durationLabel moves to util.ts, termPaths to agent/terminal/term-paths.ts,
StateBadges and tokenTotal to agent/state, and TryOutResult to
pages/review-common, so the builds, runs and agent pages no longer import
across page folders. SectionHeading is the body-size section heading the
create form and the egress card each styled; Preformatted is the scrolling
text block of the builds tail and the AGENTS.md view, which now share one
chrome and are both keyboard-scrollable. The components page shows both.
useSubmit holds the idle, sending, done and error state and the request
flow that six forms each wrote out; FormResult shows the success line and
the problem panel; FormStack is the column the link, claude-login,
inference and limits forms each styled by hand. The create-agent, link
account, backend-env and agent-input forms use the submit flow; the link,
claude-login, inference and limits forms use FormStack.
Hint, ActionRow, Toolbar, EmptyState and ExternalLink replace the muted
text, button row, refresh bar, empty line and _blank anchor that each page
restyled under its own class. ExpandableCard (with a loading twin) holds the
builds and recent-runs cards, which had identical head and body CSS. The
create form's raw checkbox becomes CheckboxField. The components page shows
each new piece.
BadgeSkeleton is the twin of Badge: the real Badge frame, as tall as an
interactive one (the settings values are buttons), with a placeholder for its
value. Permissions, resource caps, internet and allowed domains use it in place of
their "loading…" text, the details popover shows lines of text, and the
AGENTS.md editor a block, in place of theirs. SkeletonLines is a few stacked
lines for such blocks.
The globe of the egress card and of the allowed-domains box showed as a
plain monochrome glyph where the bee and the bell were emoji: a font with a
text-style glyph for the globe won over the emoji font. The two globes now carry
the emoji variation selector, and a panel's icon asks for emoji presentation
(font-variant-emoji), so another icon cannot fall the same way.
The checkbox list was capped at 12em and scrolled, and the box shrinks the
list to its widest label, so the scrollbar sat in the middle of the popover
with the lower permissions hidden. The permissions are a short fixed list:
MultiselectFilterOptions takes scrollable={false} and the permissions box
uses it. Filter lists that can grow long keep the scroll area.
A new Skeleton (a shimmering shape, still where motion is off) and a region
that tells assistive tech once that something is loading. The agent card's
header is split into AgentCardLayout, a layout with a slot for each part: the
card fills the slots with the real icon, badges and controls, its new
AgentCardSkeleton twin fills the same slots with placeholder shapes, so the
card that replaces it lands in the same place. The agents page uses the twin in
place of its "loading…" text.
The two controls sat among the pane's header badges as a labelled badge and a
cross glyph. They are now icon badges in the top right corner, through a
`trailing` slot of the terminal preview, so the header on the left keeps the
agent, split, subagents and state badges and a narrow pane wraps less.
The menu on an agent's terminal page used to open the subagent on a tab of
its own. It now starts a group of this terminal and the subagent's, split to
the right; in a group's pane it splits that pane. A pane's layout key is the
agent, or `agent/subagent` for a subagent's pane, so the layout operations
stay as they are and a destroyed agent takes its subagent panes with it. A
subagent already in the group shows a marker and does nothing when chosen,
and maximize opens a subagent pane's terminal on its own.
The card header gets the same chevron a folded card has, right while shut and
down while open. The outline for an opened card goes: the sections say it is
open.
showDestroy and portal were each passed by one caller, the old card and the old
table cell, and neither exists now. Two test headers still named the detail
panel.
The roster loses its second column and its table view. Selecting a card opens
its details under it as four folded sections: overview, settings, accounts and
the terminal. The status, message and wanted rows, which the card header
already shows, are gone from the details. The terminal page's details dialog
keeps the flat list.
The subagent daemon stamps Swarm-Model and Swarm-Effort on each row it
publishes. The list endpoint reads them off the newest row it already fetches,
so a long-running subagent keeps them past the stream's 24 hour window, and the
terminal page's menu and the agent panel's list show them beside the name.
The per-agent page had these and the swarm terminal did not; they need no new
backend. A cancel turn button beside send, shown while the agent is in a turn,
posts to the controller's existing cancel route and says whether a turn was
stopped. The terminal's badges add the effort and how long the agent has been in
its turn state. The expand tool output setting moves to the shared package so
both pages render the one component, and the swarm menu gets it. Docs follow.
The gateway answered every non-page request without a session with a login
redirect, which fetch and EventSource cannot follow across origins, so polls,
forms and streams failed with errors that said nothing about the session. It
now answers anything that does not ask for text/html with a 401 and a
WWW-Authenticate header, and the swarm UI reloads on that 401, from a wrapped
fetch (one place for every call) and from a probe after a stream dies. A second
reload within ten seconds is skipped so a page that keeps answering 401 cannot
loop. The proxy test and the docs follow.
A placing state is accepted only for an agent declared or queued on the hive; anything else gets 404 telling the caller to create it at swarm level. swarm-ui's wanted badge no longer offers a first declaration for an undeclared row.
The small preview in the detail panel keeps only the connection badge and
expand, and no longer follows the agent's state stream; the full terminal
tab keeps all its badges. The table gets a state row with the turn state, a
paused badge, and the context and billed tokens (not the model, which the
inference row shows). The preview's top padding drops to one badge row, and
the showHeaderBadges prop goes since the full-tab mount is now the only one
with badges.
The detail panel had editors for inference, instructions, resource caps and
accounts, but nothing for the permissions the swarm grants, which could only
be set at create time or with swarmctl. A permissions row shows the grant
(the default set, none, or the list) and an edit dialog ticks the catalogue
from GET /api/permissions and saves with PUT /api/agents/{agent}/permissions.
Ticking exactly the default set sends the DELETE, as the create form sends no
list for it.
When the server answers an event stream with an error status the browser
gives up and the badge stayed on disconnected with nothing to press. The
terminal, its state header and the messages page now offer a reconnect,
and the one rule for the state after an error moved into a tested helper.
The resource caps panel gets a retry beside its error, and its loading
state announces itself.
Each polling page repeated its own fetch-and-set code on a fixed timer,
so a slow answer could be overtaken by the next tick, an older response
could overwrite a newer one, and nothing aborted a request when the page
went away.
usePolled skips a tick while a request is in flight, aborts on unmount
or refresh, ignores answers from dropped requests, and keeps the last
good data under an error. The alerts, hives, agents, schedules, builds,
review runs and broadcast pages and the subagent list use it.
Inference, resource caps and linked accounts showed a failed read as a
badge with the reason in a hover title, which keyboard and touch users
cannot read. They now use ApiErrorPanel, and a list that already loaded
stays on screen under a failed refetch.