add explosive bullet power up
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1 changed files with 407 additions and 253 deletions
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@ -3,7 +3,7 @@ using TanksServer.GameLogic;
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namespace TanksServer.Interactivity;
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internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnQueue spawnQueue)
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internal sealed class PlayerServer(ILogger<PlayerServer> logger, TankSpawnQueue tankSpawnQueue)
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{
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private readonly ConcurrentDictionary<string, Player> _players = new();
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@ -12,7 +12,7 @@ internal sealed class PlayerServer(ILogger<PlayerServer> logger, SpawnQueue spaw
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Player AddAndSpawn()
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{
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var player = new Player(name, id);
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spawnQueue.EnqueueForImmediateSpawn(player);
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tankSpawnQueue.EnqueueForImmediateSpawn(player);
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return player;
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}
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