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nova-shell/modules/hex_wave.frag

13 lines
258 B
GLSL

#version 440
layout(location = 0) in vec2 qt_TexCoord0;
layout(location = 0) out vec4 fragColor;
layout(std140, binding = 0) uniform buf {
mat4 qt_Matrix;
float qt_Opacity;
};
void main() {
fragColor = vec4(1.0, 0.0, 0.0, 0.5) * qt_Opacity;
}