proper web socket close
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1 changed files with 129 additions and 64 deletions
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@ -1,6 +1,6 @@
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namespace TanksServer;
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public class MapService
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internal class MapService
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{
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public const int TilesPerRow = 44;
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public const int TilesPerColumn = 20;
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@ -8,29 +8,30 @@ public class MapService
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public const int PixelsPerRow = TilesPerRow * TileSize;
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public const int PixelsPerColumn = TilesPerColumn * TileSize;
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private string _map = """
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############################################
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#...................##.....................#
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#...................##.....................#
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#.....####......................####.......#
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#..........................................#
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#............###...........###.............#
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#............#...............#.............#
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#...##.......#...............#......##.....#
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#....#..............................#......#
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#....#..##......................##..#......#
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#....#..##......................##..#......#
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#....#..............................#......#
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#...##.......#...............#......##.....#
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#............#...............#.............#
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#............###...........###.............#
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#..........................................#
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#.....####......................####.......#
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#...................##.....................#
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#...................##.....................#
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############################################
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"""
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.ReplaceLineEndings(string.Empty);
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private readonly string _map =
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"""
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############################################
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#...................##.....................#
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#...................##.....................#
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#.....####......................####.......#
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#..........................................#
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#...##.......#...............#......##.....#
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#............#...............#.............#
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#............###...........###.............#
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#..........................................#
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#.....####......................####.......#
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#...................##.....................#
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#...................##.....................#
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############################################
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"""
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.ReplaceLineEndings(string.Empty);
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private char this[int tileX, int tileY] => _map[tileX + tileY * TilesPerRow];
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