separate tick steps

This commit is contained in:
Vinzenz Schroeter 2024-04-07 19:52:16 +02:00
commit a9aaf899a2
28 changed files with 238 additions and 193 deletions

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@ -1,5 +1,4 @@
using TanksServer.Helpers;
using TanksServer.Services;
namespace TanksServer.DrawSteps;

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@ -1,6 +1,4 @@
using TanksServer.Helpers;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.DrawSteps;

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@ -1,7 +1,6 @@
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.Helpers;
using TanksServer.Services;
namespace TanksServer.DrawSteps;

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@ -3,3 +3,6 @@ global using System.Collections.Generic;
global using System.Linq;
global using System.Threading;
global using System.Threading.Tasks;
global using Microsoft.Extensions.Options;
global using TanksServer.Models;
global using TanksServer.Services;

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@ -1,5 +1,4 @@
using System.Text.Json.Serialization;
using TanksServer.Models;
namespace TanksServer.Helpers;

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@ -1,7 +1,4 @@
using System.Diagnostics;
using System.Runtime.CompilerServices;
using TanksServer.Models;
using TanksServer.Services;
namespace TanksServer.Helpers;

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@ -1,5 +1,3 @@
using TanksServer.Services;
namespace TanksServer.Models;
internal readonly record struct FloatPosition(double X, double Y)

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@ -0,0 +1,7 @@
namespace TanksServer.Services;
internal sealed class ServicePointDisplayConfiguration
{
public string Hostname { get; set; } = string.Empty;
public int Port { get; set; }
}

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@ -18,4 +18,6 @@ internal sealed class Tank(Player player, FloatPosition spawnPosition)
public FloatPosition Position { get; set; } = spawnPosition;
public DateTime NextShotAfter { get; set; }
public bool Moved { get; set; }
}

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@ -6,7 +6,8 @@ using Microsoft.Extensions.DependencyInjection;
using Microsoft.Extensions.FileProviders;
using TanksServer.DrawSteps;
using TanksServer.Helpers;
using TanksServer.Services;
using TanksServer.Servers;
using TanksServer.TickSteps;
namespace TanksServer;
@ -73,31 +74,29 @@ internal static class Program
options.SerializerOptions.TypeInfoResolverChain.Insert(0, new AppSerializerContext());
});
builder.Services.AddSingleton<ServicePointDisplay>();
builder.Services.AddSingleton<MapService>();
builder.Services.AddSingleton<BulletManager>();
builder.Services.AddSingleton<TankManager>();
builder.Services.AddSingleton<SpawnNewTanks>();
builder.Services.AddSingleton<PixelDrawer>();
builder.Services.AddSingleton<ControlsServer>();
builder.Services.AddSingleton<PlayerServer>();
builder.Services.AddSingleton<ClientScreenServer>();
builder.Services.AddHostedService<GameTickService>();
builder.Services.AddSingleton<BulletManager>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<BulletManager>());
builder.Services.AddSingleton<TankManager>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<TankManager>());
builder.Services.AddSingleton<ControlsServer>();
builder.Services.AddHostedService(sp => sp.GetRequiredService<ControlsServer>());
builder.Services.AddSingleton<SpawnQueue>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnQueue>());
builder.Services.AddSingleton<PixelDrawer>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<PixelDrawer>());
builder.Services.AddSingleton<ClientScreenServer>();
builder.Services.AddHostedService(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<ClientScreenServer>());
builder.Services.AddSingleton<PlayerServer>();
builder.Services.AddSingleton<ITickStep, MoveBullets>();
builder.Services.AddSingleton<ITickStep, CollideBulletsWithTanks>();
builder.Services.AddSingleton<ITickStep, CollideBulletsWithMap>();
builder.Services.AddSingleton<ITickStep, RotateTanks>();
builder.Services.AddSingleton<ITickStep, MoveTanks>();
builder.Services.AddSingleton<ITickStep, ShootFromTanks>();
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<SpawnNewTanks>());
builder.Services.AddSingleton<ITickStep>(sp => sp.GetRequiredService<PixelDrawer>());
builder.Services.AddSingleton<ITickStep, SendToServicePointDisplay>();
builder.Services.AddSingleton<ITickStep, SendToClientScreen>();
builder.Services.AddSingleton<IDrawStep, MapDrawer>();
builder.Services.AddSingleton<IDrawStep, TankDrawer>();

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@ -0,0 +1,111 @@
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Net.WebSockets;
using System.Threading.Channels;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using TanksServer.Helpers;
namespace TanksServer.Servers;
internal sealed class ClientScreenServer(
ILogger<ClientScreenServer> logger,
ILoggerFactory loggerFactory
) : IHostedLifecycleService
{
private readonly ConcurrentDictionary<ClientScreenServerConnection, byte> _connections = new();
private bool _closing;
public Task HandleClient(WebSocket socket)
{
if (_closing)
{
logger.LogWarning("ignoring request because connections are closing");
return Task.CompletedTask;
}
logger.LogDebug("HandleClient");
var connection =
new ClientScreenServerConnection(socket, loggerFactory.CreateLogger<ClientScreenServerConnection>(), this);
var added = _connections.TryAdd(connection, 0);
Debug.Assert(added);
return connection.Done;
}
public Task StoppingAsync(CancellationToken cancellationToken)
{
logger.LogInformation("closing connections");
_closing = true;
return Task.WhenAll(_connections.Keys.Select(c => c.CloseAsync()));
}
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
private void Remove(ClientScreenServerConnection connection) => _connections.TryRemove(connection, out _);
public IEnumerable<ClientScreenServerConnection> GetConnections() => _connections.Keys;
internal sealed class ClientScreenServerConnection: IDisposable
{
private readonly ByteChannelWebSocket _channel;
private readonly SemaphoreSlim _wantedFrames = new(1);
private readonly ClientScreenServer _server;
private readonly ILogger<ClientScreenServerConnection> _logger;
public ClientScreenServerConnection(WebSocket webSocket,
ILogger<ClientScreenServerConnection> logger,
ClientScreenServer server)
{
_server = server;
_logger = logger;
_channel = new(webSocket, logger, 0);
Done = ReceiveAsync();
}
public async Task SendAsync(DisplayPixelBuffer buf)
{
if (!await _wantedFrames.WaitAsync(TimeSpan.Zero))
{
_logger.LogTrace("client does not want a frame yet");
return;
}
_logger.LogTrace("sending");
try
{
await _channel.Writer.WriteAsync(buf.Data);
}
catch (ChannelClosedException)
{
_logger.LogWarning("send failed, channel is closed");
}
}
private async Task ReceiveAsync()
{
await foreach (var _ in _channel.Reader.ReadAllAsync())
_wantedFrames.Release();
_logger.LogTrace("done receiving");
_server.Remove(this);
}
public Task CloseAsync()
{
_logger.LogDebug("closing connection");
return _channel.CloseAsync();
}
public Task Done { get; }
public void Dispose()
{
_wantedFrames.Dispose();
Done.Dispose();
}
}
}

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@ -0,0 +1,115 @@
using System.Net.WebSockets;
using Microsoft.Extensions.Hosting;
using Microsoft.Extensions.Logging;
using TanksServer.Helpers;
namespace TanksServer.Servers;
internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFactory loggerFactory)
: IHostedLifecycleService
{
private readonly List<ControlsServerConnection> _connections = new();
public Task HandleClient(WebSocket ws, Player player)
{
logger.LogDebug("control client connected {}", player.Id);
var clientLogger = loggerFactory.CreateLogger<ControlsServerConnection>();
var sock = new ControlsServerConnection(ws, clientLogger, this, player);
_connections.Add(sock);
return sock.Done;
}
public Task StoppingAsync(CancellationToken cancellationToken)
{
return Task.WhenAll(_connections.Select(c => c.CloseAsync()));
}
public Task StartAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StopAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StartingAsync(CancellationToken cancellationToken) => Task.CompletedTask;
public Task StoppedAsync(CancellationToken cancellationToken) => Task.CompletedTask;
private void Remove(ControlsServerConnection connection)
{
_connections.Remove(connection);
}
private sealed class ControlsServerConnection
{
private readonly ByteChannelWebSocket _binaryWebSocket;
private readonly ILogger<ControlsServerConnection> _logger;
private readonly ControlsServer _server;
private readonly Player _player;
public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
ControlsServer server, Player player)
{
_logger = logger;
_server = server;
_player = player;
_binaryWebSocket = new(socket, logger, 2);
Done = ReceiveAsync();
}
public Task Done { get; }
private enum MessageType : byte
{
Enable = 0x01,
Disable = 0x02,
}
private enum InputType : byte
{
Forward = 0x01,
Backward = 0x02,
Left = 0x03,
Right = 0x04,
Shoot = 0x05
}
private async Task ReceiveAsync()
{
await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
{
var type = (MessageType)buffer[0];
var control = (InputType)buffer[1];
_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
var isEnable = type switch
{
MessageType.Enable => true,
MessageType.Disable => false,
_ => throw new ArgumentException("invalid message type")
};
switch (control)
{
case InputType.Forward:
_player.Controls.Forward = isEnable;
break;
case InputType.Backward:
_player.Controls.Backward = isEnable;
break;
case InputType.Left:
_player.Controls.TurnLeft = isEnable;
break;
case InputType.Right:
_player.Controls.TurnRight = isEnable;
break;
case InputType.Shoot:
_player.Controls.Shoot = isEnable;
break;
default:
throw new ArgumentException("invalid control type");
}
}
_server.Remove(this);
}
public Task CloseAsync() => _binaryWebSocket.CloseAsync();
}
}

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@ -0,0 +1,39 @@
using System.Collections.Concurrent;
using System.Diagnostics.CodeAnalysis;
using Microsoft.Extensions.Logging;
using TanksServer.TickSteps;
namespace TanksServer.Servers;
internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnNewTanks spawnNewTanks)
{
private readonly ConcurrentDictionary<string, Player> _players = new();
public Player GetOrAdd(string name)
{
var player = _players.GetOrAdd(name, AddAndSpawn);
logger.LogInformation("player {} (re)joined", player.Id);
return player;
}
public bool TryGet(Guid? playerId, [MaybeNullWhen(false)] out Player foundPlayer)
{
foreach (var player in _players.Values)
{
if (player.Id != playerId)
continue;
foundPlayer = player;
return true;
}
foundPlayer = null;
return false;
}
private Player AddAndSpawn(string name)
{
var player = new Player(name);
spawnNewTanks.SpawnTankForPlayer(player);
return player;
}
}

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@ -1,10 +1,6 @@
using System.Collections;
using TanksServer.Helpers;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class BulletManager(MapService map) : ITickStep
internal sealed class BulletManager
{
private readonly HashSet<Bullet> _bullets = new();
@ -12,32 +8,8 @@ internal sealed class BulletManager(MapService map) : ITickStep
public IEnumerable<Bullet> GetAll() => _bullets;
public Task TickAsync()
public void RemoveWhere(Predicate<Bullet> predicate)
{
HashSet<Bullet> bulletsToRemove = new();
foreach (var bullet in _bullets)
{
MoveBullet(bullet);
if (BulletHitsWall(bullet))
bulletsToRemove.Add(bullet);
}
_bullets.RemoveWhere(b => bulletsToRemove.Contains(b));
return Task.CompletedTask;
}
private static void MoveBullet(Bullet bullet)
{
var angle = bullet.Rotation / 16 * 2 * Math.PI;
bullet.Position = new FloatPosition(
X: bullet.Position.X + Math.Sin(angle) * 3,
Y: bullet.Position.Y - Math.Cos(angle) * 3
);
}
private bool BulletHitsWall(Bullet bullet)
{
return map.IsCurrentlyWall(bullet.Position.ToPixelPosition().ToTilePosition());
_bullets.RemoveWhere(predicate);
}
}

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@ -1,4 +1,5 @@
using Microsoft.Extensions.Hosting;
using TanksServer.TickSteps;
namespace TanksServer.Services;
@ -36,8 +37,3 @@ internal sealed class GameTickService(IEnumerable<ITickStep> steps) : IHostedSer
_run?.Dispose();
}
}
public interface ITickStep
{
Task TickAsync();
}

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@ -1,5 +1,3 @@
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class MapService

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@ -1,11 +1,6 @@
using System.Diagnostics;
using System.Net.Mime;
using Microsoft.Extensions.Logging;
using SixLabors.ImageSharp;
using SixLabors.ImageSharp.PixelFormats;
using TanksServer.DrawSteps;
using TanksServer.Helpers;
using TanksServer.Models;
using TanksServer.TickSteps;
namespace TanksServer.Services;

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@ -1,20 +1,12 @@
using System.Collections;
using System.Collections.Concurrent;
using Microsoft.Extensions.Logging;
using Microsoft.Extensions.Options;
using TanksServer.Models;
namespace TanksServer.Services;
internal sealed class TankManager(
ILogger<TankManager> logger,
IOptions<TanksConfiguration> options,
MapService map,
BulletManager bullets
) : ITickStep, IEnumerable<Tank>
internal sealed class TankManager(ILogger<TankManager> logger) : IEnumerable<Tank>
{
private readonly ConcurrentBag<Tank> _tanks = new();
private readonly TanksConfiguration _config = options.Value;
public void Add(Tank tank)
{
@ -22,86 +14,6 @@ internal sealed class TankManager(
_tanks.Add(tank);
}
public Task TickAsync()
{
foreach (var tank in _tanks)
{
if (TryMoveTank(tank))
continue;
Shoot(tank);
}
return Task.CompletedTask;
}
private bool TryMoveTank(Tank tank)
{
logger.LogTrace("moving tank for player {}", tank.Owner.Id);
var player = tank.Owner;
if (player.Controls.TurnLeft)
tank.Rotation -= _config.TurnSpeed;
if (player.Controls.TurnRight)
tank.Rotation += _config.TurnSpeed;
double speed;
switch (player.Controls)
{
case { Forward: false, Backward: false }:
case { Forward: true, Backward: true }:
return false;
case { Forward: true }:
speed = +_config.MoveSpeed;
break;
case { Backward: true }:
speed = -_config.MoveSpeed;
break;
default:
return false;
}
var angle = tank.Rotation / 16d * 2d * Math.PI;
var newX = tank.Position.X + Math.Sin(angle) * speed;
var newY = tank.Position.Y - Math.Cos(angle) * speed;
return TryMove(tank, new FloatPosition(newX, newY))
|| TryMove(tank, tank.Position with { X = newX })
|| TryMove(tank, tank.Position with { Y = newY });
}
private bool TryMove(Tank tank, FloatPosition newPosition)
{
var x0 = (int)Math.Floor(newPosition.X / MapService.TileSize);
var x1 = (int)Math.Ceiling(newPosition.X / MapService.TileSize);
var y0 = (int)Math.Floor(newPosition.Y / MapService.TileSize);
var y1 = (int)Math.Ceiling(newPosition.Y / MapService.TileSize);
TilePosition[] positions = { new(x0, y0), new(x0, y1), new(x1, y0), new(x1, y1) };
if (positions.Any(map.IsCurrentlyWall))
return false;
tank.Position = newPosition;
return true;
}
private void Shoot(Tank tank)
{
if (!tank.Owner.Controls.Shoot)
return;
if (tank.NextShotAfter >= DateTime.Now)
return;
tank.NextShotAfter = DateTime.Now.AddMilliseconds(_config.ShootDelayMs);
var angle = tank.Rotation / 16 * 2 * Math.PI;
var position = new FloatPosition(
X: tank.Position.X + MapService.TileSize / 2d + Math.Sin(angle) * _config.BulletSpeed,
Y: tank.Position.Y + MapService.TileSize / 2d - Math.Cos(angle) * _config.BulletSpeed
);
bullets.Spawn(new Bullet(tank.Owner, position, tank.Rotation));
}
IEnumerator IEnumerable.GetEnumerator() => GetEnumerator();
public IEnumerator<Tank> GetEnumerator() => _tanks.GetEnumerator();
}

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@ -0,0 +1,17 @@
using TanksServer.Helpers;
namespace TanksServer.TickSteps;
internal sealed class CollideBulletsWithMap(BulletManager bullets, MapService map) : ITickStep
{
public Task TickAsync()
{
bullets.RemoveWhere(BulletHitsWall);
return Task.CompletedTask;
}
private bool BulletHitsWall(Bullet bullet)
{
return map.IsCurrentlyWall(bullet.Position.ToPixelPosition().ToTilePosition());
}
}

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@ -0,0 +1,15 @@
namespace TanksServer.TickSteps;
internal sealed class CollideBulletsWithTanks(BulletManager bullets) : ITickStep
{
public Task TickAsync()
{
bullets.RemoveWhere(BulletHitsTank);
return Task.CompletedTask;
}
private bool BulletHitsTank(Bullet bullet)
{
return false; // TODO
}
}

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