move a bunch of stuff into subfolders
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8f281d65b2
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151cad4cee
1 changed files with 44 additions and 27 deletions
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@ -1,56 +0,0 @@
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namespace TanksServer;
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internal class MapDrawer(MapService map):ITickStep
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{
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private const uint GameFieldPixelCount = MapService.PixelsPerRow * MapService.PixelsPerColumn;
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private void DrawInto(DisplayPixelBuffer buf)
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{
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for (var tileY = 0; tileY < MapService.TilesPerColumn; tileY++)
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for (var tileX = 0; tileX < MapService.TilesPerRow; tileX++)
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{
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if (!map.IsCurrentlyWall(tileX, tileY))
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continue;
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var absoluteTilePixelY = tileY * MapService.TileSize;
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for (var pixelInTileY = 0; pixelInTileY < MapService.TileSize; pixelInTileY++)
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{
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var absoluteRowStartPixelIndex = (absoluteTilePixelY + pixelInTileY) * MapService.PixelsPerRow
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+ tileX * MapService.TileSize;
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for (var pixelInTileX = 0; pixelInTileX < MapService.TileSize; pixelInTileX++)
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buf.Pixels[absoluteRowStartPixelIndex + pixelInTileX] = pixelInTileX % 2 == pixelInTileY % 2;
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}
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}
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}
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private DisplayPixelBuffer CreateGameFieldPixelBuffer()
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{
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var data = new byte[10 + GameFieldPixelCount / 8];
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var result = new DisplayPixelBuffer(data)
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{
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Magic1 = 0,
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Magic2 = 19,
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X = 0,
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Y = 0,
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WidthInTiles = MapService.TilesPerRow,
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HeightInPixels = MapService.PixelsPerColumn
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};
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return result;
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}
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private DisplayPixelBuffer? _lastFrame;
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public DisplayPixelBuffer LastFrame
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{
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get => _lastFrame ?? throw new InvalidOperationException("first frame not yet drawn");
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private set => _lastFrame = value;
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}
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public Task TickAsync()
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{
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var buffer = CreateGameFieldPixelBuffer();
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DrawInto(buffer);
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LastFrame = buffer;
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return Task.CompletedTask;
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}
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}
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