deduplicate connection logic

This commit is contained in:
Vinzenz Schroeter 2024-05-04 14:25:37 +02:00
commit fa8a723ff9

View file

@ -1,7 +1,8 @@
import {useEffect, useRef} from 'react';
import {useEffect, useRef, useState} from 'react';
import './ClientScreen.css';
import {hslToString, Theme} from './theme.ts';
import {makeApiUrl, useMyWebSocket} from './serverCalls.tsx';
import {ReadyState} from 'react-use-websocket';
const pixelsPerRow = 352;
const pixelsPerCol = 160;
@ -101,6 +102,7 @@ export default function ClientScreen({theme, player}: {
player: string | null
}) {
const canvasRef = useRef<HTMLCanvasElement>(null);
const [shouldSendMessage, setShouldSendMessage] = useState(false);
const url = makeApiUrl('/screen', 'ws');
if (player && player !== '')
@ -109,13 +111,24 @@ export default function ClientScreen({theme, player}: {
const {
lastMessage,
sendMessage,
getWebSocket
} = useMyWebSocket(url.toString(), {});
getWebSocket,
readyState
} = useMyWebSocket(url.toString(), {
onOpen: _ => setShouldSendMessage(true)
});
const socket = getWebSocket();
if (socket)
(socket as WebSocket).binaryType = 'arraybuffer';
useEffect(() => {
if (!shouldSendMessage || readyState !== ReadyState.OPEN)
return;
setShouldSendMessage(false);
sendMessage('');
}, [readyState, shouldSendMessage]);
useEffect(() => {
if (lastMessage === null)
return;
@ -155,7 +168,7 @@ export default function ClientScreen({theme, player}: {
if (ignore)
return;
sendMessage('');
setShouldSendMessage(true);
};
start();