mazecetric, random one

This commit is contained in:
Vinzenz Schroeter 2024-05-19 21:10:56 +02:00
commit fb02ed4080

View file

@ -1,3 +1,5 @@
use rand::Rng;
pub struct Rules<TState, TKernel, const KERNEL_SIZE: usize>
where TState: Copy + PartialEq, TKernel: Copy
{
@ -12,12 +14,36 @@ pub const MOORE_NEIGHBORHOOD: [[bool; 3]; 3] = [
[true, true, true]
];
pub const NEUMANN_NEIGHBORHOOD: [[bool; 3]; 3] = [
[false, true, false],
[true, false, true],
[false, true, false]
];
pub const DIAGONALS_NEIGHBORHOOD: [[bool; 3]; 3] = [
[true, false, true],
[false, true, false],
[true, false, true]
];
pub fn count_true_neighbor(neighbor_state: bool, kernel_value: bool) -> i32
{
if neighbor_state && kernel_value { 1 } else { 0 }
}
impl Rules<bool, bool, 3> {
#[must_use]
pub fn random_bb3() -> Self {
match rand::thread_rng().gen_range(0..=4) {
0 => Self::game_of_life(),
1 => Self::high_life(),
2 => Self::seeds(),
3 => Self::day_and_night(),
4 => Self::mazecetric(),
_ => panic!(),
}
}
#[must_use]
pub fn game_of_life() -> Self {
Self {
@ -69,9 +95,35 @@ impl Rules<bool, bool, 3> {
},
}
}
#[must_use]
pub fn mazecetric() -> Self {
Self {
kernel: MOORE_NEIGHBORHOOD,
count_neighbor: count_true_neighbor,
next_state: |state, neighbors| {
match (state, neighbors) {
(false, 3) => true,
(true, 0) => false,
(true, n) if n < 5 => true,
_ => false,
}
},
}
}
}
impl Rules<u8, bool, 3> {
#[must_use]
pub fn random_u8b3() -> Self {
match rand::thread_rng().gen_range(0..3) {
0 => Self::brians_brain(),
1 => Self::continuous_game_of_life(),
2 => Self::equalizer(),
_ => panic!(),
}
}
#[must_use]
pub fn brians_brain() -> Self {
const ALIVE: u8 = u8::MAX;
@ -98,6 +150,8 @@ impl Rules<u8, bool, 3> {
}
}
#[must_use]
pub fn continuous_game_of_life() -> Self {
Self {
kernel: MOORE_NEIGHBORHOOD,
@ -115,5 +169,38 @@ impl Rules<u8, bool, 3> {
},
}
}
#[must_use]
pub fn equalizer() -> Self {
Self {
kernel: DIAGONALS_NEIGHBORHOOD,
count_neighbor: |state, kernel| {
let state = state as i32;
if kernel {
state
} else {
0
}
},
next_state: |old_state, neighbors| {
if old_state % 42 == 0 {
return u8::MAX;
}
if old_state % 23 == 0 {
return u8::MIN;
}
let average_health = neighbors / 5;
let delta = if average_health > old_state as i32 {
10
} else {
-10
};
i32::clamp(old_state as i32 + delta, u8::MIN as i32, u8::MAX as i32) as u8
},
}
}
}