prepare to send different data per client

This commit is contained in:
Vinzenz Schroeter 2024-04-15 20:34:23 +02:00
commit fbaad86555

View file

@ -1,13 +1,16 @@
using DisplayCommands;
using TanksServer.GameLogic;
namespace TanksServer.Graphics;
internal sealed class DrawBulletsStep(BulletManager bullets) : IDrawStep
{
public void Draw(PixelGrid buffer)
public void Draw(GamePixelGrid pixels)
{
foreach (var position in bullets.GetAll().Select(b => b.Position.ToPixelPosition()))
buffer[(ushort)position.X, (ushort)position.Y] = true;
foreach (var bullet in bullets.GetAll())
{
var position = bullet.Position.ToPixelPosition();
pixels[position.X, position.Y].EntityType = GamePixelEntityType.Bullet;
pixels[position.X, position.Y].BelongsTo = bullet.Owner;
}
}
}