prepare to send different data per client
This commit is contained in:
parent
fcd84d2c83
commit
fbaad86555
1 changed files with 245 additions and 128 deletions
|
|
@ -1,15 +1,15 @@
|
|||
using System.Diagnostics;
|
||||
using System.Net.WebSockets;
|
||||
using System.Threading.Channels;
|
||||
using DisplayCommands;
|
||||
using Microsoft.Extensions.Hosting;
|
||||
using TanksServer.Graphics;
|
||||
|
||||
namespace TanksServer.Interactivity;
|
||||
|
||||
internal sealed class ClientScreenServer(
|
||||
ILogger<ClientScreenServer> logger,
|
||||
ILoggerFactory loggerFactory
|
||||
) : IHostedLifecycleService
|
||||
) : IHostedLifecycleService, IFrameConsumer
|
||||
{
|
||||
private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
|
||||
private bool _closing;
|
||||
|
|
@ -37,76 +37,21 @@ internal sealed class ClientScreenServer(
|
|||
return connection.Done;
|
||||
}
|
||||
|
||||
private void Remove(ClientScreenServerConnection connection)
|
||||
{
|
||||
_connections.TryRemove(connection, out _);
|
||||
}
|
||||
public void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
|
||||
|
||||
public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
|
||||
|
||||
|
||||
public Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
|
||||
{
|
||||
var tasks = _connections.Keys
|
||||
.Select(c => c.SendAsync(observerPixels, gamePixelGrid));
|
||||
return Task.WhenAll(tasks);
|
||||
}
|
||||
|
||||
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
|
||||
|
||||
internal sealed class ClientScreenServerConnection : IDisposable
|
||||
{
|
||||
private readonly ByteChannelWebSocket _channel;
|
||||
private readonly ILogger<ClientScreenServerConnection> _logger;
|
||||
private readonly ClientScreenServer _server;
|
||||
private readonly SemaphoreSlim _wantedFrames = new(1);
|
||||
|
||||
public ClientScreenServerConnection(WebSocket webSocket,
|
||||
ILogger<ClientScreenServerConnection> logger,
|
||||
ClientScreenServer server)
|
||||
{
|
||||
_server = server;
|
||||
_logger = logger;
|
||||
_channel = new ByteChannelWebSocket(webSocket, logger, 0);
|
||||
Done = ReceiveAsync();
|
||||
}
|
||||
|
||||
public Task Done { get; }
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_wantedFrames.Dispose();
|
||||
Done.Dispose();
|
||||
}
|
||||
|
||||
public async Task SendAsync(PixelGrid pixels)
|
||||
{
|
||||
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
|
||||
{
|
||||
_logger.LogTrace("client does not want a frame yet");
|
||||
return;
|
||||
}
|
||||
|
||||
_logger.LogTrace("sending");
|
||||
try
|
||||
{
|
||||
await _channel.SendAsync(pixels.Data);
|
||||
}
|
||||
catch (WebSocketException ex)
|
||||
{
|
||||
_logger.LogWarning(ex, "send failed");
|
||||
}
|
||||
}
|
||||
|
||||
private async Task ReceiveAsync()
|
||||
{
|
||||
await foreach (var _ in _channel.ReadAllAsync())
|
||||
_wantedFrames.Release();
|
||||
|
||||
_logger.LogTrace("done receiving");
|
||||
_server.Remove(this);
|
||||
}
|
||||
|
||||
public Task CloseAsync()
|
||||
{
|
||||
_logger.LogDebug("closing connection");
|
||||
return _channel.CloseAsync();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Reference in a new issue