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Commit graph hyperhive/frontend/packages/swarm-ui/src/pages/ComponentsPage.tsx
Author SHA1 Message Date
iris
2b53fcd742 fixup! swarm-ui: shared Hint, ActionRow, Toolbar, EmptyState, ExternalLink and ExpandableCard replace per-page copies 2026-11-06 18:41:25 +01:00
iris
8a2e5203ad swarm-ui: shared Hint, ActionRow, Toolbar, EmptyState, ExternalLink and ExpandableCard replace per-page copies
Hint, ActionRow, Toolbar, EmptyState and ExternalLink replace the muted
text, button row, refresh bar, empty line and _blank anchor that each page
restyled under its own class. ExpandableCard (with a loading twin) holds the
builds and recent-runs cards, which had identical head and body CSS. The
create form's raw checkbox becomes CheckboxField. The components page shows
each new piece.
2026-11-06 18:41:25 +01:00
iris
a9f0d61daa swarm-ui: an agent's settings and AGENTS.md show placeholders while they load
BadgeSkeleton is the twin of Badge: the real Badge frame, as tall as an
interactive one (the settings values are buttons), with a placeholder for its
value. Permissions, resource caps, internet and allowed domains use it in place of
their "loading…" text, the details popover shows lines of text, and the
AGENTS.md editor a block, in place of theirs. SkeletonLines is a few stacked
lines for such blocks.
2026-11-06 17:27:55 +01:00
iris
e149ff3315 swarm-ui: the hives card and the alerts table show placeholder rows under their own header while they load
TableSkeleton is the twin of Table: the same columns, so the same header cells,
with a placeholder shape in each cell of three blank rows and no sort or
filter, which have nothing to work on yet. The hives card and the alerts table
use it in place of their "loading…" text.
2026-11-06 00:55:50 +01:00
iris
27c4a593bb swarm-ui: the agents page shows placeholder cards in the shape of the real ones while the roster loads
A new Skeleton (a shimmering shape, still where motion is off) and a region
that tells assistive tech once that something is loading. The agent card's
header is split into AgentCardLayout, a layout with a slot for each part: the
card fills the slots with the real icon, badges and controls, its new
AgentCardSkeleton twin fills the same slots with placeholder shapes, so the
card that replaces it lands in the same place. The agents page uses the twin in
place of its "loading…" text.
2026-11-06 00:22:58 +01:00
iris
47c447409b swarm-ui: the refresh picker shows a spinner in place of its clock while its page is fetching
usePolled reports when a request is in flight (through a new onBusy of the
poller) and holds it on for at least 0.4 seconds, so a quick answer still
reads as a refresh. The picker swaps its clock for the spinner, in the same
box so its width stays, and the spinner stands still where motion is off.
Every page with a picker passes it; a page with several polled requests shows
it while any of them runs. The Jobs page fetches through shared components
and has none yet.
2026-11-05 23:09:07 +01:00
iris
2eaa02e892 swarm-ui: the agents page is one column of cards that open in place
The roster loses its second column and its table view. Selecting a card opens
its details under it as four folded sections: overview, settings, accounts and
the terminal. The status, message and wanted rows, which the card header
already shows, are gone from the details. The terminal page's details dialog
keeps the flat list.
2026-11-01 01:21:43 +01:00
iris
209a286d7c swarm-ui: repoint the HivesPage comments at HivesCard and pin the nav filter and lazy roster 2026-10-26 17:56:10 +01:00
iris
acf82beba3 swarm-ui: add CheckboxField and use it for the issue report toggle and the account delete option 2026-10-21 23:56:30 +02:00
iris
f957e19d0d swarm-ui: show an agent's details in a popover, not a modal dialog
The details open under the agent badge without dimming or blocking the page; a click outside or Escape closes it. New ui/popover primitive (anchored, portal, no backdrop) with a sample on the components page. A confirm or link dialog opened from inside it stays modal, and the popover ignores clicks and Escape that belong to that dialog. AgentDetailDialog becomes AgentDetailPopover.
2026-10-12 00:19:33 +02:00
atlas
4719395b31 docs, comments: drop references to the removed model/effort picker
subagent.md no longer says the web UI's model picker offers
availableModels, and the comments in Dropdown, ComponentsPage and
WantedMenu no longer point at the deleted per-agent Picker.
2026-10-11 01:54:23 +02:00
iris
63ee6d12be swarm-ui: a schedules page, one card per scheduled prompt
/schedules lists the controller's scheduled prompts as cards: name as the
title, the agents it fires for, the message, its cadence and next fire.
Edit turns a card into its own form; pause, resume and remove act in place,
and + schedule opens an empty form. The form sends only what changed, so a
rename never moves the fire times, and warns when the start or the repeat
does. Filters reuse the shared card filter bar.

Adds a TextAreaField to the ui kit, and an upcoming mode on RelativeTime so
a next-fire time reads "in 5m". Needs the controller's /api/schedules
routes.
2026-10-04 17:49:42 +02:00
iris
8a4c613e4e swarm-ui: drop the redundant outer dialog card, move close into the panel header
Dialog and Panel both drew their own bordered/backgrounded card in the
same --bg-elev, so a Panel-based dialog (create-agent, link-matrix-account)
rendered as two concentric cards with a floating close button on the
outer one and no purpose to it.

Give Dialog a "plain" mode that drops its own card chrome (border,
background, padding) and floating close button, and give Panel an
optional onClose that renders a close button at the end of its own
header row instead. AgentsPage's two Panel-backed dialogs now use
plain + Panel's onClose, so the Panel is the dialog's only visible
card. ConfirmDialog (no Panel of its own) is unaffected — plain
defaults to false, unchanged card + floating close button.

Added a ComponentsPage sample demonstrating the plain + onClose
pairing. Verified both dialog modes via a real headless-chromium
screenshot (plain dialog: single card, close button in the header
bar; default dialog: unchanged floating close button).
2026-09-13 00:58:53 +02:00
iris
601068f1eb swarm-ui/agents: split the page, extract FilterableView per mara's follow-up
Three more asks from the same review thread:

- "agentspage is now giant and deserves a split" - AgentsPage.tsx was
  1047 lines. Split into AgentTypes.ts (AgentRow and friends),
  WantedMenu.tsx, AgentCard.tsx (+ its own CSS), leaving AgentsPage.tsx
  as state/actions/columns/the render tree - 649 lines, and every piece
  it composes is now independently readable.

- "what about the component that represents filtered data ... that the
  card view and table can both use?" - extracted FilterableView
  (ui/filterable-view/): takes columns/rows/rowKey/storageKey/view/
  renderCard, builds its filter bar from *every* filterable column (not
  a hand-picked subset - the old AgentFilterBar only showed 4 of the
  agent columns' 6 filterable fields, an accidental gap the table's own
  popovers didn't have), and renders either the card list or Table.
  AgentsPage now just tells it which view to show; the view toggle
  itself stays page-side since it's Panel-header chrome, not filtering.
  Disclosed side effect: card view's filter bar now also covers
  message/config-PR (text filters), matching table view exactly instead
  of a narrower subset.

- CSS audit: AgentsPage.css now holds only what's genuinely page-specific
  (the view toggle, the detail-panel field grid) - everything else moved
  to its owning component's own colocated CSS.

FilterableView gets a /components demo (view toggle + filter bar + both
render modes, same day per the design guide). Verified: AgentsPage
still renders the same (real screenshot), and the demo's own table
toggle produces a real Table with the same rows.
2026-09-11 22:30:41 +02:00
iris
7003560569 swarm-ui: extract Card/MultiselectFilter/SplitView per component-first design
Mara: "result looks like the shape i am looking for, but the code does
not. you did not follow component first principle" - the card's
clickable/selectable mechanics, the card-view filter trigger+popover,
and the list+detail split layout were all one-off page-local JSX in
AgentsPage.tsx instead of docs/web-ui/design-guide.md's "Component-first
design" primitives. Three new ui/ components, each with a same-day
/components demo section per that doc's own rule:

- ui/card/Card.tsx - the role=button/keyboard-activation/selected
  mechanics AgentCard now wraps agent-specific content around, instead
  of owning them itself.
- ui/multiselect-filter/MultiselectFilter.tsx - the checkbox-list
  trigger+popover control. This was also a straight duplicate of
  Table's own inline popover content once AgentsPage's filter toolbar
  needed the identical thing; Table now renders the same
  MultiselectFilterOptions piece too (keeping its own th-anchored
  trigger and fixed+portal positioning, which are genuinely
  table-specific), not a second copy.
- ui/split-view/SplitView.tsx - the list+detail flex-wrap layout, no
  opinion on what's inside either pane.

AgentsPage.tsx's own CSS shrinks to just the agent-specific content
inside these primitives (card line/message layout, detail-panel field
grid, the name-search input) - the container/positioning rules moved
to each component's own colocated CSS.

No behavior change for any other Table caller (HivesPage,
IssueReportPage, the components demo's own Table samples) - the
popover's visual output is identical, just sourced from the shared
component instead of inline JSX.

Verified: typecheck/build clean, real screenshots of both AgentsPage
(pixel-identical to before) and the three new /components sections,
plus a live click confirming MultiselectFilter's popover opens
correctly on the demo page too.
2026-09-11 22:30:41 +02:00
iris
61f60d0039 swarm-ui: add Dialog/ConfirmDialog sections to the components page
mara (#4172): the components page was out of date against its own
stated rule ("a new primitive gets a section here the same day it's
added"). Dialog and ConfirmDialog are real standalone exported
primitives (AgentsPage uses both directly) with no demo section.

FormField deliberately stays excluded — its own comment already says
it's not a reachable primitive, just TextField/SelectField's shared
internal wrapper, so it was never meant to get one.

Also gave the Table demo's "detail" column a multiselect filter, so
the checkbox popover and reset-filters button — real, daily-used Table
behavior — are actually shown rather than an unfiltered grid.
2026-09-11 01:17:05 +02:00
iris
915c6c6f92 swarm-ui: persist table filters, add reset button, multi-select, negate
Per mara's issue: tables should remember their filters (with a reset
button), the labels filter should be multi-select, and any filter should
support negation (search vs exclude).

All in the shared Table component (ui/table/Table.tsx), used by
AgentsPage/HivesPage/IssueReportPage:

- filters now persist via the same useLocalSetting hook IssueReportPage
  already used for its own state, keyed by a new required storageKey
  prop (required, not optional, so no caller can forget it and every
  table gets persistence for free)
- a small 'reset filters' button clears every column's filter at once,
  shown only when at least one is active
- new filterMode: "multiselect" (+ a filterValues extractor, alongside
  the existing single-value filterValue) renders a checkbox list and
  matches on any overlap - IssueReportPage's own bespoke label-checkbox
  sidebar is folded into this instead of staying a second, separate
  filter mechanism
- a negate toggle ('exclude') sits under every filter mode's control,
  applying uniformly to text/select/multiselect

Verified: tsc --noEmit and the esbuild bundle both clean.
2026-09-09 23:31:24 +02:00
atlas
39b95c2ede treefmt: apply prettier
Pure `nix fmt` output from the commit before this one — no hand edits.
203 files: 52 md, 42 tsx, 32 js, 32 css, 21 ts, 13 html, 8 json, 3 mjs.

Reproduce with `nix develop -c nix fmt` on the parent commit; the result
should be byte-identical to this tree.

None of the 13 `.prettierignore` entries appears here — verified by
intersecting the changed-file list against the ignore file, with a
control proving the intersection finds a match when one exists.
2026-09-02 15:25:07 +02:00
iris
b1254f89cd shared dropdown: don't reopen when the trigger is clicked while open
mara, #3775: clicking a badge with its own dropdown open reopens it
instead of closing it. Root cause: the outside-click listener only
excludes the dropdown's own ref, not the sibling trigger that opened
it — a click on the trigger closes via that listener (pointerdown
fires first), then the trigger's own onClick toggle fires straight
after and reopens it, since its closure reads the pre-close state.

Dropdown now takes an optional anchorRef (the trigger's wrapper,
which callers already have for CSS positioning) and excludes it from
the outside-click check too — the same shape MetaNav's own hand-rolled
popover already uses correctly. Wired into StatusChips's Picker +
StatusMenu and swarm-ui's ComponentsPage demo (the only three Dropdown
consumers).

Verified two ways: reverted the fix, rebuilt, confirmed the bug
reproduces via a raw-CDP interaction test (two real clicks dispatched
through headless chromium, not just a static screenshot); restored
the fix, rebuilt, confirmed it passes.
2026-08-30 15:29:59 +02:00
iris
e1aae29068 badge: add a quiet variant for icon-only header triggers
Badge's default look is a filled pill, right for status/picker chips
but wrong for an icon-only header button like the settings gear or
agent links trigger, which should read as chrome. Add variant='quiet'
(same naming/shape as Button's ButtonVariant) that drops the idle
background, keeping the existing hover/expanded feedback.

Apply it to the two icon-only Badge triggers: shared SettingsMenu
(used by both swarm-ui and the agent page) and the agent page's own
MetaNav links trigger. Add a components-page showcase sample so the
variant has a visible regression check going forward.
2026-08-29 20:28:19 +02:00
iris
638e1ac2c6 swarm-ui: delete StatusChip, migrate its 3 callers to shared Badge
mara: non-interactive Badge and StatusChip render identically (same
padding/radius/font, same tone-to-color mapping) and StatusChip's
4-tone/single-label shape is a strict subset of Badge's — no real
reason to keep both. Deletes StatusChip.tsx/.css, migrates AgentsPage's
config-PR chip, HivesPage's freshness chip, and ComponentsPage's own
table-status sample to Badge (tone/value, no onClick). Also drops the
now-redundant standalone StatusChip demo section on /components (the
Badge section already covers all 4 former chip tones plus accent).

Updated the two stale StatusChip references outside swarm-ui too:
design-guide.md's component-list example and colors.css's WCAG-
contrast-rationale comment.
2026-08-28 13:21:49 +02:00
iris
62cc0620c8 Add Badge + Dropdown Preact components, demo on swarm-ui /components
New shared Preact primitives for the per-agent terminal redesign:

- Badge (@hive/shared/badge.js): a labelled status pill. Plain <span>
  when static (e.g. "alive"), a real <button> with a disclosure caret
  when given onClick (e.g. opens a Dropdown, or toggles itself in
  place). Same component either way so a status row reads as one
  consistent set of badges regardless of which are interactive.
- Dropdown (@hive/shared/dropdown.js): a small option list anchored
  directly under whatever opened it (no portal, no native <dialog> —
  see the file comment for why). Closes on outside click or Escape.

This is the fix for the design guide's own named anti-example: the
agent page's model/effort pickers live in the overflow menu while the
current model/effort only show as a disconnected chip. Badge+Dropdown
composed together is that control moved inline, next to what it shows.

Demoed on swarm-ui's /components page: all Badge tones, a label-prefixed
badge, an interactive badge that opens a Dropdown (model-picker shape),
and an interactive badge that toggles itself (pause/resume shape).

Both packages build + tsc --noEmit clean.
2026-08-28 13:21:49 +02:00
iris
b25aa157df swarm-ui: give Panel an optional header icon slot
Adds an `icon` prop to Panel (small emoji glyph left of the title,
aria-hidden, chosen per panel with no default) and wires it into every
current Panel caller: hives (bee), create-agent's form (robot) and info
panel (identity card, moved off the info panel's body copy where it
started as a one-off), jobs (puzzle piece), the components gallery
itself (toolbox), and the 404 page (compass). Adds a components-page
demo section and a whimsy-section pointer in the design guide.

Closes: #3508
2026-08-19 17:22:48 +02:00
iris
fc44891ab5 swarm-ui: compact refresh-interval picker, moved into the panel header
Per mara's review on this PR: the labelled SelectField-based picker
read as way too heavy for a passive-until-touched setting - a full
label+bordered-control form field row above the table. Replace it with
a compact inline "clock icon - value - chevron" control (a native
<select> still drives the interaction, just stripped of SelectField/
FormField's chrome), quiet until hovered/focused the same way
LinksMenu's header button is.

Also move it out of the panel body entirely: Panel gains an `actions`
slot in its title row (right-aligned via margin-left: auto), so the
picker sits next to the "hives" heading instead of taking its own row
and pushing the table down - per the design guide's own "a control
belongs next to the thing it affects" rule.

Verified with headless chromium screenshots (full page + a tight
close-up crop) against the built bundle: the picker now reads as
"(clock) 30s (chevron)" inline with the panel title, no extra vertical
space taken from the table. Added a Panel "with actions" demo to
ComponentsPage.
2026-08-18 23:28:47 +02:00
iris
e270ba309b swarm-ui: shared refresh-interval polling control
Closes #3446.

New ui/refresh-interval/RefreshInterval — a RefreshIntervalPicker
(off/10s/30s/1m preset select) plus a useRefreshInterval hook that
polls on that cadence, pausing while the document is hidden and
resyncing immediately on becoming visible again (same pattern
RelativeTime already uses). The hook keeps the caller's onTick fresh
via a ref rather than an effect dependency, so a new closure each
render doesn't re-arm the timer.

HivesPage wires it in: defaults to 30s (no inputs on this page to
interrupt, and the point of the feature is not needing a manual
reload), replacing the old fetch-once-at-mount effect. A successful
refresh also clears any previous fetch error instead of leaving a
stale failure on screen after the data's recovered.

Verified: tsc clean, build succeeds, screenshotted the hives page
(auto-loads on mount, picker defaults to 30s) and the components page
demo.
2026-08-18 23:28:47 +02:00
iris
a5ef31ed8b swarm-ui: self-updating RelativeTime component
Closes #3445.

New ui/relative-time/RelativeTime — takes a UTC epoch-ms instant, not
a precomputed age, and re-renders itself on a 1s interval so a tab
left open doesn't silently show a frozen 'fresh (5s ago)' hours
later. Pauses while the document is hidden, resyncs immediately on
becoming visible again.

StatusChip's label widened from string to ComponentChildren so a
chip can embed the live ticker (a plain string couldn't carry it).
HivesPage's freshness column now derives the age from last_seen_unix
client-side via RelativeTime instead of rendering the once-computed
age_seconds from the API response.

Verified: tsc clean, build succeeds, screenshotted the components
page (ticking observed advancing within one virtual-time-budget
window) and the hives page (fresh/stale/never-reported all render
correctly).
2026-08-18 22:12:52 +02:00
iris
ba873926fa swarm-ui: shared form-field kit (TextField, SelectField, Button)
Closes #3448.

New ui/ primitives: FormField (shared label+control wrapper),
TextField, SelectField, Button — each with a min-height touch target
(2.75em ~= 44px, WCAG 2.5.5) per mara's #3447 ask, and a max-width
instead of a fixed width so the control caps on desktop without
overflowing a narrow/touch viewport.

CreateAgentPage's name field + submit button now come from the kit
instead of page-scoped CSS; ComponentsPage gets a section for each new
primitive with an editable sample.
2026-08-18 20:29:11 +02:00
iris
cfc8f2b22c swarm-ui: add a components-library page (hyperhive#3288)
New /components route showing every ui primitive (Panel, StatusChip,
Table) in each mode it supports: Panel with/without a title,
StatusChip's four tones, Table populated and empty. Sample data only,
no API calls, so it renders identically regardless of backend state.
Linked from the Shell nav next to "overview".

Verified with npm run build + npm run typecheck, and a headless
chromium screenshot of the built dist.
2026-08-15 12:57:57 +02:00