str) -> bool {
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if matches!(
self,
CfgField::Silent { .. } | CfgField::Default { .. } | CfgField::Optional { .. }
) {
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false
} else {
config.get(self.full_key(grpname).as_str()).ok().is_none()
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}
}
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/// Gets `key`, which is the local part of the field name. (`.full_key` is used for the DB.)
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fn key(&self) -> String {
match self {
CfgField::Silent { key, .. } => key,
CfgField::Default { key, .. } => key,
CfgField::Optional { key, .. } => key,
CfgField::Password { key, .. } => key,
CfgField::RandomId { key, .. } => key,
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}
.to_string()
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}
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/// Full field name / key used in the DB (currently `{grpname}-{fieldname}`.)
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fn full_key(&self, grpname: &str) -> String {
format!("{}-{}", grpname, self.key())
}
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/// Gets `description` or "(none)".
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fn description(&self) -> String {
match self {
CfgField::Silent { .. } => "(none)",
CfgField::Default { description, .. } => description,
CfgField::Optional { description, .. } => description,
CfgField::Password { description, .. } => description,
CfgField::RandomId { description, .. } => description,
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}
.to_string()
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}
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/// Gets a description of the default value if one exists.
/// (Either the value itself, or a description of the generator making a default value.)
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fn default_description(&self) -> Option<String> {
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match self {
CfgField::Silent { default, .. } => Some(default.to_string()),
CfgField::Default { default, .. } => Some(default.to_string()),
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CfgField::RandomId { generator_description, .. } => {
Some(format!("{}{}{}", '(', generator_description, ')'))
},
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_ => None,
}
}
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/// Gets the actual default value, which may involve running a generator.
fn default_value(&self) -> Result<Option<String>, Box<dyn Error>> {
match self {
CfgField::Silent { default, .. } => Ok(Some(default.to_string())),
CfgField::Default { default, .. } => Ok(Some(default.to_string())),
CfgField::RandomId { generator, .. } => generator().map(Some),
_ => Ok(None),
}
}
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}