do not send frames when nothing changes

This commit is contained in:
Vinzenz Schroeter 2024-04-12 19:54:16 +02:00
commit de3d298475

View file

@ -2,17 +2,17 @@ using System.Diagnostics;
namespace DisplayCommands;
public class ByteGrid(ushort width, ushort height)
public sealed class ByteGrid(ushort width, ushort height) : IEquatable<ByteGrid>
{
public ushort Height { get; } = height;
public ushort Width { get; } = width;
internal Memory<byte> Data { get; } = new byte[width * height].AsMemory();
public byte this[ushort x, ushort y]
{
get => Data.Span[ GetIndex(x, y)];
get => Data.Span[GetIndex(x, y)];
set => Data.Span[GetIndex(x, y)] = value;
}
@ -24,4 +24,16 @@ public class ByteGrid(ushort width, ushort height)
}
public void Clear() => Data.Span.Clear();
}
public bool Equals(ByteGrid? other)
{
if (ReferenceEquals(null, other)) return false;
if (ReferenceEquals(this, other)) return true;
return Height == other.Height && Width == other.Width && Data.Span.SequenceEqual(other.Data.Span);
}
public override bool Equals(object? obj) => ReferenceEquals(this, obj) || (obj is ByteGrid other && Equals(other));
public override int GetHashCode() => HashCode.Combine(Height, Width, Data);
public static bool operator ==(ByteGrid? left, ByteGrid? right) => Equals(left, right);
public static bool operator !=(ByteGrid? left, ByteGrid? right) => !Equals(left, right);
}