157 lines
6.5 KiB
Rust
157 lines
6.5 KiB
Rust
//! Matrix → hyperhive wake bridge. Both room messages and room invites
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//! are surfaced to the agent by SWEEPING state on every post-sync
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//! callback, not by one-shot `m.room.message` / `StrippedRoomMemberEvent`
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//! handlers: a one-shot wake whose `send_wake` raced a hive-c0re / socket-
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//! down window (a container rebuild) was dropped with no retry, leaving
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//! the agent deaf to matrix activity until manually prompted. Sweeping the
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//! reliable sync path re-checks each tick and self-heals a dropped wake on
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//! the next one.
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//!
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//! Wake bodies stay short: `sweep_unread` sends the all-rooms unread
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//! summary (`wake::format_unread_summary`); the message stays unread
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//! server-side so the agent fetches detail via `read_room`. Self-sent
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//! messages never raise an unread notification, so they never wake.
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use std::collections::HashSet;
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use std::path::Path;
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use matrix_sdk::{Client, ruma::OwnedRoomId};
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use tokio::sync::Mutex;
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use crate::{handlers, wake};
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/// Wake the agent for any joined room carrying unread notifications it has
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/// not yet been successfully woken about. Driven from the post-sync
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/// callback — the same reliable path `sweep_invites` uses — rather than a
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/// one-shot `m.room.message` event handler: a message-wake whose
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/// `send_wake` raced a hive-c0re / socket-down window (a container rebuild)
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/// was dropped with no retry, so the agent went deaf until manually
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/// prompted. The sync callback fires on every sync response (so promptly on
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/// new activity), so this re-checks unread each tick and retries a dropped
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/// wake on the next one — self-healing once the socket is back.
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///
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/// `notified` dedups so a standing unread wakes the agent once, not on
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/// every sync tick; it is pruned to the current unread set each pass so a
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/// room that has been read and then receives a new message wakes again. On
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/// a wake-send failure the freshly-seen rooms are rolled back out of
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/// `notified` so the next pass retries them. `account_tag` is `Some(name)`
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/// only in multi-account mode, prepended so the agent knows which account
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/// to `read_room` on.
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///
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/// Self-sent messages don't raise an unread notification server-side, so
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/// no explicit self-filter is needed here.
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pub async fn sweep_unread(
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client: &Client,
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socket: &Path,
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notified: &Mutex<HashSet<OwnedRoomId>>,
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account_tag: Option<&str>,
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) {
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// Current set of joined rooms carrying unread notifications.
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let unread_ids: HashSet<OwnedRoomId> = client
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.joined_rooms()
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.into_iter()
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.filter(|r| r.unread_notification_counts().notification_count > 0)
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.map(|r| r.room_id().to_owned())
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.collect();
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// Which unread rooms are newly-seen (not already successfully woken)?
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let mut fresh = Vec::new();
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{
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let mut seen = notified.lock().await;
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// Drop rooms no longer unread (read / left) so a future new message
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// in them wakes the agent again.
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seen.retain(|id| unread_ids.contains(id));
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for id in &unread_ids {
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if seen.insert(id.clone()) {
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fresh.push(id.clone());
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}
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}
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}
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if fresh.is_empty() {
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return;
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}
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// Roll the freshly-seen rooms back out of `notified` so the next sweep
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// retries them. Used on both the sync-race (empty collect) and the
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// wake-send-failure paths.
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let rollback = || async {
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let mut seen = notified.lock().await;
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for id in &fresh {
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seen.remove(id);
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}
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};
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// Same all-rooms unread summary the wake body has always used. Empty
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// only under a sync race (counts changed between the scan and collect).
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let unread = handlers::collect_unread(client).await;
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if unread.is_empty() {
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rollback().await;
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return;
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}
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let body = wake::tag_account(account_tag, wake::format_unread_summary(&unread));
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if let Err(e) = wake::send_wake(socket, &body).await {
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rollback().await;
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tracing::warn!(error = %e, "matrix: unread-sweep wake failed; will retry next sync");
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} else {
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tracing::info!(rooms = fresh.len(), "matrix: unread-sweep wake delivered");
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}
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}
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/// Wake the agent for any pending room invite it has not yet been
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/// notified about. Driven from the post-sync callback rather than a
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/// `StrippedRoomMemberEvent` handler: that handler dispatched
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/// unreliably — an invite that arrived while the daemon was down, or
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/// one that raced the handler, produced no wake at all (the message
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/// handler, by contrast, fires reliably for joined-room timeline
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/// events). Sweeping `invited_rooms()` after every sync catches both
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/// the cold-start and the race cases on the proven sync path.
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///
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/// `notified` dedups so a standing invite wakes the agent once rather
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/// than on every sync tick; it is pruned to the current invite set each
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/// pass so a withdrawn-then-reissued invite wakes again. The agent
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/// decides whether to accept or reject by calling `resolve_invite`.
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pub async fn sweep_invites(
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client: &Client,
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socket: &Path,
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notified: &Mutex<HashSet<OwnedRoomId>>,
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account_tag: Option<&str>,
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) {
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let current = client.invited_rooms();
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let current_ids: HashSet<OwnedRoomId> =
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current.iter().map(|r| r.room_id().to_owned()).collect();
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let mut fresh = Vec::new();
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{
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let mut seen = notified.lock().await;
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// Drop invites that are no longer pending (joined/rejected/withdrawn)
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// so a future re-invite to the same room wakes the agent again.
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seen.retain(|id| current_ids.contains(id));
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for room in ¤t {
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if seen.insert(room.room_id().to_owned()) {
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fresh.push(room.clone());
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}
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}
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}
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if fresh.is_empty() {
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return;
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}
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// Refresh loose-ends before waking so the invite is visible in
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// get_loose_ends during the agent's turn.
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handlers::refresh_invite_loose_ends(client).await;
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for room in fresh {
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let room_id = room.room_id().to_owned();
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let label = room.name().unwrap_or_else(|| room_id.to_string());
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tracing::info!(%room_id, "matrix: pending invite swept, waking agent");
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let body = wake::tag_account(
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account_tag,
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format!(
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"[matrix] invited to {label} ({room_id}) — \
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use list_invites to see pending invites, resolve_invite to accept or reject"
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),
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);
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if let Err(e) = wake::send_wake(socket, &body).await {
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tracing::warn!(error = %e, "matrix: failed to deliver invite-wake to hyperhive");
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}
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}
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}
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