wall collision

This commit is contained in:
Vinzenz Schroeter 2024-04-07 18:18:26 +02:00
commit dd6b0fffc1

View file

@ -75,7 +75,7 @@ internal sealed class PixelDrawer : ITickStep
{
foreach (var tank in _tanks)
{
var pos = new PixelPosition((int)tank.Position.X, (int)tank.Position.Y);
var pos = tank.Position.ToPixelPosition();
var rotationVariant = (int)Math.Floor(tank.Rotation);
for (var dy = 0; dy < MapService.TileSize; dy++)
{
@ -83,9 +83,11 @@ internal sealed class PixelDrawer : ITickStep
for (var dx = 0; dx < MapService.TileSize; dx++)
{
if (!TankSpriteAt(dx, dy, rotationVariant))
continue;
var i = rowStartIndex + pos.X + dx;
if (TankSpriteAt(dx, dy, rotationVariant))
buf.Pixels[i] = true;
buf.Pixels[i] = true;
}
}
}