separate tick steps
This commit is contained in:
parent
898a9cedc1
commit
a9aaf899a2
28 changed files with 238 additions and 193 deletions
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@ -1,5 +1,4 @@
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using TanksServer.Helpers;
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using TanksServer.Services;
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namespace TanksServer.DrawSteps;
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@ -1,6 +1,4 @@
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using TanksServer.Helpers;
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using TanksServer.Models;
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using TanksServer.Services;
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namespace TanksServer.DrawSteps;
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@ -1,7 +1,6 @@
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using TanksServer.Helpers;
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using TanksServer.Services;
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namespace TanksServer.DrawSteps;
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@ -3,3 +3,6 @@ global using System.Collections.Generic;
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global using System.Linq;
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global using System.Threading;
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global using System.Threading.Tasks;
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global using Microsoft.Extensions.Options;
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global using TanksServer.Models;
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global using TanksServer.Services;
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@ -1,5 +1,4 @@
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using System.Text.Json.Serialization;
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using TanksServer.Models;
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namespace TanksServer.Helpers;
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@ -1,7 +1,4 @@
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using TanksServer.Models;
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using TanksServer.Services;
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namespace TanksServer.Helpers;
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@ -1,5 +1,3 @@
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using TanksServer.Services;
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namespace TanksServer.Models;
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internal readonly record struct FloatPosition(double X, double Y)
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7
TanksServer/Models/ServicePointDisplayConfiguration.cs
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7
TanksServer/Models/ServicePointDisplayConfiguration.cs
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@ -0,0 +1,7 @@
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namespace TanksServer.Services;
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internal sealed class ServicePointDisplayConfiguration
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{
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public string Hostname { get; set; } = string.Empty;
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public int Port { get; set; }
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}
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@ -18,4 +18,6 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition)
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public FloatPosition Position { get; set; } = spawnPosition;
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public DateTime NextShotAfter { get; set; }
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public bool Moved { get; set; }
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}
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@ -6,7 +6,8 @@ using Microsoft.Extensions.DependencyInjection;
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using Microsoft.Extensions.FileProviders;
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using TanksServer.DrawSteps;
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using TanksServer.Helpers;
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using TanksServer.Services;
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using TanksServer.Servers;
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using TanksServer.TickSteps;
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namespace TanksServer;
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@ -73,31 +74,29 @@ internal static class Program
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options.SerializerOptions.TypeInfoResolverChain.Insert(0, new AppSerializerContext());
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});
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builder.Services.AddSingleton<ServicePointDisplay>();
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builder.Services.AddSingleton<MapService>();
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builder.Services.AddSingleton<BulletManager>();
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builder.Services.AddSingleton<TankManager>();
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builder.Services.AddSingleton<SpawnNewTanks>();
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builder.Services.AddSingleton<PixelDrawer>();
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builder.Services.AddSingleton<ControlsServer>();
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builder.Services.AddSingleton<PlayerServer>();
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builder.Services.AddSingleton<ClientScreenServer>();
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builder.Services.AddHostedService<GameTickService>();
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builder.Services.AddSingleton<BulletManager>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<BulletManager>());
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builder.Services.AddSingleton<TankManager>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<TankManager>());
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builder.Services.AddSingleton<ControlsServer>();
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builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
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builder.Services.AddSingleton<SpawnQueue>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnQueue>());
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builder.Services.AddSingleton<PixelDrawer>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<PixelDrawer>());
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builder.Services.AddSingleton<ClientScreenServer>();
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builder.Services.AddHostedService(sp => sp.GetRequiredService<ClientScreenServer>());
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<ClientScreenServer>());
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builder.Services.AddSingleton<PlayerServer>();
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builder.Services.AddSingleton<ITickStep, MoveBullets>();
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builder.Services.AddSingleton<ITickStep, CollideBulletsWithTanks>();
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builder.Services.AddSingleton<ITickStep, CollideBulletsWithMap>();
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builder.Services.AddSingleton<ITickStep, RotateTanks>();
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builder.Services.AddSingleton<ITickStep, MoveTanks>();
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builder.Services.AddSingleton<ITickStep, ShootFromTanks>();
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnNewTanks>());
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builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<PixelDrawer>());
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builder.Services.AddSingleton<ITickStep, SendToServicePointDisplay>();
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builder.Services.AddSingleton<ITickStep, SendToClientScreen>();
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builder.Services.AddSingleton<IDrawStep, MapDrawer>();
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builder.Services.AddSingleton<IDrawStep, TankDrawer>();
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111
TanksServer/Servers/ClientScreenServer.cs
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111
TanksServer/Servers/ClientScreenServer.cs
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@ -0,0 +1,111 @@
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using System.Collections.Concurrent;
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using System.Diagnostics;
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using System.Net.WebSockets;
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using System.Threading.Channels;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using TanksServer.Helpers;
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namespace TanksServer.Servers;
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internal sealed class ClientScreenServer(
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ILogger<ClientScreenServer> logger,
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ILoggerFactory loggerFactory
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) : IHostedLifecycleService
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{
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private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
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private bool _closing;
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public Task HandleClient(WebSocket socket)
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{
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if (_closing)
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{
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logger.LogWarning("ignoring request because connections are closing");
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return Task.CompletedTask;
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}
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logger.LogDebug("HandleClient");
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var connection =
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new ClientScreenServerConnection(socket, loggerFactory.CreateLogger<ClientScreenServerConnection>(), this);
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var added = _connections.TryAdd(connection, 0);
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Debug.Assert(added);
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return connection.Done;
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}
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public Task StoppingAsync(CancellationToken cancellationToken)
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{
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logger.LogInformation("closing connections");
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_closing = true;
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return Task.WhenAll(_connections.Keys.Select(c => c.CloseAsync()));
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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private void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
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public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
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internal sealed class ClientScreenServerConnection: IDisposable
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{
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private readonly ByteChannelWebSocket _channel;
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private readonly SemaphoreSlim _wantedFrames = new(1);
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private readonly ClientScreenServer _server;
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private readonly ILogger<ClientScreenServerConnection> _logger;
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public ClientScreenServerConnection(WebSocket webSocket,
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ILogger<ClientScreenServerConnection> logger,
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ClientScreenServer server)
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{
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_server = server;
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_logger = logger;
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_channel = new(webSocket, logger, 0);
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Done = ReceiveAsync();
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}
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public async Task SendAsync(DisplayPixelBuffer buf)
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{
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if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
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{
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_logger.LogTrace("client does not want a frame yet");
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return;
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}
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_logger.LogTrace("sending");
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try
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{
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await _channel.Writer.WriteAsync(buf.Data);
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}
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catch (ChannelClosedException)
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{
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_logger.LogWarning("send failed, channel is closed");
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}
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}
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private async Task ReceiveAsync()
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{
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await foreach (var _ in _channel.Reader.ReadAllAsync())
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_wantedFrames.Release();
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_logger.LogTrace("done receiving");
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_server.Remove(this);
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}
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public Task CloseAsync()
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{
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_logger.LogDebug("closing connection");
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return _channel.CloseAsync();
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}
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public Task Done { get; }
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public void Dispose()
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{
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_wantedFrames.Dispose();
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Done.Dispose();
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}
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}
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}
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115
TanksServer/Servers/ControlsServer.cs
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115
TanksServer/Servers/ControlsServer.cs
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@ -0,0 +1,115 @@
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using System.Net.WebSockets;
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using Microsoft.Extensions.Hosting;
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using Microsoft.Extensions.Logging;
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using TanksServer.Helpers;
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namespace TanksServer.Servers;
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internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
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: IHostedLifecycleService
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{
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private readonly List<ControlsServerConnection> _connections = new();
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public Task HandleClient(WebSocket ws, Player player)
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{
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logger.LogDebug("control client connected {}", player.Id);
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var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
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var sock = new ControlsServerConnection(ws, clientLogger, this, player);
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_connections.Add(sock);
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return sock.Done;
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}
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public Task StoppingAsync(CancellationToken cancellationToken)
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{
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return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
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}
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public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
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private void Remove(ControlsServerConnection connection)
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{
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_connections.Remove(connection);
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}
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private sealed class ControlsServerConnection
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{
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private readonly ByteChannelWebSocket _binaryWebSocket;
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private readonly ILogger<ControlsServerConnection> _logger;
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private readonly ControlsServer _server;
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private readonly Player _player;
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public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
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ControlsServer server, Player player)
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{
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_logger = logger;
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_server = server;
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_player = player;
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_binaryWebSocket = new(socket, logger, 2);
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Done = ReceiveAsync();
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}
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public Task Done { get; }
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private enum MessageType : byte
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{
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Enable = 0x01,
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Disable = 0x02,
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}
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private enum InputType : byte
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{
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Forward = 0x01,
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Backward = 0x02,
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Left = 0x03,
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Right = 0x04,
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Shoot = 0x05
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}
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private async Task ReceiveAsync()
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{
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await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
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{
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var type = (MessageType)buffer[0];
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var control = (InputType)buffer[1];
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_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
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var isEnable = type switch
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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switch (control)
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{
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case InputType.Forward:
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_player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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_player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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_player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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_player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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_player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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}
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}
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_server.Remove(this);
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}
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public Task CloseAsync() => _binaryWebSocket.CloseAsync();
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}
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}
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39
TanksServer/Servers/PlayerServer.cs
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39
TanksServer/Servers/PlayerServer.cs
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using System.Collections.Concurrent;
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using System.Diagnostics.CodeAnalysis;
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using Microsoft.Extensions.Logging;
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using TanksServer.TickSteps;
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namespace TanksServer.Servers;
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internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnNewTanks spawnNewTanks)
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{
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private readonly ConcurrentDictionary<string, Player> _players = new();
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public Player GetOrAdd(string name)
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{
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var player = _players.GetOrAdd(name, AddAndSpawn);
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logger.LogInformation("player {} (re)joined", player.Id);
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return player;
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}
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public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
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{
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foreach (var player in _players.Values)
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{
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if (player.Id != playerId)
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continue;
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foundPlayer = player;
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return true;
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}
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foundPlayer = null;
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return false;
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}
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private Player AddAndSpawn(string name)
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{
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var player = new Player(name);
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spawnNewTanks.SpawnTankForPlayer(player);
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return player;
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}
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}
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using System.Collections;
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using TanksServer.Helpers;
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class BulletManager(MapService map) : ITickStep
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internal sealed class BulletManager
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{
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private readonly HashSet<Bullet> _bullets = new();
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@ -12,32 +8,8 @@ internal sealed class BulletManager(MapService map) : ITickStep
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public IEnumerable<Bullet> GetAll() => _bullets;
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public Task TickAsync()
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public void RemoveWhere(Predicate<Bullet> predicate)
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{
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HashSet<Bullet> bulletsToRemove = new();
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foreach (var bullet in _bullets)
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{
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MoveBullet(bullet);
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if (BulletHitsWall(bullet))
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bulletsToRemove.Add(bullet);
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}
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_bullets.RemoveWhere(b => bulletsToRemove.Contains(b));
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return Task.CompletedTask;
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}
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private static void MoveBullet(Bullet bullet)
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{
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var angle = bullet.Rotation / 16 * 2 * Math.PI;
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bullet.Position = new FloatPosition(
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X: bullet.Position.X + Math.Sin(angle) * 3,
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Y: bullet.Position.Y - Math.Cos(angle) * 3
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);
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}
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private bool BulletHitsWall(Bullet bullet)
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{
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return map.IsCurrentlyWall(bullet.Position.ToPixelPosition().ToTilePosition());
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_bullets.RemoveWhere(predicate);
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}
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}
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@ -1,4 +1,5 @@
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using Microsoft.Extensions.Hosting;
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using TanksServer.TickSteps;
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namespace TanksServer.Services;
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@ -36,8 +37,3 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
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_run?.Dispose();
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}
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}
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public interface ITickStep
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{
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Task TickAsync();
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}
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|
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@ -1,5 +1,3 @@
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class MapService
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@ -1,11 +1,6 @@
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using System.Diagnostics;
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using System.Net.Mime;
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using Microsoft.Extensions.Logging;
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using SixLabors.ImageSharp;
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using SixLabors.ImageSharp.PixelFormats;
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using TanksServer.DrawSteps;
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using TanksServer.Helpers;
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using TanksServer.Models;
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using TanksServer.TickSteps;
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namespace TanksServer.Services;
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|
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@ -1,20 +1,12 @@
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using System.Collections;
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using System.Collections.Concurrent;
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using Microsoft.Extensions.Logging;
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using Microsoft.Extensions.Options;
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using TanksServer.Models;
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namespace TanksServer.Services;
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internal sealed class TankManager(
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ILogger<TankManager> logger,
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IOptions<TanksConfiguration> options,
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MapService map,
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BulletManager bullets
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) : ITickStep, IEnumerable<Tank>
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internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
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{
|
||||
private readonly ConcurrentBag<Tank> _tanks = new();
|
||||
private readonly TanksConfiguration _config = options.Value;
|
||||
|
||||
public void Add(Tank tank)
|
||||
{
|
||||
|
|
@ -22,86 +14,6 @@ internal sealed class TankManager(
|
|||
_tanks.Add(tank);
|
||||
}
|
||||
|
||||
public Task TickAsync()
|
||||
{
|
||||
foreach (var tank in _tanks)
|
||||
{
|
||||
if (TryMoveTank(tank))
|
||||
continue;
|
||||
Shoot(tank);
|
||||
}
|
||||
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private bool TryMoveTank(Tank tank)
|
||||
{
|
||||
logger.LogTrace("moving tank for player {}", tank.Owner.Id);
|
||||
var player = tank.Owner;
|
||||
|
||||
if (player.Controls.TurnLeft)
|
||||
tank.Rotation -= _config.TurnSpeed;
|
||||
if (player.Controls.TurnRight)
|
||||
tank.Rotation += _config.TurnSpeed;
|
||||
|
||||
double speed;
|
||||
switch (player.Controls)
|
||||
{
|
||||
case { Forward: false, Backward: false }:
|
||||
case { Forward: true, Backward: true }:
|
||||
return false;
|
||||
case { Forward: true }:
|
||||
speed = +_config.MoveSpeed;
|
||||
break;
|
||||
case { Backward: true }:
|
||||
speed = -_config.MoveSpeed;
|
||||
break;
|
||||
default:
|
||||
return false;
|
||||
}
|
||||
|
||||
var angle = tank.Rotation / 16d * 2d * Math.PI;
|
||||
var newX = tank.Position.X + Math.Sin(angle) * speed;
|
||||
var newY = tank.Position.Y - Math.Cos(angle) * speed;
|
||||
|
||||
return TryMove(tank, new FloatPosition(newX, newY))
|
||||
|| TryMove(tank, tank.Position with { X = newX })
|
||||
|| TryMove(tank, tank.Position with { Y = newY });
|
||||
}
|
||||
|
||||
private bool TryMove(Tank tank, FloatPosition newPosition)
|
||||
{
|
||||
var x0 = (int)Math.Floor(newPosition.X / MapService.TileSize);
|
||||
var x1 = (int)Math.Ceiling(newPosition.X / MapService.TileSize);
|
||||
var y0 = (int)Math.Floor(newPosition.Y / MapService.TileSize);
|
||||
var y1 = (int)Math.Ceiling(newPosition.Y / MapService.TileSize);
|
||||
|
||||
TilePosition[] positions = { new(x0, y0), new(x0, y1), new(x1, y0), new(x1, y1) };
|
||||
if (positions.Any(map.IsCurrentlyWall))
|
||||
return false;
|
||||
|
||||
tank.Position = newPosition;
|
||||
return true;
|
||||
}
|
||||
|
||||
private void Shoot(Tank tank)
|
||||
{
|
||||
if (!tank.Owner.Controls.Shoot)
|
||||
return;
|
||||
if (tank.NextShotAfter >= DateTime.Now)
|
||||
return;
|
||||
|
||||
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
|
||||
|
||||
var angle = tank.Rotation / 16 * 2 * Math.PI;
|
||||
var position = new FloatPosition(
|
||||
X: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
|
||||
Y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
|
||||
);
|
||||
|
||||
bullets.Spawn(new Bullet(tank.Owner, position, tank.Rotation));
|
||||
}
|
||||
|
||||
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
|
||||
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
|
||||
}
|
||||
|
|
|
|||
17
TanksServer/TickSteps/CollideBulletsWithMap.cs
Normal file
17
TanksServer/TickSteps/CollideBulletsWithMap.cs
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
using TanksServer.Helpers;
|
||||
|
||||
namespace TanksServer.TickSteps;
|
||||
|
||||
internal sealed class CollideBulletsWithMap(BulletManager bullets, MapService map) : ITickStep
|
||||
{
|
||||
public Task TickAsync()
|
||||
{
|
||||
bullets.RemoveWhere(BulletHitsWall);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private bool BulletHitsWall(Bullet bullet)
|
||||
{
|
||||
return map.IsCurrentlyWall(bullet.Position.ToPixelPosition().ToTilePosition());
|
||||
}
|
||||
}
|
||||
15
TanksServer/TickSteps/CollideBulletsWithTanks.cs
Normal file
15
TanksServer/TickSteps/CollideBulletsWithTanks.cs
Normal file
|
|
@ -0,0 +1,15 @@
|
|||
namespace TanksServer.TickSteps;
|
||||
|
||||
internal sealed class CollideBulletsWithTanks(BulletManager bullets) : ITickStep
|
||||
{
|
||||
public Task TickAsync()
|
||||
{
|
||||
bullets.RemoveWhere(BulletHitsTank);
|
||||
return Task.CompletedTask;
|
||||
}
|
||||
|
||||
private bool BulletHitsTank(Bullet bullet)
|
||||
{
|
||||
return false; // TODO
|
||||
}
|
||||
}
|
||||
Some files were not shown because too many files have changed in this diff Show more
Reference in a new issue