The agents table passed portal so a wanted menu on its last row escaped the
table's scroll clip. The table is gone from that page and nothing else passes
it, so the prop, its position tracking and the portal render go with it.
subagent.md no longer says the web UI's model picker offers
availableModels, and the comments in Dropdown, ComponentsPage and
WantedMenu no longer point at the deleted per-agent Picker.
A `WantedMenu` badge dropdown on the agents table clips against
`.ui-table-scroll`s overflow the moment its row is the last (or
near-last) one — the popover extends past the table content the
scroll container bounds itself to. `Table.tsx` already solved the
identical clip for its own column-filter popover with a
position:fixed + portal computed from the anchor rect; `Dropdown` now
takes an optional `portal` prop that opts a caller into that same
recipe instead of a second hand-rolled copy of it. Off by default —
every other current caller (StatusChips x2, the components-page demo)
keeps its existing non-portal behavior unchanged.
Pure `nix fmt` output from the commit before this one — no hand edits.
203 files: 52 md, 42 tsx, 32 js, 32 css, 21 ts, 13 html, 8 json, 3 mjs.
Reproduce with `nix develop -c nix fmt` on the parent commit; the result
should be byte-identical to this tree.
None of the 13 `.prettierignore` entries appears here — verified by
intersecting the changed-file list against the ignore file, with a
control proving the intersection finds a match when one exists.
mara, #3775: clicking a badge with its own dropdown open reopens it
instead of closing it. Root cause: the outside-click listener only
excludes the dropdown's own ref, not the sibling trigger that opened
it — a click on the trigger closes via that listener (pointerdown
fires first), then the trigger's own onClick toggle fires straight
after and reopens it, since its closure reads the pre-close state.
Dropdown now takes an optional anchorRef (the trigger's wrapper,
which callers already have for CSS positioning) and excludes it from
the outside-click check too — the same shape MetaNav's own hand-rolled
popover already uses correctly. Wired into StatusChips's Picker +
StatusMenu and swarm-ui's ComponentsPage demo (the only three Dropdown
consumers).
Verified two ways: reverted the fix, rebuilt, confirmed the bug
reproduces via a raw-CDP interaction test (two real clicks dispatched
through headless chromium, not just a static screenshot); restored
the fix, rebuilt, confirmed it passes.
mara, #3757: fold the separate alive badge into the turn-state badge,
with pause/resume + cancel-turn moved into its dropdown. Cancel-turn is
click-again-to-confirm, not a modal.
model/effort/ctx/cost stay as separate badges — not asked to fold
those in too.
New shared Preact primitives for the per-agent terminal redesign:
- Badge (@hive/shared/badge.js): a labelled status pill. Plain <span>
when static (e.g. "alive"), a real <button> with a disclosure caret
when given onClick (e.g. opens a Dropdown, or toggles itself in
place). Same component either way so a status row reads as one
consistent set of badges regardless of which are interactive.
- Dropdown (@hive/shared/dropdown.js): a small option list anchored
directly under whatever opened it (no portal, no native <dialog> —
see the file comment for why). Closes on outside click or Escape.
This is the fix for the design guide's own named anti-example: the
agent page's model/effort pickers live in the overflow menu while the
current model/effort only show as a disconnected chip. Badge+Dropdown
composed together is that control moved inline, next to what it shows.
Demoed on swarm-ui's /components page: all Badge tones, a label-prefixed
badge, an interactive badge that opens a Dropdown (model-picker shape),
and an interactive badge that toggles itself (pause/resume shape).
Both packages build + tsc --noEmit clean.