prepare to send different data per client

This commit is contained in:
Vinzenz Schroeter 2024-04-15 20:34:23 +02:00
commit fbaad86555

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@ -5,18 +5,30 @@ namespace TanksServer.Graphics;
internal sealed class GeneratePixelsTickStep(
IEnumerable<IDrawStep> drawSteps,
LastFinishedFrameProvider lastFrameProvider
IEnumerable<IFrameConsumer> consumers
) : ITickStep
{
private readonly List<IDrawStep> _drawSteps = drawSteps.ToList();
private readonly PixelGrid _drawGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
private readonly List<IFrameConsumer> _consumers = consumers.ToList();
public Task TickAsync()
private readonly PixelGrid _observerPixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
private readonly GamePixelGrid _gamePixelGrid = new(MapService.PixelsPerRow, MapService.PixelsPerColumn);
public async Task TickAsync()
{
_drawGrid.Clear();
_gamePixelGrid.Clear();
foreach (var step in _drawSteps)
step.Draw(_drawGrid);
lastFrameProvider.LastFrame = _drawGrid;
return Task.CompletedTask;
step.Draw(_gamePixelGrid);
_observerPixelGrid.Clear();
for (var y = 0; y < MapService.PixelsPerColumn; y++)
for (var x = 0; x < MapService.PixelsPerRow; x++)
{
if (_gamePixelGrid[x, y].EntityType.HasValue)
_observerPixelGrid[(ushort)x, (ushort)y] = true;
}
foreach (var consumer in _consumers)
await consumer.OnFrameDoneAsync(_gamePixelGrid, _observerPixelGrid);
}
}