add explosive bullet power up
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1 changed files with 407 additions and 253 deletions
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@ -4,5 +4,6 @@ internal enum GamePixelEntityType : byte
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{
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Wall = 0x0,
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Tank = 0x1,
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Bullet = 0x2
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Bullet = 0x2,
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PowerUp = 0x3
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}
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