position is now center, socket improvements

This commit is contained in:
Vinzenz Schroeter 2024-04-13 14:07:14 +02:00
commit d4d0abd013

View file

@ -10,8 +10,8 @@ internal static class PositionHelpers
Debug.Assert(subX < 8);
Debug.Assert(subY < 8);
return new PixelPosition(
x: (ushort)(position.X * MapService.TileSize + subX),
y: (ushort)(position.Y * MapService.TileSize + subY)
(ushort)(position.X * MapService.TileSize + subX),
(ushort)(position.Y * MapService.TileSize + subY)
);
}
@ -23,21 +23,26 @@ internal static class PositionHelpers
}
public static PixelPosition ToPixelPosition(this FloatPosition position) => new(
x: (ushort)((int)position.X % MapService.PixelsPerRow),
y: (ushort)((int)position.Y % MapService.PixelsPerRow)
(ushort)((int)position.X % MapService.PixelsPerRow),
(ushort)((int)position.Y % MapService.PixelsPerRow)
);
public static PixelPosition ToPixelPosition(this TilePosition position) => new(
(ushort)(position.X * MapService.TileSize),
(ushort)(position.Y * MapService.TileSize)
);
public static TilePosition ToTilePosition(this PixelPosition position) => new(
x: (ushort)(position.X / MapService.TileSize),
y: (ushort)(position.Y / MapService.TileSize)
(ushort)(position.X / MapService.TileSize),
(ushort)(position.Y / MapService.TileSize)
);
public static FloatPosition ToFloatPosition(this PixelPosition position) => new(position.X, position.Y);
public static double Distance(this FloatPosition p1, FloatPosition p2)
=> Math.Sqrt(
public static double Distance(this FloatPosition p1, FloatPosition p2) =>
Math.Sqrt(
Math.Pow(p1.X - p2.X, 2) +
Math.Pow(p1.Y - p2.Y, 2)
);
}
}