usePolled reports when a request is in flight (through a new onBusy of the
poller) and holds it on for at least 0.4 seconds, so a quick answer still
reads as a refresh. The picker swaps its clock for the spinner, in the same
box so its width stays, and the spinner stands still where motion is off.
Every page with a picker passes it; a page with several polled requests shows
it while any of them runs. The Jobs page fetches through shared components
and has none yet.
The schedules tab is gone from the nav. Its page, unchanged inside, is a card
on /messages under the broadcast card that starts shut and reads nothing until
opened; its add button and refresh picker move into the card's body.
/schedules redirects to /messages. Docs follow.
The domain column showed a dash unless a hive had a dashboard but sorted
and filtered on the domain alone, so rows looked mis-sorted. It now shows
the domain as text when there is no dashboard to link. An empty hive
roster says so. The schedule form's agent names reload with the schedules
and the form says when that load failed.
Each polling page repeated its own fetch-and-set code on a fixed timer,
so a slow answer could be overtaken by the next tick, an older response
could overwrite a newer one, and nothing aborted a request when the page
went away.
usePolled skips a tick while a request is in flight, aborts on unmount
or refresh, ignores answers from dropped requests, and keeps the last
good data under an error. The alerts, hives, agents, schedules, builds,
review runs and broadcast pages and the subagent list use it.
pages/agents held the roster page, the terminal page and every component under them. It keeps the two pages; the components move to src/agent, by concern: roster (card, wanted menu, actions), detail (panel body, dialog, inference, linked accounts, link menu) and terminal (preview, input, subagents, stream hooks, favicon), with the shared row type and icon at the top. Moves and import rewrites only.
A start in the past fires the latest missed time once, right away, so the
form says that instead of 'already passed'. A one-shot past its time reads
'past' / 'time passed' (the controller's clock, not a record of firing) and
keeps its pause button. The edit form compares against what it opened with,
so a schedule changing under it is not reverted on save.
/schedules lists the controller's scheduled prompts as cards: name as the
title, the agents it fires for, the message, its cadence and next fire.
Edit turns a card into its own form; pause, resume and remove act in place,
and + schedule opens an empty form. The form sends only what changed, so a
rename never moves the fire times, and warns when the start or the repeat
does. Filters reuse the shared card filter bar.
Adds a TextAreaField to the ui kit, and an upcoming mode on RelativeTime so
a next-fire time reads "in 5m". Needs the controller's /api/schedules
routes.