socket fixes, fix tank jumping

This commit is contained in:
Vinzenz Schroeter 2024-04-13 16:27:45 +02:00
commit b3dacbd6f6

View file

@ -1,9 +1,11 @@
using System.Diagnostics;
using TanksServer.GameLogic;
namespace TanksServer.Models;
[DebuggerDisplay("({X} | {Y})")]
internal readonly struct TilePosition(ushort x, ushort y)
{
public ushort X { get; } = (ushort)((x + MapService.TilesPerRow) % MapService.TilesPerRow);
public ushort Y { get; } = (ushort)((y + MapService.TilesPerColumn) % MapService.TilesPerColumn);
}
}