78 lines
2.3 KiB
C#
78 lines
2.3 KiB
C#
using System.Net.WebSockets;
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namespace TanksServer.Interactivity;
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internal sealed class ControlsServerConnection : IWebsocketServerConnection
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{
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private readonly ByteChannelWebSocket _binaryWebSocket;
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private readonly ILogger<ControlsServerConnection> _logger;
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private readonly Player _player;
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public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger, Player player)
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{
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_logger = logger;
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_player = player;
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_binaryWebSocket = new ByteChannelWebSocket(socket, logger, 2);
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Done = ReceiveAsync();
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}
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public Task Done { get; }
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private async Task ReceiveAsync()
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{
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await foreach (var buffer in _binaryWebSocket.ReadAllAsync())
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{
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var type = (MessageType)buffer.Span[0];
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var control = (InputType)buffer.Span[1];
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_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
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var isEnable = type switch
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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_player.LastInput = DateTime.Now;
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switch (control)
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{
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case InputType.Forward:
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_player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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_player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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_player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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_player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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_player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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}
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}
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}
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public Task CloseAsync() => _binaryWebSocket.CloseAsync();
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private enum MessageType : byte
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{
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Enable = 0x01,
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Disable = 0x02
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}
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private enum InputType : byte
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{
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Forward = 0x01,
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Backward = 0x02,
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Left = 0x03,
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Right = 0x04,
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Shoot = 0x05
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}
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}
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