tank movement (without collision)
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a3bd582b2e
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54b840da3e
1 changed files with 315 additions and 248 deletions
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@ -36,11 +36,25 @@ internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFact
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_connections.Remove(connection);
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}
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private sealed class ControlsServerConnection(
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WebSocket socket, ILogger<ControlsServerConnection> logger,
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ControlsServer server, Player player)
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: EasyWebSocket(socket, logger, new byte[2])
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private sealed class ControlsServerConnection
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{
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private readonly ByteChannelWebSocket _binaryWebSocket;
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private readonly ILogger<ControlsServerConnection> _logger;
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private readonly ControlsServer _server;
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private readonly Player _player;
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public ControlsServerConnection(WebSocket socket, ILogger<ControlsServerConnection> logger,
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ControlsServer server, Player player)
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{
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_logger = logger;
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_server = server;
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_player = player;
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_binaryWebSocket = new(socket, logger, 2);
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Done = ReceiveAsync();
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}
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public Task Done { get; }
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private enum MessageType : byte
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{
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Enable = 0x01,
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@ -56,48 +70,47 @@ internal sealed class ControlsServer(ILogger<ControlsServer> logger, ILoggerFact
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Shoot = 0x05
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}
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protected override Task ReceiveAsync(ArraySegment<byte> buffer)
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private async Task ReceiveAsync()
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{
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var type = (MessageType)buffer[0];
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var control = (InputType)buffer[1];
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Logger.LogTrace("player input {} {} {}", player.Id, type, control);
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var isEnable = type switch
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await foreach (var buffer in _binaryWebSocket.Reader.ReadAllAsync())
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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var type = (MessageType)buffer[0];
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var control = (InputType)buffer[1];
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switch (control)
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{
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case InputType.Forward:
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player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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_logger.LogTrace("player input {} {} {}", _player.Id, type, control);
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var isEnable = type switch
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{
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MessageType.Enable => true,
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MessageType.Disable => false,
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_ => throw new ArgumentException("invalid message type")
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};
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switch (control)
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{
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case InputType.Forward:
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_player.Controls.Forward = isEnable;
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break;
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case InputType.Backward:
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_player.Controls.Backward = isEnable;
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break;
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case InputType.Left:
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_player.Controls.TurnLeft = isEnable;
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break;
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case InputType.Right:
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_player.Controls.TurnRight = isEnable;
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break;
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case InputType.Shoot:
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_player.Controls.Shoot = isEnable;
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break;
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default:
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throw new ArgumentException("invalid control type");
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}
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}
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return Task.CompletedTask;
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_server.Remove(this);
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}
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protected override Task ClosingAsync()
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{
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server.Remove(this);
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return Task.CompletedTask;
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}
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public Task CloseAsync() => _binaryWebSocket.CloseAsync();
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}
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}
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