more configuration, limit rate of sent frames
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786c974a23
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3f4a301993
1 changed files with 104 additions and 45 deletions
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@ -16,17 +16,22 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
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private readonly ILogger<SendToServicePointDisplay> _logger;
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private readonly PlayerServer _players;
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private readonly Cp437Grid _scoresBuffer;
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private DateTime _nextFailLog = DateTime.Now;
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private readonly TimeSpan _minFrameTime;
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private DateTime _nextFailLogAfter = DateTime.Now;
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private DateTime _nextFrameAfter = DateTime.Now;
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public SendToServicePointDisplay(
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PlayerServer players,
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ILogger<SendToServicePointDisplay> logger,
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IDisplayConnection displayConnection
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IDisplayConnection displayConnection,
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IOptions<HostConfiguration> hostOptions
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)
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{
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_players = players;
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_logger = logger;
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_displayConnection = displayConnection;
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_minFrameTime = TimeSpan.FromMilliseconds(hostOptions.Value.ServicePointDisplayMinFrameTimeMs);
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var localIp = _displayConnection.GetLocalIPv4().Split('.');
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Debug.Assert(localIp.Length == 4);
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@ -42,7 +47,12 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
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public async Task OnFrameDoneAsync(GamePixelGrid gamePixelGrid, PixelGrid observerPixels)
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{
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if (DateTime.Now < _nextFrameAfter)
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return;
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_nextFrameAfter = DateTime.Now + _minFrameTime;
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RefreshScores();
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try
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{
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await _displayConnection.SendBitmapLinearWindowAsync(0, 0, observerPixels);
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@ -50,10 +60,10 @@ internal sealed class SendToServicePointDisplay : IFrameConsumer
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}
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catch (SocketException ex)
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{
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if (DateTime.Now > _nextFailLog)
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if (DateTime.Now > _nextFailLogAfter)
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{
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_logger.LogWarning("could not send data to service point display: {}", ex.Message);
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_nextFailLog = DateTime.Now + TimeSpan.FromSeconds(5);
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_nextFailLogAfter = DateTime.Now + TimeSpan.FromSeconds(5);
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}
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}
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}
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